protected override void Run(ETModel.Session session, Actor_Gameover_Ntt message)
        {
            UI                    uiRoom                = Game.Scene.GetComponent <UIComponent>().Get(UIType.LandlordsRoom);
            GamerComponent        gamerComponent        = uiRoom.GetComponent <GamerComponent>();
            Identity              localGamerIdentity    = gamerComponent.LocalGamer.GetComponent <HandCardsComponent>().AccessIdentity;
            UI                    uiEndPanel            = LandlordsEndFactory.Create(UIType.LandlordsEnd, uiRoom, (Identity)message.Winner == localGamerIdentity);
            LandlordsEndComponent landlordsEndComponent = uiEndPanel.GetComponent <LandlordsEndComponent>();

            foreach (GamerScore gamerScore in message.GamersScore)
            {
                Gamer gamer = uiRoom.GetComponent <GamerComponent>().Get(gamerScore.UserID);
                gamer.GetComponent <GamerUIComponent>().UpdatePanel();
                gamer.GetComponent <HandCardsComponent>().Hide();
                landlordsEndComponent.CreateGamerContent(
                    gamer,
                    (Identity)message.Winner,
                    message.BasePointPerMatch,
                    message.Multiples,
                    gamerScore.Score);
            }

            LandlordsRoomComponent landlordsRoomComponent = uiRoom.GetComponent <LandlordsRoomComponent>();

            landlordsRoomComponent.Interaction.Gameover();
            landlordsRoomComponent.ResetMultiples();
        }
        protected override void Run(ETModel.Session session, Actor_Gameover_Ntt message)
        {
            UI uiRoom             = Game.Scene.GetComponent <UIComponent>().Get(UIType.LandlordsRoom);
            ReferenceCollector rc = uiRoom.GameObject.GetComponent <ReferenceCollector>();

            //隐藏发牌桌
            rc.Get <GameObject>("Desk").SetActive(false);

            LandlordsRoomComponent room = uiRoom.GetComponent <LandlordsRoomComponent>();
            Identity localGamerIdentity = LandlordsRoomComponent.LocalGamer.GetComponent <HandCardsComponent>().AccessIdentity;
            UI       uiEndPanel         = LandlordsEndFactory.Create(UIType.LandlordsEnd, uiRoom, message.Winner == (int)localGamerIdentity);
            LandlordsEndComponent landlordsEndComponent = uiEndPanel.GetComponent <LandlordsEndComponent>();

            foreach (GamerScore gamerScore in message.GamersScore)
            {
                Gamer gamer = room.GetGamer(gamerScore.UserID);
                //更新玩家信息(金钱/头像)
                gamer.GetComponent <LandlordsGamerPanelComponent>().UpdatePanel();
                //清空出牌
                //gamer.GetComponent<HandCardsComponent>().ClearPlayCards();
                gamer.GetComponent <HandCardsComponent>().Hide();
                //根据GamersScore中玩家顺序进行排列
                landlordsEndComponent.CreateGamerContent(
                    gamer,
                    localGamerIdentity,
                    message.BasePointPerMatch,
                    message.Multiples,
                    gamerScore.Score);
            }

            room.Interaction.Gameover();
            room.ResetMultiples();
        }