Beispiel #1
0
        public void Awake()
        {
            var res = ETModel.Game.Scene.GetComponent <ResourcesComponent>();

            res.LoadBundle(UIType.MyRecordPanel.StringToAB());
            var gameObject = res.GetAsset(UIType.MyRecordPanel.StringToAB(), UIType.MyRecordPanel);

            this.panelGo = (GameObject)UnityEngine.Object.Instantiate(gameObject);
            UI ui = ComponentFactory.Create <UI, string, GameObject>(UIType.MyRecordPanel, this.panelGo, false);

            Game.Scene.GetComponent <UIComponent>().Add(ui);
            this.ReferenceCollector = this.panelGo.GetComponent <ReferenceCollector>();
            this.Root = this.ReferenceCollector.Get <GameObject>("Root");
            _TEC      = this.AddComponent <TweenEffectComponent>();
            _TEC.Add(TweenAnimationIdType.MyRecordPanel, this.Root.transform);
            this.ReferenceCollector.Get <GameObject>("CloseBtn").GetComponent <Button>().onClick.AddListener(Close);
            this.ReferenceCollector.Get <GameObject>("mask").Get <Button>().onClick.AddListener(Close);
            this.MyRecordToggle = this.ReferenceCollector.Get <GameObject>("MyRecordToggle").GetComponent <Button>();
            this.ChenJuToggle   = this.ReferenceCollector.Get <GameObject>("ChenJuToggle").GetComponent <Button>();
            this.MyRecordToggle.onClick.AddListener(() =>
            {
                SoundComponent.Instance.PlayClip(DataCenterComponent.Instance.soundInfo.click);
            });

            this.ChenJuToggle.onClick.AddListener(() => {
                SoundComponent.Instance.PlayClip(DataCenterComponent.Instance.soundInfo.click);
                Game.PopupComponent.ShowMessageBox(DataCenterComponent.Instance.tipInfo.ChengJuNotOpenTip);
            });

            _Content            = ReferenceCollector.Get <GameObject>("Content");
            _RecordLists        = new List <UIRecordItem>();
            _RecordViewTipsText = ReferenceCollector.Get <GameObject>("RecordViewTipsText");
        }
Beispiel #2
0
        public void Awake()
        {
            _rf = this.GetParent <UI>().GameObject.GetComponent <ReferenceCollector>();

            Root = _rf.Get <GameObject>("Root");

            tweenEffectComponent = AddComponent <TweenEffectComponent>();

            tweenEffectComponent.Add(TweenAnimationIdType.DDZOverPanel, Root.transform);

            tweenEffectComponent.Play(TweenAnimationIdType.DDZOverPanel);

            Title = _rf.Get <GameObject>("Title").GetComponent <Image>();

            baseScoreLab = _rf.Get <GameObject>("baseScoreLab").GetComponent <Text>();

            bombScoreLab = _rf.Get <GameObject>("bombScoreLab").GetComponent <Text>();

            FlowerScoreLab = _rf.Get <GameObject>("FlowerScoreLab").GetComponent <Text>();

            LoseLab = _rf.Get <GameObject>("LoseLab");

            winLab = _rf.Get <GameObject>("winLab");

            Bg = _rf.Get <GameObject>("Bg").GetComponent <Image>();

            ButtonHelper.RegisterButtonEvent(_rf, "mask", () =>
            {
                Game.PopupComponent.SetClickLock();

                SoundComponent.Instance.PlayClip(DataCenterComponent.Instance.soundInfo.click);

                DDZUIFactory.overPanel.Remove();

                DDZConfig.GameScene.DDZReadyPlugin.Show();

                DDZGameConfigComponent.Instance.Clear();
            });

            ButtonHelper.RegisterButtonEvent(_rf, "ChangeTableBtn", () =>
            {
                Game.PopupComponent.SetClickLock();

                SoundComponent.Instance.PlayClip(DataCenterComponent.Instance.soundInfo.click);

                DDZConfig.GameScene.RequestChangeRoom();
            });

            ButtonHelper.RegisterButtonEvent(_rf, "ContinueBtn", () =>
            {
                Game.PopupComponent.SetClickLock();

                SoundComponent.Instance.PlayClip(DataCenterComponent.Instance.soundInfo.click);

                DDZUIFactory.overPanel.Remove();

                DDZConfig.GameScene.Reset();

                DDZConfig.GameScene.RequestPrepare();

                DDZGameConfigComponent.Instance.Clear();
            });

            this.InitData();
        }
Beispiel #3
0
        public void Awake()
        {
            _RecordLists = new List <UINoticeListItem>();

            var res = ETModel.Game.Scene.GetComponent <ResourcesComponent>();

            res.LoadBundle(UIType.UINoticePanel.StringToAB());
            var gameObject = res.GetAsset(UIType.UINoticePanel.StringToAB(), UIType.UINoticePanel);

            this.panelGo = (GameObject)UnityEngine.Object.Instantiate(gameObject);
            UI ui = ComponentFactory.Create <UI, string, GameObject>(UIType.UINoticePanel, this.panelGo, false);

            Game.Scene.GetComponent <UIComponent>().Add(ui);
            this.ReferenceCollector = this.panelGo.GetComponent <ReferenceCollector>();
            this.Root = this.ReferenceCollector.Get <GameObject>("Root");

            this.GZBtn       = this.ReferenceCollector.Get <GameObject>("GZBtn").transform;
            this.FangPianBtn = this.ReferenceCollector.Get <GameObject>("EmailBtn").transform;
            _TEC             = this.AddComponent <TweenEffectComponent>();

