Beispiel #1
0
        private static void SetupCutout(OutlineParameters parameters, OutlineTarget target)
        {
            if (target.Renderer == null)
            {
                return;
            }

            if (target.Renderer is SpriteRenderer)
            {
                var spriteRenderer = target.Renderer as SpriteRenderer;
                var sprite         = spriteRenderer.sprite;
                if (sprite == null)
                {
                    parameters.Buffer.DisableShaderKeyword(KeywordsUtility.GetCutoutKeyword());
                    return;
                }

                parameters.Buffer.EnableShaderKeyword(KeywordsUtility.GetCutoutKeyword());
                parameters.Buffer.SetGlobalFloat(CutoutThresholdHash, target.CutoutThreshold);
                parameters.Buffer.SetGlobalTexture(CutoutTextureHash, spriteRenderer.sprite.texture);

                return;
            }

            var materialToGetTextureFrom = target.Renderer.sharedMaterial;

            if (target.CutoutDescriptionType != CutoutDescriptionType.None &&
                materialToGetTextureFrom != null &&
                materialToGetTextureFrom.HasProperty(target.CutoutTextureId))
            {
                parameters.Buffer.EnableShaderKeyword(KeywordsUtility.GetCutoutKeyword());
                parameters.Buffer.SetGlobalFloat(CutoutThresholdHash, target.CutoutThreshold);

                var offset = materialToGetTextureFrom.GetTextureOffset(target.CutoutTextureId);
                var scale  = materialToGetTextureFrom.GetTextureScale(target.CutoutTextureId);

                parameters.Buffer.SetGlobalVector(CutoutTextureSTHash, new Vector4(scale.x, scale.y, offset.x, offset.y));

                var texture = materialToGetTextureFrom.GetTexture(target.CutoutTextureId);
                if (texture == null || texture.dimension != TextureDimension.Tex2DArray)
                {
                    parameters.Buffer.DisableShaderKeyword(KeywordsUtility.GetTextureArrayCutoutKeyword());
                }
                else
                {
                    parameters.Buffer.SetGlobalFloat(TextureIndexHash, target.CutoutTextureIndex);
                    parameters.Buffer.EnableShaderKeyword(KeywordsUtility.GetTextureArrayCutoutKeyword());
                }

                parameters.Buffer.SetGlobalTexture(CutoutTextureHash, texture);
            }
            else
            {
                parameters.Buffer.DisableShaderKeyword(KeywordsUtility.GetCutoutKeyword());
            }
        }
Beispiel #2
0
        private static void SetupBlurKeyword(OutlineParameters parameters)
        {
            KeywordsUtility.GetAllBlurKeywords(keywords);
            foreach (var keyword in keywords)
            {
                parameters.Buffer.DisableShaderKeyword(keyword);
            }

            parameters.Buffer.EnableShaderKeyword(KeywordsUtility.GetBlurKeyword(parameters.BlurType));
        }
Beispiel #3
0
        private static void SetupDilateKeyword(OutlineParameters parameters)
        {
            KeywordsUtility.GetAllDilateKeywords(keywords);
            foreach (var keyword in keywords)
            {
                parameters.Buffer.DisableShaderKeyword(keyword);
            }

            parameters.Buffer.EnableShaderKeyword(KeywordsUtility.GetDilateQualityKeyword(parameters.DilateQuality));
        }
Beispiel #4
0
        private static void DrawFill(OutlineParameters parameters, RenderTargetIdentifier targetSurfance)
        {
            parameters.Buffer.SetRenderTarget(targetSurfance, parameters.DepthTarget);
            if (parameters.CustomViewport.HasValue)
            {
                parameters.Buffer.SetViewport(parameters.CustomViewport.Value);
            }

            var singleMask = 1;
            var frontMask  = 2;
            var backMask   = 3;

            foreach (var outlinable in parameters.OutlinablesToRender)
            {
                if ((outlinable.DrawingMode & OutlinableDrawingMode.Normal) == 0)
                {
                    continue;
                }

                if (outlinable.ComplexMaskingEnabled)
                {
                    parameters.Buffer.EnableShaderKeyword(KeywordsUtility.GetBackKeyword(outlinable.ComplexMaskingMode));
                }

                parameters.Buffer.SetGlobalInt(ZTestHash, (int)CompareFunction.Greater);
                foreach (var target in outlinable.OutlineTargets)
                {
                    if (target.Renderer == null)
                    {
                        continue;
                    }

                    var renderer = target.Renderer;
                    if (!renderer.gameObject.activeInHierarchy || !renderer.enabled)
                    {
                        continue;
                    }

