public static async Task <bool> IsGameVersionCodeEqual() { string versionCodeInner = GlobalConfigComponent.Instance.GlobalProto.VersionCodeInner; Log.Debug($"versionCodeInner:{versionCodeInner}"); string versionCodeOuter = GlobalConfigComponent.Instance.GlobalProto.VersionCodeOuter; Log.Debug($"versionCodeOuter:{versionCodeOuter}"); string versionCode = versionCodeOuter; if (ETModel.Define.isInnetNet) { versionCode = versionCodeInner; } UnityWebRequestAsync webRequestAsync = ComponentFactory.Create <UnityWebRequestAsync>(); try { //下载VersionCode var webRequestGameVersion = webRequestAsync.DownloadAsync(versionCode); await webRequestGameVersion; var versionCodeText = webRequestAsync.Request.downloadHandler.text; ZLog.Info($"versionCode:{versionCodeText}"); webRequestAsync.Dispose(); //比较VersionCode ZLog.Info($"ETModel.Define.versionGameCode:{ETModel.Define.versionGameCode}"); if (versionCodeText.Equals(ETModel.Define.versionGameCode)) { ZLog.Info($"versionGameCode Equal"); return(true); } else { ZLog.Info($"versionGameCode Not Equal"); //while (!VideoUtil.videoFinished) // await UniRx.Async.UniTask.DelayFrame(1); UIComponent uiComponent = Game.Scene.GetComponent <UIComponent>(); UI uiLoading = uiComponent.Get(UIType.UILoading); var uiLoadingComponent = uiLoading.GetComponent <UILoadingComponent>(); //弹提示. var trans = uiLoadingComponent.view.transform.Find("ConfirmWindowVersion"); var tip = new UIUpdateVersionTip(trans); tip.OnConfirm = () => { ETModel.Define.QuitApplication(); }; return(false); } } catch (Exception e) { if (e.Message.Contains("request error")) { webRequestAsync.Dispose(); ZLog.Info("load VersionGameCode err", e.Message); return(false); } } return(false); }
/// <summary> /// 返回是否需要下载 /// </summary> /// <returns></returns> public async Task<bool> LoadInfo() { isNetNotReach = false; string versionUploadSelfResUrl = GlobalConfigComponent.Instance.GlobalProto.VersionUploadSelfResUrl; Log.Debug($"versionUploadSelfResUrl:{versionUploadSelfResUrl}"); if (ETModel.Define.isInnetNet) { versionUploadSelfResUrl = GlobalConfigComponent.Instance.GlobalProto.VersionUploadSelfResUrl_InnerNet; Log.Debug($"VersionUploadSelfResUrl_InnerNet:{versionUploadSelfResUrl}"); } UnityWebRequestAsync webRequestSelfVersionAsync = ComponentFactory.Create<UnityWebRequestAsync>(); UnityWebRequestAsync webRequestAsync = ComponentFactory.Create<UnityWebRequestAsync>(); string versionText = string.Empty; try { //下载外层资源文件夹版本,即父目录 var webRequestSelfResVersionTask = webRequestSelfVersionAsync.DownloadAsync(versionUploadSelfResUrl); await webRequestSelfResVersionTask; ZLog.Info($"webRequestSelfResVersionText:{webRequestSelfVersionAsync.Request.downloadHandler.text}"); ETModel.Define.ParentResABDirectory = webRequestSelfVersionAsync.Request.downloadHandler.text; ZLog.Info($"ParentDirectory:{ETModel.Define.ParentResABDirectory}"); webRequestSelfVersionAsync.Dispose(); //下载bundle流程 string versionUrl = GlobalConfigComponent.Instance.GlobalProto.GetUrl() + "StreamingAssets/" + "Version.txt"; if (ETModel.Define.IsABNotFromServer) { versionUrl = GetUrlWithPlatform(ETModel.Define.SelfResourceServerIpAndPort + "/") + "StreamingAssets/" + "Version.txt"; } Log.Debug($"versionUrl:{versionUrl}"); var webRequestTask = webRequestAsync.DownloadAsync(versionUrl); await webRequestTask; versionText = webRequestAsync.Request.downloadHandler.text; webRequestSelfVersionAsync.Dispose(); } catch (Exception e) { if (e.Message.Contains("request error")) { webRequestSelfVersionAsync.Dispose(); webRequestAsync.Dispose(); ZLog.Info("load Version err", e.Message); Define.isUseStreamingAssetRes = true; OnFileServerNotReach(e.Message); return false; } } ZLog.Info($"versionText:{versionText}"); if (!versionText.StartsWith("{")) { this.VersionConfig = null; return false; } this.VersionConfig = JsonHelper.FromJson<VersionConfig>(versionText); //Log.Debug(JsonHelper.ToJson(this.VersionConfig)); if (isNetNotReach)//文件服务器没开启 { //var timeTask = DelayFrame(); //this.TagDownloadFinish(); //await timeTask; return false; } else //成功的事情 { VersionConfig localVersionConfig; // 对比本地的Version.txt string versionPath = Path.Combine(PathHelper.AppHotfixResPath, "Version.txt"); if (File.Exists(versionPath)) { localVersionConfig = JsonHelper.FromJson<VersionConfig>(File.ReadAllText(versionPath)); } else { versionPath = Path.Combine(PathHelper.AppResPath4Web, "Version.txt"); using (UnityWebRequestAsync request = ComponentFactory.Create<UnityWebRequestAsync>()) { try { await request.DownloadAsync(versionPath); localVersionConfig = JsonHelper.FromJson<VersionConfig>(request.Request.downloadHandler.text); } catch (System.Exception e) { Log.Debug(e.ToString()); localVersionConfig = null; } } } if (localVersionConfig != null) { // 先删除服务器端没有的ab foreach (FileVersionInfo fileVersionInfo in localVersionConfig.FileInfoDict.Values) { if (this.VersionConfig.FileInfoDict.ContainsKey(fileVersionInfo.File)) { continue; } string abPath = Path.Combine(PathHelper.AppHotfixResPath, fileVersionInfo.File); if(File.Exists(abPath))File.Delete(abPath); } } // 再下载 foreach (FileVersionInfo fileVersionInfo in this.VersionConfig.FileInfoDict.Values) { FileVersionInfo localVersionInfo; if (localVersionConfig != null && localVersionConfig.FileInfoDict.TryGetValue(fileVersionInfo.File, out localVersionInfo)) { if (fileVersionInfo.MD5 == localVersionInfo.MD5) { continue; } } if (fileVersionInfo.File == "Version.txt") { continue; } this.bundles.Enqueue(fileVersionInfo.File); this.TotalSize += fileVersionInfo.Size; } DownloadInfo.TotalSize = TotalSize; //if (this.bundles.Count == 0) //{ // return; //} //Log.Debug($"need download bundles: {this.bundles.ToList().ListToString()}"); return true; //await Down(); } }
public static async Task <bool> IsGameVersionCodeEqual() { string versionCodeInner = GlobalConfigComponent.Instance.GlobalProto.VersionCodeInner; Log.Debug($"versionCodeInner:{versionCodeInner}"); string versionCodeOuter = GlobalConfigComponent.Instance.GlobalProto.VersionCodeOuter; Log.Debug($"versionCodeOuter:{versionCodeOuter}"); string versionCode = versionCodeOuter; if (ETModel.Define.isInnetNet) { versionCode = versionCodeInner; } UnityWebRequestAsync webRequestAsync = ComponentFactory.Create <UnityWebRequestAsync>(); try { //下载VersionCode var webRequestGameVersion = webRequestAsync.DownloadAsync(versionCode); await webRequestGameVersion; var versionCodeText = webRequestAsync.Request.downloadHandler.text; Log.Info($"versionCode:{versionCodeText}"); webRequestAsync.Dispose(); //比较VersionCode Log.Info($"ETModel.Define.versionGameCode:{ETModel.Define.versionGameCode}"); if (versionCodeText.Equals(ETModel.Define.versionGameCode)) { Log.Info($"versionGameCode Equal"); return(true); } else { #if FOR_JIAOJIE_2021_9_22 #else return(true); #endif Log.Info($"versionGameCode Not Equal"); //just send a message out is enough. let someone do the job happily Game.EventSystem.Run(EventIdType.BigVersionCheckFailure); return(false); //while (!VideoUtil.videoFinished) // await UniRx.Async.UniTask.DelayFrame(1); //UIComponent uiComponent = Game.Scene.GetComponent<UIComponent>(); //UI uiLoading = uiComponent.Get(UIType.UILoading); //var uiLoadingComponent = uiLoading.GetComponent<UILoadingComponent>(); ////弹提示. //var trans = uiLoadingComponent.view.transform.Find("ConfirmWindowVersion"); //var tip = new UIUpdateVersionTip(trans); //tip.OnConfirm = () => //{ // ETModel.Define.QuitApplication(); //}; } } catch (Exception e) { if (e.Message.Contains("request error")) { webRequestAsync.Dispose(); Log.Info("load VersionGameCode err", e.Message); #if FOR_JIAOJIE_2021_9_22 #else return(true); #endif return(false); } } #if FOR_JIAOJIE_2021_9_22 #else return(true); #endif return(false); }