Beispiel #1
0
        protected Position3D Localize2(int[] samplemaxes, ASIOLatencies lat)
        {
            Complex d1 = 0, d2 = 0, d3 = 0;
            //Working vars
            Position3D new_loc, loc = new Position3D();
            int new_points = 0, points = 0;
            double new_points_std = 0, points_std = 0;

            for (int k = 0; k < 4; k++)
            {
                Complex C;
                if (samplemaxes.Length >= 4)
                {
                    if (k == 1)
                    {
                        d1 = samplemaxes[0] * c / ASIO.Fs; // Base point (0,0)
                        d2 = samplemaxes[1] * c / ASIO.Fs; // Y-direction
                        d3 = samplemaxes[3] * c / ASIO.Fs; // X-direction
                    }
                    else if (k == 2)
                    {
                        d1 = samplemaxes[2] * c / ASIO.Fs; // Base point (0,0)
                        d2 = samplemaxes[3] * c / ASIO.Fs; // Y-direction
                        d3 = samplemaxes[1] * c / ASIO.Fs; // X-direction
                    }
                    else if (k == 3)
                    {
                        d1 = samplemaxes[1] * c / ASIO.Fs; // Base point (0,0)
                        d2 = samplemaxes[0] * c / ASIO.Fs; // Y-direction
                        d3 = samplemaxes[2] * c / ASIO.Fs; // X-direction
                    }
                    else if (k == 4)
                    {
                        d1 = samplemaxes[3] * c / ASIO.Fs; // Base point (0,0)
                        d2 = samplemaxes[2] * c / ASIO.Fs; // Y-direction
                        d3 = samplemaxes[0] * c / ASIO.Fs; // X-direction
                    }
                    // !This is where the magic happens!: calculate the time difference between the transmission of the audio and the start time of the sampling (absolute time at sample index 0), this was found using the Matlab equation solver
                    C =
                    (
                        (fieldWidth * Complex.Pow(d1, 3) - Complex.Pow(fieldWidth, 3) * d1 + Complex.Pow(fieldWidth, 3) * d2 - fieldHeight * Complex.Pow(d1, 3) + 2 * d1 *
                        Complex.Sqrt(
                            ((fieldWidth + d1 - d3) * (fieldWidth - d1 + d3) * (Complex.Pow(fieldWidth, 4) - 2 * Complex.Pow(fieldWidth, 3) * d1 + 2 * Complex.Pow(fieldWidth, 3) * d2 + Complex.Pow(fieldWidth, 2) * Complex.Pow(fieldHeight, 2) + 2 * Complex.Pow(fieldWidth, 2) * fieldHeight * d1 - 2 * Complex.Pow(fieldWidth, 2) * fieldHeight * d2 + Complex.Pow(fieldWidth, 2) * Complex.Pow(d1, 2) - 2 * Complex.Pow(fieldWidth, 2) * d1 * d3 - Complex.Pow(fieldWidth, 2) * Complex.Pow(d2, 2) + 2 * Complex.Pow(fieldWidth, 2) * d2 * d3 - 2 * fieldWidth * fieldHeight * Complex.Pow(d1, 2) + 4 * fieldWidth * fieldHeight * d1 * d2 - 2 * fieldWidth * fieldHeight * Complex.Pow(d2, 2) - 2 * fieldWidth * Complex.Pow(d1, 2) * d2 + 2 * fieldWidth * Complex.Pow(d1, 2) * d3 + 4 * fieldWidth * d1 * Complex.Pow(d2, 2) - 4 * fieldWidth * d1 * d2 * d3 - 2 * fieldWidth * Complex.Pow(d2, 3) + 2 * fieldWidth * Complex.Pow(d2, 2) * d3 - Complex.Pow(fieldHeight, 2) * Complex.Pow(d1, 2) + 2 * Complex.Pow(fieldHeight, 2) * d1 * d3 - Complex.Pow(fieldHeight, 2) * Complex.Pow(d3, 2) + 2 * fieldHeight * Complex.Pow(d1, 2) * d2 - 2 * fieldHeight * Complex.Pow(d1, 2) * d3 - 4 * fieldHeight * d1 * Complex.Pow(d2, 2) + 4 * fieldHeight * d1 * d2 * d3 + 2 * fieldHeight * Complex.Pow(d2, 3) - 2 * fieldHeight * Complex.Pow(d2, 2) * d3 + Complex.Pow(d1, 2) * Complex.Pow(d2, 2) - 2 * Complex.Pow(d1, 2) * d2 * d3 + Complex.Pow(d1, 2) * Complex.Pow(d3, 2) - 2 * d1 * Complex.Pow(d2, 3) + 4 * d1 * Complex.Pow(d2, 2) * d3 - 2 * d1 * d2 * Complex.Pow(d3, 2) + Complex.Pow(d2, 4) - 2 * Complex.Pow(d2, 3) * d3 + Complex.Pow(d2, 2) * Complex.Pow(d3, 2))) / 4