                    SetupCutout(parameters, target);
                    SetupCull(parameters, target);

                    parameters.Buffer.SetGlobalInt(FillRefHash, backMask);
                    parameters.Buffer.DrawRenderer(renderer, FillMaskMaterial, target.ShiftedSubmeshIndex);
                }

                if (outlinable.ComplexMaskingEnabled)
                {
                    parameters.Buffer.DisableShaderKeyword(KeywordsUtility.GetBackKeyword(outlinable.ComplexMaskingMode));
                }
            }

            foreach (var outlinable in parameters.OutlinablesToRender)
            {
                if ((outlinable.DrawingMode & OutlinableDrawingMode.Normal) == 0)
                {
                    continue;
                }

                parameters.Buffer.SetGlobalInt(ZTestHash, (int)CompareFunction.LessEqual);
                foreach (var target in outlinable.OutlineTargets)
                {
                    if (target.Renderer == null)
                    {
                        continue;
                    }

                    var renderer = target.Renderer;
                    if (!renderer.gameObject.activeInHierarchy || !renderer.enabled)
                    {
                        continue;
                    }

                    SetupCutout(parameters, target);
                    SetupCull(parameters, target);

                    parameters.Buffer.SetGlobalInt(FillRefHash, frontMask);
                    parameters.Buffer.DrawRenderer(renderer, FillMaskMaterial, target.ShiftedSubmeshIndex);
                }
            }

            foreach (var outlinable in parameters.OutlinablesToRender)
            {
                if ((outlinable.DrawingMode & OutlinableDrawingMode.Normal) == 0)
                {
                    continue;
                }

                if (outlinable.RenderStyle == RenderStyle.FrontBack)
                {
                    if ((outlinable.BackParameters.FillPass.Material == null || !outlinable.BackParameters.Enabled) &&
                        (outlinable.FrontParameters.FillPass.Material == null || !outlinable.FrontParameters.Enabled))
                    {
                        continue;
                    }

                    var frontMaterial = outlinable.FrontParameters.FillPass.Material;
                    parameters.Buffer.SetGlobalInt(FillRefHash, frontMask);
                    if (frontMaterial != null && outlinable.FrontParameters.Enabled)
                    {
                        foreach (var target in outlinable.OutlineTargets)
                        {
                            if (target.Renderer == null)
                            {
                                continue;
                            }

                            var renderer = target.Renderer;
                            if (!renderer.gameObject.activeInHierarchy || !renderer.enabled)
                            {
                                continue;
                            }

                            SetupCutout(parameters, target);
                            SetupCull(parameters, target);

                            parameters.Buffer.DrawRenderer(renderer, frontMaterial, target.ShiftedSubmeshIndex);
                        }
                    }

                    var backMaterial = outlinable.BackParameters.FillPass.Material;
                    parameters.Buffer.SetGlobalInt(FillRefHash, backMask);
                    if (backMaterial != null && outlinable.BackParameters.Enabled)
                    {
                        foreach (var target in outlinable.OutlineTargets)
                        {
                            if (target.Renderer == null)
                            {
                                continue;
                            }

                            var renderer = target.Renderer;
                            if (!renderer.gameObject.activeInHierarchy || !renderer.enabled)
                            {
                                continue;
                            }

                            SetupCutout(parameters, target);
                            SetupCull(parameters, target);

