/*
  * 清理方法 清理所有子窗口
  */
 public override void Dispose()
 {
     for (int i = wins_.Count - 1; i >= 0; --i)
     {
         UI ui = wins_[i];
         wins_.RemoveAt(i);
         ui.Dispose();
     }
     //卸载警告窗资源
     ResourceUtil.UnLoadGameObjectFromAb(PREFAB_NAME_ALERT);
     ResourceUtil.UnLoadGameObjectFromAb(PREFAB_NAME_DOUBLECHECK);
 }
 public override void Dispose()
 {
     ResourceUtil.UnLoadGameObjectFromAb(PREFAB_NAME_ALERTBG);
     base.Dispose();
 }