                        )
                        -
                        2 * d2 *
                        Complex.Sqrt(
                            (
                                (fieldWidth + d1 - d3) * (fieldWidth - d1 + d3) * (Complex.Pow(fieldWidth, 4) - 2 * Complex.Pow(fieldWidth, 3) * d1 + 2 * Complex.Pow(fieldWidth, 3) * d2 + Complex.Pow(fieldWidth, 2) * Complex.Pow(fieldHeight, 2) + 2 * Complex.Pow(fieldWidth, 2) * fieldHeight * d1 - 2 * Complex.Pow(fieldWidth, 2) * fieldHeight * d2 + Complex.Pow(fieldWidth, 2) * Complex.Pow(d1, 2) - 2 * Complex.Pow(fieldWidth, 2) * d1 * d3 - Complex.Pow(fieldWidth, 2) * Complex.Pow(d2, 2) + 2 * Complex.Pow(fieldWidth, 2) * d2 * d3 - 2 * fieldWidth * fieldHeight * Complex.Pow(d1, 2) + 4 * fieldWidth * fieldHeight * d1 * d2 - 2 * fieldWidth * fieldHeight * Complex.Pow(d2, 2) - 2 * fieldWidth * Complex.Pow(d1, 2) * d2 + 2 * fieldWidth * Complex.Pow(d1, 2) * d3 + 4 * fieldWidth * d1 * Complex.Pow(d2, 2) - 4 * fieldWidth * d1 * d2 * d3 - 2 * fieldWidth * Complex.Pow(d2, 3) + 2 * fieldWidth * Complex.Pow(d2, 2) * d3 - Complex.Pow(fieldHeight, 2) * Complex.Pow(d1, 2) + 2 * Complex.Pow(fieldHeight, 2) * d1 * d3 - Complex.Pow(fieldHeight, 2) * Complex.Pow(d3, 2) + 2 * fieldHeight * Complex.Pow(d1, 2) * d2 - 2 * fieldHeight * Complex.Pow(d1, 2) * d3 - 4 * fieldHeight * d1 * Complex.Pow(d2, 2) + 4 * fieldHeight * d1 * d2 * d3 + 2 * fieldHeight * Complex.Pow(d2, 3) - 2 * fieldHeight * Complex.Pow(d2, 2) * d3 + Complex.Pow(d1, 2) * Complex.Pow(d2, 2) - 2 * Complex.Pow(d1, 2) * d2 * d3 + Complex.Pow(d1, 2) * Complex.Pow(d3, 2) - 2 * d1 * Complex.Pow(d2, 3) + 4 * d1 * Complex.Pow(d2, 2) * d3 - 2 * d1 * d2 * Complex.Pow(d3, 2) + Complex.Pow(d2, 4) - 2 * Complex.Pow(d2, 3) * d3 + Complex.Pow(d2, 2) * Complex.Pow(d3, 2))
                            )
                            /
                            4
                        )
                        - Complex.Pow(d1, 3) * d2 + d1 * Complex.Pow(d3, 3) + Complex.Pow(d1, 3) * d3 - d2 * Complex.Pow(d3, 3) + Complex.Pow(fieldWidth, 4) - Complex.Pow(fieldWidth, 2) * Complex.Pow(d1, 2) - Complex.Pow(fieldWidth, 2) * Complex.Pow(d2, 2) - Complex.Pow(fieldWidth, 2) * Complex.Pow(d3, 2) + Complex.Pow(d1, 2) * Complex.Pow(d2, 2) - 2 * Complex.Pow(d1, 2) * Complex.Pow(d3, 2) + Complex.Pow(d2, 2) * Complex.Pow(d3, 2) + Complex.Pow(fieldWidth, 2) * fieldHeight * d1 - Complex.Pow(fieldWidth, 2) * fieldHeight * d2 - fieldWidth * Complex.Pow(d1, 2) * d2 + Complex.Pow(fieldWidth, 2) * d1 * d2 + fieldWidth * d1 * Complex.Pow(d3, 2) - 2 * fieldWidth * Complex.Pow(d1, 2) * d3 + Complex.Pow(fieldWidth, 2) * d1 * d3 - fieldWidth * d2 * Complex.Pow(d3, 2) + Complex.Pow(fieldWidth, 2) * d2 * d3 + fieldHeight * Complex.Pow(d1, 2) * d2 - fieldHeight * d1 * Complex.Pow(d3, 2) + 2 * fieldHeight * Complex.Pow(d1, 2) * d3 + fieldHeight * d2 * Complex.Pow(d3, 2) + d1 * d2 * Complex.Pow(d3, 2) - 2 * d1 * Complex.Pow(d2, 2) * d3 + Complex.Pow(d1, 2) * d2 * d3 + 2 * fieldWidth * d1 * d2 * d3 - 2 * fieldHeight * d1 * d2 * d3) / (Complex.Pow(fieldWidth, 2) - 2 * Complex.Pow(d1, 2) + 2 * d1 * d2 + 2 * d1 * d3 - Complex.Pow(d2, 2) - Complex.Pow(d3, 2)) - Complex.Pow(fieldWidth, 2) - Complex.Pow(d1, 2) + Complex.Pow(d2, 2)
                    )
                    /
                    (
                    2 * d1 - 2 * d2
                    );
                }
                else
                {
                    C = 0;
                }
                //Make it a time.
                C = C / c;
                double[] t = new double[samplemaxes.Length];
                for (int i = 0; i < t.Length; i++)
                {
                    t[i] = lat.Input / ASIO.Fs + C.Real + samplemaxes[i] / ASIO.Fs;
                }