                            parameters.Buffer.DrawRenderer(renderer, backMaterial, target.ShiftedSubmeshIndex);
                        }
                    }
                }
                else
                {
                    if (outlinable.OutlineParameters.FillPass.Material == null)
                    {
                        continue;
                    }

                    if (!outlinable.OutlineParameters.Enabled)
                    {
                        continue;
                    }

                    parameters.Buffer.SetGlobalInt(FillRefHash, singleMask);
                    parameters.Buffer.SetGlobalInt(ZTestHash, (int)CompareFunction.Always);

                    foreach (var target in outlinable.OutlineTargets)
                    {
                        if (target.Renderer == null)
                        {
                            continue;
                        }

                        var renderer = target.Renderer;
                        if (!renderer.gameObject.activeInHierarchy || !renderer.enabled)
                        {
                            continue;
                        }

                        SetupCutout(parameters, target);
                        SetupCull(parameters, target);

                        parameters.Buffer.DrawRenderer(renderer, FillMaskMaterial, target.ShiftedSubmeshIndex);
                    }

                    parameters.Buffer.SetGlobalInt(FillRefHash, singleMask);
                    var fillMaterial = outlinable.OutlineParameters.FillPass.Material;
                    if (FillMaskMaterial != null)
                    {
                        foreach (var target in outlinable.OutlineTargets)
                        {
                            if (target.Renderer == null)
                            {
                                continue;
                            }

                            var renderer = target.Renderer;
                            if (!renderer.gameObject.activeInHierarchy || !renderer.enabled)
                            {
                                continue;
                            }

                            SetupCutout(parameters, target);
                            SetupCull(parameters, target);

                            parameters.Buffer.DrawRenderer(renderer, fillMaterial, target.ShiftedSubmeshIndex);
                        }
                    }
                }
            }
        }
Beispiel #5
0
        private static int DrawOutlineables(OutlineParameters parameters, CompareFunction function, bool edgeShiftOnly, float shift, Func <Outlinable, bool> shouldRender, Func <Outlinable, Color> colorProvider, Func <Outlinable, Material> materialProvider, RenderStyle styleMask, OutlinableDrawingMode modeMask = OutlinableDrawingMode.Normal)
        {
            var drawnCount = 0;

            parameters.Buffer.SetGlobalInt(ZTestHash, (int)function);

            foreach (var targetGroup in targets)
            {
                var outlinable = targetGroup.Outlinable;
                if ((int)(outlinable.RenderStyle & styleMask) == 0)
                {
                    continue;
                }

                if ((int)(outlinable.DrawingMode & modeMask) == 0)
                {
                    continue;
                }

                parameters.Buffer.DisableShaderKeyword(KeywordsUtility.GetBackKeyword(ComplexMaskingMode.MaskingMode));
                parameters.Buffer.DisableShaderKeyword(KeywordsUtility.GetBackKeyword(ComplexMaskingMode.ObstaclesMode));
                if (function == CompareFunction.NotEqual && outlinable.ComplexMaskingEnabled)
                {
                    parameters.Buffer.EnableShaderKeyword(KeywordsUtility.GetBackKeyword(outlinable.ComplexMaskingMode));
                }

                var color = shouldRender(outlinable) ? colorProvider(outlinable) : Color.clear;

                parameters.Buffer.SetGlobalColor(ColorHash, color);
                var target = targetGroup.Target;

                var postProcessing = !target.CanUseEdgeDilateShift || target.DilateRenderingMode == DilateRenderMode.PostProcessing;
                if (edgeShiftOnly && postProcessing)
                {
                    continue;
                }

                if (!postProcessing)
                {
                    var dilateShift = 0.0f;
                    switch (function)
                    {
                    case CompareFunction.Always:
                        dilateShift = target.EdgeDilateAmount;
                        break;

                    case CompareFunction.NotEqual:
                        dilateShift = target.BackEdgeDilateAmount;
                        break;

                    case CompareFunction.LessEqual:
                        dilateShift = target.FrontEdgeDilateAmount;
                        break;
                    }

                    parameters.Buffer.SetGlobalFloat(DilateShiftHash, shift < 0.0f ? dilateShift : shift);
                }

                parameters.Buffer.SetGlobalInt(ColorMaskHash, postProcessing ? 255 : 0);