            _TEC.Add(TweenAnimationIdType.NoticePanel, this.Root.transform);
            this.ReferenceCollector.Get <GameObject>("CloseButton").GetComponent <Button>().onClick.AddListener(Close);
            this.ReferenceCollector.Get <GameObject>("CloseBg").Get <Button>().onClick.AddListener(Close);

            this.Content = this.ReferenceCollector.Get <GameObject>("Content");
            NoMsgTips    = ReferenceCollector.Get <GameObject>("NoMsgTips");
            Title01      = ReferenceCollector.Get <GameObject>("Title01");
            Title02      = ReferenceCollector.Get <GameObject>("Title02");

            MsgDialog       = ReferenceCollector.Get <GameObject>("MsgDialog");
            MsgTitleText    = ReferenceCollector.Get <GameObject>("MsgTitleText").Get <Text>();
            MsgTxt          = ReferenceCollector.Get <GameObject>("MsgTxt").Get <Text>();
            MsgTitleImage01 = ReferenceCollector.Get <GameObject>("MsgTitleImage01");
            MsgTitleImage02 = ReferenceCollector.Get <GameObject>("MsgTitleImage02");

            ButtonHelper.RegisterButtonEvent(this.ReferenceCollector, "MsgCloseBtn", () =>
            {
                SoundComponent.Instance.PlayClip(DataCenterComponent.Instance.soundInfo.click);
                MsgDialog.SetActive(false);
            });

            ButtonHelper.RegisterButtonEvent(this.ReferenceCollector, "Closebg", () =>
            {
                SoundComponent.Instance.PlayClip(DataCenterComponent.Instance.soundInfo.click);
                MsgDialog.SetActive(false);
            });

            ButtonHelper.RegisterButtonEvent(this.ReferenceCollector, "GZBtn", () =>
            {
                this.GZBtn.Find("an").gameObject.SetActive(false);
                this.FangPianBtn.Find("an").gameObject.SetActive(true);
                SoundComponent.Instance.PlayClip(DataCenterComponent.Instance.soundInfo.click);
                GetNotice();
            });

            ButtonHelper.RegisterButtonEvent(this.ReferenceCollector, "EmailBtn", () =>
            {
                this.GZBtn.Find("an").gameObject.SetActive(true);
                this.FangPianBtn.Find("an").gameObject.SetActive(false);
                SoundComponent.Instance.PlayClip(DataCenterComponent.Instance.soundInfo.click);
                GetMail();
            });
        }
Beispiel #4
0
        public void Awake()
        {
            var res = ETModel.Game.Scene.GetComponent <ResourcesComponent>();

            res.LoadBundle(UIType.PersonSettingPanel.StringToAB());

            var gameObject = res.GetAsset(UIType.PersonSettingPanel.StringToAB(), UIType.PersonSettingPanel);

            this.panelGo = (GameObject)UnityEngine.Object.Instantiate(gameObject);

            UI ui = ComponentFactory.Create <UI, string, GameObject>(UIType.PersonSettingPanel, this.panelGo, false);

            Game.Scene.GetComponent <UIComponent>().Add(ui);

            this.ReferenceCollector = this.panelGo.GetComponent <ReferenceCollector>();

            this.Root = this.ReferenceCollector.Get <GameObject>("Root");

            _TEC = this.AddComponent <TweenEffectComponent>();

            _TEC.Add(TweenAnimationIdType.PersonSettingPanel, this.Root.transform);

            this.ReferenceCollector.Get <GameObject>("CloseButton").GetComponent <Button>().onClick.AddListener(Close);

            this.ReferenceCollector.Get <GameObject>("mask").Get <Button>().onClick.AddListener(Close);

            //this.SettingToggle = this.ReferenceCollector.Get<GameObject>("SettingToggle").GetComponent<Button>();

            // this.ReportTableToggle = this.ReferenceCollector.Get<GameObject>("ReportTableToggle").GetComponent<Button>();

            /*
             * this.SettingToggle.onClick.AddListener(() =>
             * {
             *  this.SettingToggle.transform.Find("isOn").gameObject.SetActive(true);
             *
             *  this.SettingToggle.transform.Find("isOff").gameObject.SetActive(false);
             *
             *  this.ReportTableToggle.transform.Find("isOn").gameObject.SetActive(false);
             *
             *  this.ReportTableToggle.transform.Find("isOff").gameObject.SetActive(true);
             *
             *  this.ReferenceCollector.Get<GameObject>("SettingView").SetActive(true);
             *
             *  this.ReferenceCollector.Get<GameObject>("ReportView").SetActive(false);
             * });
             *
             * this.ReportTableToggle.onClick.AddListener(() => {
             *
             *  this.SettingToggle.transform.Find("isOn").gameObject.SetActive(false);
             *
             *  this.SettingToggle.transform.Find("isOff").gameObject.SetActive(true);
             *
             *  this.ReportTableToggle.transform.Find("isOn").gameObject.SetActive(true);
             *
             *  this.ReportTableToggle.transform.Find("isOff").gameObject.SetActive(false);
             *
             *  this.ReferenceCollector.Get<GameObject>("SettingView").SetActive(false);
             *
             *  this.ReferenceCollector.Get<GameObject>("ReportView").SetActive(true);
             * });
             */

            this.InitSettingView();

            //this.InitReportView();
        }