                Laterate(t, beaconHeight, c, out new_loc, out new_points, out new_points_std);
                if (new_points > points || (new_points == points && new_points_std < points_std))
                {
                    loc = new_loc;
                    points = new_points;
                    points_std = new_points_std;
                }
            }
            return loc;
        }
Beispiel #2
0
        /// <summary>
        /// 
        /// </summary>
        /// <param name="samplemaxes">Sample numbers of all microphones (one per microphone)</param>
        /// <param name="lat">Latencies which are retrieved from the ASIO driver</param>
        /// <returns></returns>
        protected Position3D Localize(int[] samplemaxes, ASIOLatencies lat)
        {
            //Working vars
            Position3D loc = new Position3D();

            int nmics = Math.Min(Microphones.Count, asio.InChannels);
            int row = 0;
            if (nmics * (nmics - 1) < nmics + 1) {
                Debug.WriteLine("Inconclusive.");
                return null;
            }
            Matrix<double> a = DenseMatrix.Create(nmics * (nmics - 1), nmics + 1, 0);
            Vector<double> b = DenseVector.Create(nmics * (nmics - 1), 0);

            for (int i = 0; i < nmics; i++)
            {
                for (int j = 0; j < nmics; j++)
                {
                    if (j <= i)
                        continue;
                    a[row, 0] = 2 * (Microphones[j].Position.X - Microphones[i].Position.X);
                    a[row, 1] = 2 * (Microphones[j].Position.Y - Microphones[i].Position.Y);
                    a[row, 1 + j] = -2 * (samplemaxes[i] - samplemaxes[j]) / ASIO.Fs * c;
                    b[row] = Math.Pow(((samplemaxes[i] - samplemaxes[j]) / ASIO.Fs * c), 2) - Math.Pow(Position3D.GetMagnitude(Microphones[i].Position), 2) + Math.Pow(Position3D.GetMagnitude(Microphones[j].Position), 2);
                    row++;
                }
            }

            Vector<double> y = a.Solve(b);
            loc = new Position3D() { X = y[0], Y = y[1], Z = 0 };
            if (!Double.IsNaN(loc.X) && !Double.IsNaN(loc.Y))
            {
                return loc;
            }
            else
            {
                Debug.WriteLine("Inconclusive (NaN).");
                return null;
            }
        }