                SetupCutout(parameters, target);
                SetupCull(parameters, target);

                if (postProcessing || edgeShiftOnly)
                {
                    drawnCount++;
                }

                var materialToUse = materialProvider(outlinable);
                parameters.Buffer.DrawRenderer(target.Renderer, materialToUse, target.ShiftedSubmeshIndex);
            }

            return(drawnCount);
        }
Beispiel #6
0
        public static void SetupOutline(OutlineParameters parameters)
        {
            parameters.Buffer.SetGlobalVector(ScaleHash, parameters.Scale);

            PrepareTargets(parameters);

            Profiler.BeginSample("Setup outline");

            Profiler.BeginSample("Check materials");
            InitMaterials();
            Profiler.EndSample();

            var effectShift  = ComputeEffectShift(parameters);
            var targetWidth  = parameters.TargetWidth;
            var targetHeight = parameters.TargetHeight;

            parameters.Camera.forceIntoRenderTexture = parameters.EyeMask == StereoTargetEyeMask.None || !UnityEngine.XR.XRSettings.enabled || parameters.IsEditorCamera;

            parameters.Buffer.SetGlobalInt(SrcBlendHash, (int)BlendMode.One);
            parameters.Buffer.SetGlobalInt(DstBlendHash, (int)BlendMode.Zero);

            var outlineRef = 1;

            parameters.Buffer.SetGlobalInt(OutlineRefHash, outlineRef);

            SetupDilateKeyword(parameters);

            RenderTargetUtility.GetTemporaryRT(parameters, TargetHash, targetWidth, targetHeight, 24, true, false, false);
            var scaledWidth  = (int)(targetWidth * parameters.PrimaryBufferScale);
            var scaledHeight = (int)(targetHeight * parameters.PrimaryBufferScale);

            if (parameters.EyeMask != StereoTargetEyeMask.None)
            {
                if (scaledWidth % 2 != 0)
                {
                    scaledWidth++;
                }

                if (scaledHeight % 2 != 0)
                {
                    scaledHeight++;
                }
            }

            var scaledViewVector = parameters.MakeScaledVector(scaledWidth, scaledHeight);

            RenderTargetUtility.GetTemporaryRT(parameters, PrimaryBufferHash, scaledWidth, scaledHeight, 24, true, false, false);
            RenderTargetUtility.GetTemporaryRT(parameters, HelperBufferHash, scaledWidth, scaledHeight, 24, true, false, false);

            if (parameters.UseInfoBuffer)
            {
                var scaledInfoWidth = (int)(targetWidth * Mathf.Min(parameters.PrimaryBufferScale, parameters.InfoBufferScale));
                if (scaledInfoWidth % 2 != 0)
                {
                    scaledInfoWidth++;
                }

                var scaledInfoHeight = (int)(targetHeight * Mathf.Min(parameters.PrimaryBufferScale, parameters.InfoBufferScale));
                if (scaledInfoHeight % 2 != 0)
                {
                    scaledInfoHeight++;
                }

                RenderTargetUtility.GetTemporaryRT(parameters, InfoTargetHash, targetWidth, targetHeight, 0, false, false, false);

                RenderTargetUtility.GetTemporaryRT(parameters, PrimaryInfoBufferHash, scaledInfoWidth, scaledInfoHeight, 0, true, true, false);
                RenderTargetUtility.GetTemporaryRT(parameters, HelperInfoBufferHash, scaledInfoWidth, scaledInfoHeight, 0, true, true, false);
            }

            Profiler.BeginSample("Updating mesh");
            BlitUtility.SetupMesh(parameters, effectShift);
            Profiler.EndSample();

            parameters.Buffer.SetRenderTarget(RenderTargetUtility.ComposeTarget(parameters, TargetHash), parameters.DepthTarget);
            if (parameters.CustomViewport.HasValue)
            {
                parameters.Buffer.SetViewport(parameters.CustomViewport.Value);
            }

