Beispiel #1
0
        public Squad(HackyAI bot, SquadT type, Actor target)
        {
            Bot               = bot;
            World             = bot.World;
            Random            = bot.Random;
            Type              = type;
            Target            = Target.FromActor(target);
            FuzzyStateMachine = new StateMachine();

            switch (type)
            {
            case SquadT.Assault:
            case SquadT.Rush:
                FuzzyStateMachine.ChangeState(this, new GroundUnitsIdleState(), true);
                break;

            case SquadT.Air:
                FuzzyStateMachine.ChangeState(this, new AirIdleState(), true);
                break;

            case SquadT.Protection:
                FuzzyStateMachine.ChangeState(this, new UnitsForProtectionIdleState(), true);
                break;
            }
        }
Beispiel #2
0
 public BaseBuilder(HackyAI ai, string category, Player p, PowerManager pm, PlayerResources pr)
 {
     this.ai              = ai;
     world                = p.World;
     this.category        = category;
     this.player          = p;
     this.playerPower     = pm;
     this.playerResources = pr;
     this.category        = category;
     failRetryTicks       = ai.Info.StructureProductionResumeDelay;
 }
Beispiel #3
0
 public Squad(HackyAI bot, SquadT type) : this(bot, type, null)
 {
 }