Beispiel #1
0
        protected override void Run(Session session, M2C_GameStart message)
        {
            UI             uiRoom         = Game.Scene.GetComponent <UIComponent>().Get(UIType.UIRoom);
            GamerComponent gamerComponent = uiRoom.GetComponent <GamerComponent>();

            //初始化玩家UI
            foreach (var gamer in gamerComponent.GetAll())
            {
                GamerUIComponent gamerUI = gamer.GetComponent <GamerUIComponent>();
                gamerUI.GameStart();

                HandCardsComponent handCards = gamer.GetComponent <HandCardsComponent>();
                if (handCards != null)
                {
                    handCards.Reset();
                }
                else
                {
                    handCards = gamer.AddComponent <HandCardsComponent, GameObject>(gamerUI.Panel);
                }

                handCards.Appear();

                if (gamer.UserID == gamerComponent.LocalGamer.UserID)
                {
                    //本地玩家添加手牌
                    handCards.AddCards(message.GamerCards);
                }
                else
                {
                    //设置其他玩家手牌数
                    handCards.SetHandCardsNum(message.GamerCardsNum[gamer.UserID]);
                }
            }

            //显示牌桌UI
            GameObject desk = uiRoom.GameObject.Get <GameObject>("Desk");

            desk.SetActive(true);
            GameObject lordPokers = desk.Get <GameObject>("LordPokers");

            //重置地主牌
            Sprite lordSprite = CardHelper.GetCardSprite("None");

            for (int i = 0; i < lordPokers.transform.childCount; i++)
            {
                lordPokers.transform.GetChild(i).GetComponent <Image>().sprite = lordSprite;
            }

            UIRoomComponent uiRoomComponent = uiRoom.GetComponent <UIRoomComponent>();

            //清空选中牌
            uiRoomComponent.Interaction.Clear();
            //设置初始倍率
            uiRoomComponent.SetMultiples(1);
        }
Beispiel #2
0
        protected override void Run(Session session, M2C_GamerReconnect_ANtt message)
        {
            UI             uiRoom         = Game.Scene.GetComponent <UIComponent>().Get(UIType.UIRoom);
            GamerComponent gamerComponent = uiRoom.GetComponent <GamerComponent>();

            uiRoom.GameObject.Get <GameObject>("ReadyButton").SetActive(false);
            foreach (var gamer in gamerComponent.GetAll())
            {
                //初始化玩家身份
                Identity           gamerIdentity  = message.GamersIdentity[gamer.UserID];
                HandCardsComponent gamerHandCards = gamer.GetComponent <HandCardsComponent>();
                GamerUIComponent   gamerUI        = gamer.GetComponent <GamerUIComponent>();
                gamerHandCards.AccessIdentity = gamerIdentity;
                gamerUI.SetIdentity(gamerIdentity);
                //初始化出牌
                if (message.DeskCards.Key == gamer.UserID && gamerIdentity != Identity.None)
                {
                    Card[] deskCards = message.DeskCards.Value;
                    if (deskCards != null)
                    {
                        gamerHandCards.PopCards(deskCards);
                    }
                }
                else if (message.LordCards == null && message.GamerGrabLandlordState.ContainsKey(gamer.UserID))
                {
                    gamer.GetComponent <GamerUIComponent>().SetGrab(message.GamerGrabLandlordState[gamer.UserID]);
                }
            }

            //初始化界面
            UIRoomComponent uiRoomComponent = uiRoom.GetComponent <UIRoomComponent>();

            uiRoomComponent.SetMultiples(message.Multiples);
            //当抢完地主时才能显示托管按钮
            if (message.LordCards != null)
            {
                uiRoomComponent.Interaction.GameStart();
            }

            //初始化地主牌
            if (message.LordCards != null)
            {
                GameObject lordPokers = uiRoom.GameObject.Get <GameObject>("Desk").Get <GameObject>("LordPokers");
                for (int i = 0; i < lordPokers.transform.childCount; i++)
                {
                    Sprite lordCardSprite = CardHelper.GetCardSprite(message.LordCards[i].GetName());
                    lordPokers.transform.GetChild(i).GetComponent <Image>().sprite = lordCardSprite;
                }
            }
        }