Beispiel #1
0
        public void Load()
        {
            AppType appType = this.Entity.GetComponent <StartConfigComponent>().StartConfig.AppType;

            Log.Info("apptype: " + appType);
            this.handlers = new Dictionary <Type, IMActorHandler>();

            Type[] types = DllHelper.GetMonoTypes();

            foreach (Type type in types)
            {
                object[] attrs = type.GetCustomAttributes(typeof(ActorMessageHandlerAttribute), false);
                if (attrs.Length == 0)
                {
                    continue;
                }

                ActorMessageHandlerAttribute messageHandlerAttribute = (ActorMessageHandlerAttribute)attrs[0];
                if (!messageHandlerAttribute.Type.Is(appType))
                {
                    continue;
                }

                object obj = Activator.CreateInstance(type);

                IMActorHandler imHandler = obj as IMActorHandler;
                if (imHandler == null)
                {
                    throw new Exception($"message handler not inherit AMEvent or AMRpcEvent abstract class: {obj.GetType().FullName}");
                }

                Type messageType = imHandler.GetMessageType();
                handlers.Add(messageType, imHandler);
            }
        }
Beispiel #2
0
        public MvcMiddleware(RequestDelegate next, HttpComponent httpComponent)
        {
            _next = next;

            _dispatcher = new Dictionary <string, IHttpHandler>();

            Type[] types = DllHelper.GetMonoTypes();

            foreach (Type type in types)
            {
                object[] attrs = type.GetCustomAttributes(typeof(HttpHandlerAttribute), false);
                if (attrs.Length == 0)
                {
                    continue;
                }

                HttpHandlerAttribute httpHandlerAttribute = (HttpHandlerAttribute)attrs[0];
                if (!httpHandlerAttribute.AppType.Is(httpComponent.appType))
                {
                    continue;
                }

                object obj = Activator.CreateInstance(type);

                IHttpHandler ihttpHandler = obj as IHttpHandler;
                if (ihttpHandler == null)
                {
                    throw new Exception($"HttpHandler handler not inherit IHttpHandler class: {obj.GetType().FullName}");
                }

                //this.dispatcher.Add(httpHandlerAttribute.Path, ihttpHandler);
                LoadMethod(type, httpHandlerAttribute, ihttpHandler);
            }
        }
Beispiel #3
0
        public void Load()
        {
            this.allConfig.Clear();
            Type[] types = DllHelper.GetMonoTypes();

            foreach (Type type in types)
            {
                object[] attrs = type.GetCustomAttributes(typeof(ConfigAttribute), false);
                if (attrs.Length == 0)
                {
                    continue;
                }
                object obj = Activator.CreateInstance(type);

                ACategory iCategory = obj as ACategory;
                if (iCategory == null)
                {
                    throw new Exception($"class: {type.Name} not inherit from ACategory");
                }
                iCategory.BeginInit();
                iCategory.EndInit();

                this.allConfig[iCategory.ConfigType] = iCategory;
            }
        }
Beispiel #4
0
        public void Load()
        {
            this.UiTypes.Clear();

            Type[] types = DllHelper.GetMonoTypes();

            foreach (Type type in types)
            {
                object[] attrs = type.GetCustomAttributes(typeof(UIFactoryAttribute), false);
                if (attrs.Length == 0)
                {
                    continue;
                }

                UIFactoryAttribute attribute = attrs[0] as UIFactoryAttribute;
                if (UiTypes.ContainsKey((UIType)attribute.Type))
                {
                    Log.Debug($"已经存在同类UI Factory: {attribute.Type}");
                    throw new Exception($"已经存在同类UI Factory: {attribute.Type}");
                }
                object     o       = Activator.CreateInstance(type);
                IUIFactory factory = o as IUIFactory;
                if (factory == null)
                {
                    Log.Error($"{o.GetType().FullName} 没有继承 IUIFactory");
                    continue;
                }
                this.UiTypes.Add((UIType)attribute.Type, factory);
            }
        }
        public void Load()
        {
            this.handlers.Clear();

            Type[] types = DllHelper.GetMonoTypes();

            foreach (Type type in types)
            {
                object[] attrs = type.GetCustomAttributes(typeof(MessageHandlerAttribute), false);
                if (attrs.Length == 0)
                {
                    continue;
                }

                IMHandler iMHandler = Activator.CreateInstance(type) as IMHandler;
                if (iMHandler == null)
                {
                    Log.Error($"message handle {type.Name} 需要继承 IMHandler");
                    continue;
                }

                Type   messageType = iMHandler.GetMessageType();
                ushort opcode      = this.Entity.GetComponent <OpcodeTypeComponent>().GetOpcode(messageType);
                if (opcode == 0)
                {
                    Log.Error($"消息opcode为0: {messageType.Name}");
                    continue;
                }
                this.RegisterHandler(opcode, iMHandler);
            }
        }
Beispiel #6
0
        public void Load()
        {
            this.dispatcher = new Dictionary <string, IHttpHandler>();