            DrawOutlineables(parameters, CompareFunction.LessEqual, false, 0.0f, x => true, x => Color.clear, x => ZPrepassMaterial, RenderStyle.FrontBack | RenderStyle.Single, OutlinableDrawingMode.ZOnly);

            parameters.Buffer.DisableShaderKeyword(KeywordsUtility.GetEnabledInfoBufferKeyword());

            if (parameters.UseInfoBuffer)
            {
                parameters.Buffer.EnableShaderKeyword(KeywordsUtility.GetInfoBufferStageKeyword());

                parameters.Buffer.SetRenderTarget(RenderTargetUtility.ComposeTarget(parameters, InfoTargetHash), parameters.DepthTarget);
                parameters.Buffer.ClearRenderTarget(false, true, Color.clear);
                if (parameters.CustomViewport.HasValue)
                {
                    parameters.Buffer.SetViewport(parameters.CustomViewport.Value);
                }

                DrawOutlineables(parameters, CompareFunction.Always, false, 0.0f, x => x.OutlineParameters.Enabled, x => new Color(x.OutlineParameters.DilateShift * parameters.DilateShift, x.OutlineParameters.BlurShift * parameters.BlurShift, 0, 1),
                                 x => OutlineMaterial,
                                 RenderStyle.Single,
                                 OutlinableDrawingMode.Normal);

                DrawOutlineables(parameters, CompareFunction.NotEqual, false, 0.0f, x => x.BackParameters.Enabled, x => new Color(x.BackParameters.DilateShift * parameters.DilateShift, x.BackParameters.BlurShift * parameters.BlurShift, 0, 1),
                                 x => OutlineMaterial,
                                 RenderStyle.FrontBack);

                DrawOutlineables(parameters, CompareFunction.LessEqual, false, 0.0f, x => x.FrontParameters.Enabled, x => new Color(x.FrontParameters.DilateShift * parameters.DilateShift, x.FrontParameters.BlurShift * parameters.BlurShift, 0, 1),
                                 x => OutlineMaterial,
                                 RenderStyle.FrontBack,
                                 OutlinableDrawingMode.Normal);

                DrawOutlineables(parameters, CompareFunction.LessEqual, false, 0.0f, x => true, x => new Color(0, 0, GetMaskingValueForMode(x.DrawingMode), 1),
                                 x => ObstacleMaterial,
                                 RenderStyle.Single | RenderStyle.FrontBack,
                                 OutlinableDrawingMode.Obstacle | OutlinableDrawingMode.Mask);

                parameters.Buffer.SetGlobalInt(ComparisonHash, (int)CompareFunction.Always);
                parameters.Buffer.SetGlobalInt(RefHash, 0);
                Blit(parameters,
                     RenderTargetUtility.ComposeTarget(parameters, InfoTargetHash),
                     RenderTargetUtility.ComposeTarget(parameters, PrimaryInfoBufferHash),
                     RenderTargetUtility.ComposeTarget(parameters, PrimaryInfoBufferHash),
                     BasicBlitMaterial, effectShift, null,
                     -1);

                var infoRef     = 0;
                var bufferScale = Mathf.Min(parameters.PrimaryBufferScale, parameters.InfoBufferScale);
                Postprocess(parameters, 1.0f, false, bufferScale, PrimaryInfoBufferHash, HelperInfoBufferHash, DilateMaterial,
                            (parameters.DilateQuality == DilateQuality.Base ? parameters.DilateIterations : parameters.DilateIterations * 2) + parameters.BlurIterations, false,
                            effectShift, ref infoRef,
                            new Rect(0, 0, scaledViewVector.x, scaledViewVector.y));

                parameters.Buffer.SetRenderTarget(RenderTargetUtility.ComposeTarget(parameters, InfoTargetHash), parameters.DepthTarget);
                if (parameters.CustomViewport.HasValue)
                {
                    parameters.Buffer.SetViewport(parameters.CustomViewport.Value);
                }

