public static void Load(this MessageDispatherComponent self)
        {
            self.Handlers.Clear();


            Type[] types = DllHelper.GetMonoTypes();

            foreach (Type type in types)
            {
                object[] attrs = type.GetCustomAttributes(typeof(MessageHandlerAttribute), false);
                if (attrs.Length == 0)
                {
                    continue;
                }


                IMHandler iMHandler = Activator.CreateInstance(type) as IMHandler;
                if (iMHandler == null)
                {
                    Log.Error($"message handle {type.Name} 需要继承 IMHandler");
                    continue;
                }

                Type   messageType = iMHandler.GetMessageType();
                ushort opcode      = Game.Scene.GetComponent <OpcodeTypeComponent>().GetOpcode(messageType);
                if (opcode == 0)
                {
                    Log.Error($"消息opcode为0: {messageType.Name}");
                    continue;
                }
                self.RegisterHandler(opcode, iMHandler);
            }
        }
Beispiel #2
0
 //注册处理函数
 public static void RegisterHandler(this MessageDispatherComponent self, ushort opcode, IMHandler handler)
 {
     if (!self.Handlers.ContainsKey(opcode))
     {
         self.Handlers.Add(opcode, new List <IMHandler>());
     }
     self.Handlers[opcode].Add(handler);
 }
Beispiel #3
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        /// <summary>
        /// 普通消息分发
        /// </summary>
        /// <param name="self"></param>
        /// <param name="session"></param>
        /// <param name="messageInfo"></param>
        public static void Handle(this MessageDispatherComponent self, Session session, MessageInfo messageInfo)
        {
            List <IMHandler> actions;

            if (!self.Handlers.TryGetValue(messageInfo.Opcode, out actions))
            {
                Log.Error($"消息没有处理: {messageInfo.Opcode} {JsonHelper.ToJson(messageInfo.Message)}");
                return;
            }

            foreach (IMHandler ev in actions)
            {
                try
                {
                    ev.Handle(session, messageInfo.Message);                    //处理
                }
                catch (Exception e)
                {
                    Log.Error(e);
                }
            }
        }
Beispiel #4
0
        public static void Load(this MessageDispatherComponent self)
        {
            self.Handlers.Clear();

            AppType appType = StartConfigComponent.Instance.StartConfig.AppType;

            List <Type> types = Game.EventSystem.GetTypes(typeof(MessageHandlerAttribute));

            foreach (Type type in types)
            {
                object[] attrs = type.GetCustomAttributes(typeof(MessageHandlerAttribute), false);
                if (attrs.Length == 0)
                {
                    continue;
                }

                MessageHandlerAttribute messageHandlerAttribute = attrs[0] as MessageHandlerAttribute;
                if (!messageHandlerAttribute.Type.Is(appType))                   //只收集当前服务器的处理函数
                {
                    continue;
                }

                IMHandler iMHandler = Activator.CreateInstance(type) as IMHandler;
                if (iMHandler == null)
                {
                    Log.Error($"message handle {type.Name} 需要继承 IMHandler");
                    continue;
                }

                Type   messageType = iMHandler.GetMessageType();
                ushort opcode      = Game.Scene.GetComponent <OpcodeTypeComponent>().GetOpcode(messageType);
                if (opcode == 0)
                {
                    Log.Error($"消息opcode为0: {messageType.Name}");
                    continue;
                }
                self.RegisterHandler(opcode, iMHandler);
            }
        }