/// <summary>
        /// 退出当前显示的【普通窗体】
        /// </summary>
        /// <param name="uiType">UI窗体名称</param>
        private void ExitNormalForms(Type uiType)
        {
            FGUIBase baseUIForms = null; //UI窗体基类

            //参数校验【当前显示集合】中没有直接返回
            _DicCurrentShowUIForms.TryGetValue(uiType, out baseUIForms);
            if (baseUIForms == null)
            {
                return;
            }
            //隐藏窗体
            baseUIForms.Hiding();
            //从【当前显示集合】中移除
            _DicCurrentShowUIForms.Remove(uiType);
            baseUIForms.Dispose();
        }
        /// <summary>
        /// 清空栈集合。
        /// </summary>
        private void ClearingStack()
        {
            Log.Debug("------------------------开始清理栈结构");
            if (_StaCurrentUIForms != null && _StaCurrentUIForms.Count > 0)
            {
                while (this._StaCurrentUIForms.Count > 0)
                {
                    FGUIBase ui = this._StaCurrentUIForms.Pop();

                    ui.Hiding();
                }

                _StaCurrentUIForms.Clear();
            }

            Log.Debug("-----------------------栈结构清理结束");
        }
 /// <summary>
 /// 退出【反向切换】的窗体。从栈顶弹出隐藏,之后重新显示栈顶的窗体
 /// </summary>
 private void ExitReverseChangeForms()
 {
     if (_StaCurrentUIForms.Count >= 2)
     {
         FGUIBase topUIForm = _StaCurrentUIForms.Pop();
         topUIForm.Hiding();
         //因为Hiding的原因,会导致栈离的count提前减去。在这里判断一下防止emptyStack异常,以后有好的注意再优化!!!!!!!!!
         if (this._StaCurrentUIForms.Count > 0)
         {
             FGUIBase nextUIForm = _StaCurrentUIForms.Peek();
             nextUIForm.ReDisplay();
         }
     }
     else if (_StaCurrentUIForms.Count == 1)
     {
         FGUIBase topUIForm = _StaCurrentUIForms.Pop();
         topUIForm.Hiding();
     }
 }