            Type[] types = DllHelper.GetMonoTypes();

            foreach (Type type in types)
            {
                object[] attrs = type.GetCustomAttributes(typeof(HttpHandlerAttribute), false);
                if (attrs.Length == 0)
                {
                    continue;
                }

                HttpHandlerAttribute httpHandlerAttribute = (HttpHandlerAttribute)attrs[0];
                if (!httpHandlerAttribute.AppType.Is(this.appType))
                {
                    continue;
                }

                object obj = Activator.CreateInstance(type);

                IHttpHandler ihttpHandler = obj as IHttpHandler;
                if (ihttpHandler == null)
                {
                    throw new Exception($"HttpHandler handler not inherit IHttpHandler class: {obj.GetType().FullName}");
                }
                this.dispatcher.Add(httpHandlerAttribute.Path, ihttpHandler);
            }
        }
Beispiel #7
0
        public void Load()
        {
            this.dictionary = new Dictionary <string, Func <NodeProto, Node> >();
            this.treeCache  = new Dictionary <GameObject, BehaviorTree>();


            Type[] types = DllHelper.GetMonoTypes();
            foreach (Type type in types)
            {
                object[] attrs = type.GetCustomAttributes(typeof(NodeAttribute), false);
                if (attrs.Length == 0)
                {
                    continue;
                }

                Type classType = type;
                if (this.dictionary.ContainsKey(type.Name))
                {
                    throw new Exception($"已经存在同类节点: {classType.Name}");
                }
                this.dictionary.Add(type.Name, config =>
                {
                    Node node = (Node)Activator.CreateInstance(classType, config);
                    try
                    {
                        InitFieldValue(ref node, config);
                    }
                    catch (Exception e)
                    {
                        throw new Exception($"InitFieldValue error, node: {node.Id} {node.Type}", e);
                    }
                    return(node);
                });
            }
        }
        public void Awake()
        {
            Type[] types = DllHelper.GetMonoTypes();
            foreach (Type type in types)
            {
                object[] attrs = type.GetCustomAttributes(typeof(MessageAttribute), false);
                if (attrs.Length == 0)
                {
                    continue;
                }

                MessageAttribute messageAttribute = attrs[0] as MessageAttribute;
                if (messageAttribute == null)
                {
                    continue;
                }

                this.opcodeTypes.Add(messageAttribute.Opcode, type);
            }
        }
        public void Load()
        {
            this.allWatchers = new Dictionary <NumericType, List <INumericWatcher> >();

            Type[] types = DllHelper.GetMonoTypes();
            foreach (Type type in types)
            {
                object[] attrs = type.GetCustomAttributes(typeof(NumericWatcherAttribute), false);

                foreach (object attr in attrs)
                {
                    NumericWatcherAttribute numericWatcherAttribute = (NumericWatcherAttribute)attr;
                    INumericWatcher         obj = (INumericWatcher)Activator.CreateInstance(type);
                    if (!this.allWatchers.ContainsKey(numericWatcherAttribute.NumericType))
                    {
                        this.allWatchers.Add(numericWatcherAttribute.NumericType, new List <INumericWatcher>());
                    }
                    this.allWatchers[numericWatcherAttribute.NumericType].Add(obj);
                }
            }
        }
Beispiel #10
0
        public static void Load(this MessageDispatherComponent self)
        {
            self.Handlers.Clear();

            AppType appType = Game.Scene.GetComponent <StartConfigComponent>().StartConfig.AppType;

            Type[] types = DllHelper.GetMonoTypes();

            foreach (Type type in types)
            {
                object[] attrs = type.GetCustomAttributes(typeof(MessageHandlerAttribute), false);
                if (attrs.Length == 0)
                {
                    continue;
                }

                MessageHandlerAttribute messageHandlerAttribute = attrs[0] as MessageHandlerAttribute;
                if (!messageHandlerAttribute.Type.Is(appType))
                {
                    continue;
                }

                IMHandler iMHandler = Activator.CreateInstance(type) as IMHandler;
                if (iMHandler == null)
                {
                    Log.Error($"message handle {type.Name} 需要继承 IMHandler");
                    continue;
                }

                Type   messageType = iMHandler.GetMessageType();
                ushort opcode      = Game.Scene.GetComponent <OpcodeTypeComponent>().GetOpcode(messageType);
                if (opcode == 0)
                {
                    Log.Error($"消息opcode为0: {messageType.Name}");
                    continue;
                }
                self.RegisterHandler(opcode, iMHandler);
            }
        }
Beispiel #11
0
        public void Add(DLLType dllType, Assembly assembly)
        {
            this.assemblies[dllType] = assembly;

            this.awakeEvents.Clear();
            this.lateUpdateEvents.Clear();
            this.updateEvents.Clear();
            this.startEvents.Clear();
            this.loadEvents.Clear();

