public void ChapterBosses()
        {
            CurrentDialogue.StartEvent();
            ConsoleKeyInfo keyInfo  = ReadKey(true);
            ConsoleKey     key; key = keyInfo.Key;

            // check if event count is set to 1.
            // if event count is set to 0, then Y option N option
            // if event count is set to 1,  statement will conclude.
            switch (key)
            {
            case ConsoleKey.Y:

                if (chap1 == false)
                {
                    string  name = "Orcil";
                    Enemies Chp1 = new Enemies(name, 10, 50, 15);
                    ChapBoss(CurrentPlayer, CurrentImages, CurrentDialogue, Chp1, CurrentMenu);
                    Clear();
                    CurrentImages.Escape();
                    CurrentDialogue.Escape();
                    Clear();
                    eventcounter = 1;
                    chap1        = true;
                }
                else if (chap1 == true && tchap2 == false)
                {
                    string  name = "Thruul";
                    Enemies Chp2 = new Enemies(name, 15, 75, 20);
                    ChapBoss(CurrentPlayer, CurrentImages, CurrentDialogue, Chp2, CurrentMenu);
                    Clear();
                    CurrentImages.Escape();
                    CurrentDialogue.Escape();
                    Clear();
                    tchap2       = true;
                    eventcounter = 1;
                }
                else if (chap1 == true && tchap2 == true && tchap3 == false)
                {
                    string  name = "Yilkir";
                    Enemies Chp3 = new Enemies(name, 15, 100, 25);
                    ChapBoss(CurrentPlayer, CurrentImages, CurrentDialogue, Chp3, CurrentMenu);
                    Clear();
                    CurrentImages.Escape();
                    CurrentDialogue.Escape();
                    Clear();
                    tchap3       = true;
                    eventcounter = 1;
                }
                else if (chap1 == true && tchap2 == true && tchap3 == true && tchap4 == false)
                {
                    string  name = "Tanqin";
                    Enemies Chp4 = new Enemies(name, 20, 150, 25);
                    ChapBoss(CurrentPlayer, CurrentImages, CurrentDialogue, Chp4, CurrentMenu);
                    Clear();
                    CurrentImages.Escape();
                    CurrentDialogue.Escape();
                    Clear();

                    tchap4       = true;
                    eventcounter = 1;
                }
                else if (chap1 == true && tchap2 == true && tchap3 == true && tchap4 == true && chap5 == false)
                {
                    string  name = "Bailmaith";
                    Enemies Chp5 = new Enemies(name, 25, 200, 25);
                    ChapBoss(CurrentPlayer, CurrentImages, CurrentDialogue, Chp5, CurrentMenu);
                    Clear();
                    chap5 = true;
                    CurrentDialogue.Ending();
                    CurrentImages.Ending();
                    SetCursorPosition(58, 40); WriteLine("You beat the game! Now you can explore or start the game all over!");
                    SetCursorPosition(54, 41); WriteLine("Press any key to continue...");
                    ReadKey();
                    Clear();
                }
                break;

            case ConsoleKey.N:
                break;

            default:
                break;
            }
        }
        public void FightKeyHandling(Player player, Enemies enemy, GameImages images)
        {
            SetCursorPosition(0, 38); WriteLine($" Press (A) to attack, (D) to Defend, (H) to heal");


            ConsoleKeyInfo keyInfo  = ReadKey(true);
            ConsoleKey     key; key = keyInfo.Key;


            switch (key)
            {
            case ConsoleKey.A:    //Attack

                int damage = enemy.Power - player.Armor;
                int attack = rand.Next(0, player.Attack) + rand.Next(1, 4);    //randomized damage value
                if (damage < 0)
                {
                    damage = 0;
                }
                SetCursorPosition(54, 40); WriteLine($"Elta wildy attacks, leaving herself open to take major damage from {enemy.Name} ");
                SetCursorPosition(54, 41); WriteLine($"Tip, press defend to shield and attack at the same time");
                SetCursorPosition(54, 42); WriteLine($"You lose  " + damage + "  health, and deal " + attack + "  damage");
                SetCursorPosition(54, 43); WriteLine("Press any key to continue...");
                player.Health -= damage;
                if (player.Health < 0)
                {
                    player.Health = 0;
                }
                enemy.Health -= attack;
                if (enemy.Health < 0)
                {
                    enemy.Health = 0;
                }
                images.AttributeMenu(player);
                images.EnemyStats(enemy);

                break;


            case ConsoleKey.D:    //Defend

                SetCursorPosition(54, 40); WriteLine($"Elta waits for {enemy.Name} to attack, but swiftly blocks only taking a");
                SetCursorPosition(54, 41); WriteLine($" small amount of damage and dealing heavy damage to Ocil with his gaurd down:");
                int defensedamage = (enemy.Power / 2) - player.Armor;
                if (defensedamage < 0)
                {
                    defensedamage = 0;
                }
                int counterattack = rand.Next(0, player.Attack * 2) + rand.Next(1, 4);
                SetCursorPosition(54, 43); WriteLine("You lose  " + defensedamage + "  health, and deal  " + counterattack + "  damage");
                SetCursorPosition(54, 44); WriteLine("Press any key to continue...");
                player.Health -= defensedamage;
                if (player.Health < 0)
                {
                    player.Health = 0;
                }
                enemy.Health -= counterattack;
                if (enemy.Health < 0)
                {
                    enemy.Health = 0;
                }
                images.AttributeMenu(player);
                images.EnemyStats(enemy);
                break;

            case ConsoleKey.H:    // heal
                if (player.Rejuvenation == 0)
                {
                    SetCursorPosition(54, 40); WriteLine("As you desperatly grasp for a beet in your sack, all that you feel is dirt");
                    int healingdamage = enemy.Power - player.Armor;

                    player.Health -= healingdamage;
                    if (healingdamage < 0)
                    {
                        healingdamage = 0;
                    }
                    SetCursorPosition(54, 41); WriteLine($" {enemy.Name}  strikes you with a mighty blow and you lose  " + healingdamage + "  health!");
                    SetCursorPosition(54, 42); WriteLine("Press any key to continue...");
                }
                else
                {
                    SetCursorPosition(54, 40); WriteLine("You reach into your sack and pull out a delicious beet. You devour it within seconds!");
                    int beetV = 10;
                    SetCursorPosition(54, 41); WriteLine("You gain " + beetV + " health");
                    SetCursorPosition(54, 42); WriteLine("Press any key to continue...");
                    player.Health += beetV;
                    player.Rejuvenation--;
                }
                images.AttributeMenu(player);
                images.EnemyStats(enemy);
                break;

            default:
                break;
            }
        }
        public void ChapBoss(Player player, GameImages images, GameDialogue dialogue, Enemies enemies, UserMenus menu)
        {
            Clear();

            menu.StoryFightMenu(CurrentPlayer, enemies, images, dialogue);
        }