protected override void Run(FiveStarRoom fiveStarRoom, Actor_UserRequestReconnectionRoom message)
        {
            try
            {
                FiveStarPlayer fiveStarPlayer = fiveStarRoom.GetPlayerInfoUserIdIn(message.UserId);
                if (fiveStarPlayer == null)
                {
                    Log.Error("请求重连数据" + message.UserId + "不在房间中");
                    return;
                }
                fiveStarPlayer.User.IsOnLine = true;  //状态改为在线
                fiveStarPlayer.SetCollocation(false); //取消托管
                if (fiveStarPlayer.FiveStarRoom.CurrRoomStateType == RoomStateType.ReadyIn)
                {
                    fiveStarPlayer.Ready(); //如果未准备的状态上线 直接改变状态为准备
                }
                Actor_FiveStar_Reconnection actorFiveStarReconnection = ReconnectionRoomDataFactory.Create(fiveStarRoom, message.UserId);

                fiveStarPlayer.User.GetComponent <UserGateActorIdComponent>().ActorId = message.UserActorId;
                fiveStarPlayer.SendGateStartGame();                        //通知用户所在的网关服开始游戏 就是把 游戏服的对象id发过去
                fiveStarPlayer.SendMessageUser(actorFiveStarReconnection); //发送重连数据
                //补发最后一条可操作消息
                if (fiveStarRoom.EndCanOperateAndCanChuMessage != null)
                {
                    fiveStarPlayer.SendMessageUser(fiveStarRoom.EndCanOperateAndCanChuMessage);
                }
                ReconnectionRoomDataFactory.Dispose(actorFiveStarReconnection);
            }
            catch (Exception e)
            {
                Log.Error(e);
                throw;
            }
        }
Beispiel #2
0
 //开始游戏
 public static void StartGame(this FiveStarPlayer fiveStarPlayer, Actor_FiveStar_StartGame actorJoyLdsStartGame)
 {
     fiveStarPlayer.SendGateStartGame();                   //通知用户所在的网关服开始游戏
     fiveStarPlayer.SendMessageUser(actorJoyLdsStartGame); //通知客户端开始游戏
 }