            Type[] types = DllHelper.GetMonoTypes();
            foreach (Type type in types)
            {
                object[] attrs = type.GetCustomAttributes(typeof(ObjectSystemAttribute), false);

                if (attrs.Length == 0)
                {
                    continue;
                }

                object obj = Activator.CreateInstance(type);

                AAwakeSystem objectSystem = obj as AAwakeSystem;
                if (objectSystem != null)
                {
                    this.awakeEvents.Add(objectSystem.Type(), objectSystem);
                }

                AUpdateSystem aUpdateSystem = obj as AUpdateSystem;
                if (aUpdateSystem != null)
                {
                    this.updateEvents.Add(aUpdateSystem.Type(), aUpdateSystem);
                }

                ALateUpdateSystem aLateUpdateSystem = obj as ALateUpdateSystem;
                if (aLateUpdateSystem != null)
                {
                    this.lateUpdateEvents.Add(aLateUpdateSystem.Type(), aLateUpdateSystem);
                }

                AStartSystem aStartSystem = obj as AStartSystem;
                if (aStartSystem != null)
                {
                    this.startEvents.Add(aStartSystem.Type(), aStartSystem);
                }

                ALoadSystem aLoadSystem = obj as ALoadSystem;
                if (aLoadSystem != null)
                {
                    this.loadEvents.Add(aLoadSystem.Type(), aLoadSystem);
                }
            }

            this.allEvents.Clear();
            foreach (Type type in types)
            {
                object[] attrs = type.GetCustomAttributes(typeof(EventAttribute), false);

                foreach (object attr in attrs)
                {
                    EventAttribute aEventAttribute = (EventAttribute)attr;
                    object         obj             = Activator.CreateInstance(type);
                    IEvent         iEvent          = obj as IEvent;
                    if (iEvent == null)
                    {
                        Log.Error($"{obj.GetType().Name} 没有继承IEvent");
                    }
                    this.RegisterEvent(aEventAttribute.Type, iEvent);
                }
            }

            this.Load();
        }
Beispiel #12
0
        public void Add(DLLType dllType, Assembly assembly)
        {
            this.assemblies[dllType] = assembly;

            this.awakeSystems.Clear();
            this.lateUpdateSystems.Clear();
            this.updateSystems.Clear();
            this.startSystems.Clear();
            this.loadSystems.Clear();
            this.changeSystems.Clear();

            Type[] types = DllHelper.GetMonoTypes();
            foreach (Type type in types)
            {
                object[] attrs = type.GetCustomAttributes(typeof(ObjectSystemAttribute), false);

                if (attrs.Length == 0)
                {
                    continue;
                }

                object obj = Activator.CreateInstance(type);

                IAwakeSystem objectSystem = obj as IAwakeSystem;
                if (objectSystem != null)
                {
                    this.awakeSystems.Add(objectSystem.Type(), objectSystem);
                }

                IUpdateSystem updateSystem = obj as IUpdateSystem;
                if (updateSystem != null)
                {
                    this.updateSystems.Add(updateSystem.Type(), updateSystem);
                }

                ILateUpdateSystem lateUpdateSystem = obj as ILateUpdateSystem;
                if (lateUpdateSystem != null)
                {
                    this.lateUpdateSystems.Add(lateUpdateSystem.Type(), lateUpdateSystem);
                }

                IStartSystem startSystem = obj as IStartSystem;
                if (startSystem != null)
                {
                    this.startSystems.Add(startSystem.Type(), startSystem);
                }

                IDestroySystem destroySystem = obj as IDestroySystem;
                if (destroySystem != null)
                {
                    this.destroySystems.Add(destroySystem.Type(), destroySystem);
                }

                ILoadSystem loadSystem = obj as ILoadSystem;
                if (loadSystem != null)
                {
                    this.loadSystems.Add(loadSystem.Type(), loadSystem);
                }

                IChangeSystem changeSystem = obj as IChangeSystem;
                if (changeSystem != null)
                {
                    this.changeSystems.Add(changeSystem.Type(), changeSystem);
                }
            }

            this.allEvents.Clear();
            foreach (Type type in types)
            {
                object[] attrs = type.GetCustomAttributes(typeof(EventAttribute), false);

                foreach (object attr in attrs)
                {
                    EventAttribute aEventAttribute = (EventAttribute)attr;
                    object         obj             = Activator.CreateInstance(type);
                    IEvent         iEvent          = obj as IEvent;
                    if (iEvent == null)
                    {
                        Log.Error($"{obj.GetType().Name} 没有继承IEvent");
                    }
                    this.RegisterEvent(aEventAttribute.Type, iEvent);
                }
            }

            this.Load();
        }