                DrawOutlineables(parameters, CompareFunction.Always, true, effectShift, x => x.OutlineParameters.Enabled, x => new Color(x.OutlineParameters.DilateShift * 0.5f * parameters.DilateShift, x.OutlineParameters.BlurShift * 0.5f * parameters.BlurShift, 0, 1.0f), x => EdgeDilateMaterial, RenderStyle.Single, OutlinableDrawingMode.Normal);
                DrawOutlineables(parameters, CompareFunction.NotEqual, true, effectShift, x => x.BackParameters.Enabled, x => new Color(x.BackParameters.DilateShift * 0.5f * parameters.DilateShift, x.BackParameters.BlurShift * 0.5f * parameters.BlurShift, 0, x.ComplexMaskingEnabled ? 0.0f : 0.2f), x => EdgeDilateMaterial, RenderStyle.FrontBack);
                DrawOutlineables(parameters, CompareFunction.LessEqual, true, effectShift, x => x.FrontParameters.Enabled, x => new Color(x.FrontParameters.DilateShift * 0.5f * parameters.DilateShift, x.FrontParameters.BlurShift * 0.5f * parameters.BlurShift, 0, 1.0f), x => EdgeDilateMaterial, RenderStyle.FrontBack, OutlinableDrawingMode.Normal);

                parameters.Buffer.SetGlobalTexture(InfoBufferHash, PrimaryInfoBufferHash);

                parameters.Buffer.DisableShaderKeyword(KeywordsUtility.GetInfoBufferStageKeyword());
            }

            if (parameters.UseInfoBuffer)
            {
                parameters.Buffer.EnableShaderKeyword(KeywordsUtility.GetEnabledInfoBufferKeyword());
            }

            parameters.Buffer.SetRenderTarget(RenderTargetUtility.ComposeTarget(parameters, TargetHash), parameters.DepthTarget);
            parameters.Buffer.ClearRenderTarget(false, true, Color.clear);
            if (parameters.CustomViewport.HasValue)
            {
                parameters.Buffer.SetViewport(parameters.CustomViewport.Value);
            }

            var drawnOutlinablesCount = 0;

            drawnOutlinablesCount += DrawOutlineables(parameters, CompareFunction.Always, false, 0.0f, x => x.OutlineParameters.Enabled, x => x.OutlineParameters.Color,
                                                      x => OutlineMaterial,
                                                      RenderStyle.Single, OutlinableDrawingMode.Normal);

            drawnOutlinablesCount += DrawOutlineables(parameters, CompareFunction.NotEqual, false, 0.0f, x => x.BackParameters.Enabled, x => x.BackParameters.Color,
                                                      x => OutlineMaterial,
                                                      RenderStyle.FrontBack, OutlinableDrawingMode.Normal);

            drawnOutlinablesCount += DrawOutlineables(parameters, CompareFunction.LessEqual, false, 0.0f, x => x.FrontParameters.Enabled, x => x.FrontParameters.Color,
                                                      x => OutlineMaterial,
                                                      RenderStyle.FrontBack, OutlinableDrawingMode.Normal);

            parameters.Buffer.SetGlobalInt(ComparisonHash, (int)CompareFunction.Always);

            var postProcessingRef = 0;

            if (drawnOutlinablesCount > 0)
            {
                Blit(parameters, RenderTargetUtility.ComposeTarget(parameters, TargetHash),
                     RenderTargetUtility.ComposeTarget(parameters, PrimaryBufferHash),
                     RenderTargetUtility.ComposeTarget(parameters, PrimaryBufferHash),
                     BasicBlitMaterial, effectShift, null, -1,
                     new Rect(0, 0, scaledViewVector.x, scaledViewVector.y));

                Postprocess(parameters, parameters.DilateShift, parameters.ScaleIndependent, parameters.PrimaryBufferScale, PrimaryBufferHash, HelperBufferHash, DilateMaterial, parameters.DilateIterations, false, effectShift, ref postProcessingRef,
                            new Rect(0, 0, scaledViewVector.x, scaledViewVector.y));
            }

            parameters.Buffer.SetRenderTarget(RenderTargetUtility.ComposeTarget(parameters, TargetHash), parameters.DepthTarget);
            if (drawnOutlinablesCount > 0)
            {
                parameters.Buffer.ClearRenderTarget(false, true, Color.clear);
            }

            if (parameters.CustomViewport.HasValue)
            {
                parameters.Buffer.SetViewport(parameters.CustomViewport.Value);
            }

            var drawnSimpleEdgeDilateOutlinesCount = DrawOutlineables(parameters, CompareFunction.Always, true, -1, x => x.OutlineParameters.Enabled, x => x.OutlineParameters.Color, x => EdgeDilateMaterial, RenderStyle.Single);

            drawnSimpleEdgeDilateOutlinesCount += DrawOutlineables(parameters, CompareFunction.NotEqual, true, -1, x => x.BackParameters.Enabled, x => x.BackParameters.Color, x => EdgeDilateMaterial, RenderStyle.FrontBack);
            drawnSimpleEdgeDilateOutlinesCount += DrawOutlineables(parameters, CompareFunction.LessEqual, true, -1, x => x.FrontParameters.Enabled, x => x.FrontParameters.Color, x => EdgeDilateMaterial, RenderStyle.FrontBack);

            if (drawnSimpleEdgeDilateOutlinesCount > 0)
            {
                Blit(parameters,
                     RenderTargetUtility.ComposeTarget(parameters, TargetHash),
                     RenderTargetUtility.ComposeTarget(parameters, PrimaryBufferHash),
                     RenderTargetUtility.ComposeTarget(parameters, PrimaryBufferHash),
                     PartialBlitMaterial, effectShift, null, -1,
                     new Rect(0, 0, scaledViewVector.x, scaledViewVector.y));
            }

            if (parameters.BlurIterations > 0)
            {
                SetupBlurKeyword(parameters);
                Postprocess(parameters, parameters.BlurShift, parameters.ScaleIndependent, parameters.PrimaryBufferScale, PrimaryBufferHash, HelperBufferHash, BlurMaterial, parameters.BlurIterations, false,
                            effectShift,
                            ref postProcessingRef,
                            new Rect(0, 0, scaledViewVector.x, scaledViewVector.y));
            }

            DrawOutlineables(parameters, CompareFunction.LessEqual, false, 0.0f, x => true, x => Color.clear, x => OutlineMaskMaterial, RenderStyle.FrontBack | RenderStyle.Single, OutlinableDrawingMode.GenericMask);

            parameters.Buffer.SetGlobalInt(ComparisonHash, (int)CompareFunction.NotEqual);
            parameters.Buffer.SetGlobalInt(ReadMaskHash, 255);
            parameters.Buffer.SetGlobalInt(OperationHash, (int)StencilOp.Replace);

            Blit(parameters,
                 RenderTargetUtility.ComposeTarget(parameters, PrimaryBufferHash),
                 parameters.Target,
                 parameters.DepthTarget,
                 FinalBlitMaterial,
                 effectShift, null, -1,
                 parameters.CustomViewport);

            DrawFill(parameters, parameters.Target);

            parameters.Buffer.SetGlobalFloat(EffectSizeHash, effectShift);
            BlitUtility.Draw(parameters, parameters.Target, parameters.DepthTarget, ClearStencilMaterial, parameters.CustomViewport);

            parameters.Buffer.ReleaseTemporaryRT(PrimaryBufferHash);

            parameters.Buffer.ReleaseTemporaryRT(HelperBufferHash);
            parameters.Buffer.ReleaseTemporaryRT(TargetHash);

            if (parameters.UseInfoBuffer)
            {
                parameters.Buffer.ReleaseTemporaryRT(InfoBufferHash);
                parameters.Buffer.ReleaseTemporaryRT(PrimaryInfoBufferHash);
                parameters.Buffer.ReleaseTemporaryRT(HelperInfoBufferHash);
            }

            Profiler.EndSample();
        }