/// <summary>
 /// 
 /// </summary>
 /// <param name="peer"></param>
 internal void Initialize(Peer peer)
 {
     lock(NextClientIdLock)
         ClientId = ++NextClientId;
     m_peer = peer;
     m_peer.SetTimeouts(5, 2000, 4000);
 }
Beispiel #2
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        /// <summary>
        /// Enable to connect to a server
        /// </summary>
        /// <param name="server">Server.</param>
        public static void connectTo(string server, string user)
        {
            userName = user;
            int port = 20336;
            string ipServer = server;

            // parse to have the server IP and Port
            if (server.Contains (":")) {
                string[] serverSplited = server.Split (':');
                ipServer = serverSplited [0];
                port = int.Parse (serverSplited [1]);
            }

            // initialize the connection, after 2s to wait, it is concidered
            // that the server does not respond
            ConnexionUtils.host.InitializeClient (1);
            ConnexionUtils.peer = ConnexionUtils.host.Connect (ipServer, port, 0, 2);
            if (ConnexionUtils.host.Service (2000, out ConnexionUtils.@event)) {
                if (ENet.EventType.Connect == [email protected]) {
                    ConnexionUtils.connected = true;
                    Debug.Log ("Connected to server at IP/port " + peer.GetRemoteAddress ());
                }
            } else {
                Debug.LogError ("Problème de connexion, met plus de 2s à répondre");
                peer.Disconnect (0);
                host.Dispose ();
            }
        }
Beispiel #3
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        public Peer Connect(Address address, int channelLimit)
        {
            CheckCreated();
            CheckChannelLimit(channelLimit);

            var nativeAddress = address.NativeData;
            var peer = new Peer(Native.enet_host_connect(_host, ref nativeAddress, (IntPtr) channelLimit));
            if (peer.NativeData == null)
            {
                throw new ENetException(0, "Host connect call failed.");
            }
            return peer;
        }
 public bool Connect(IPEndPoint serverAddress)
 {
     client.Connect(serverAddress, 0, 2);
     ENet.Event e = new ENet.Event();
     if (client.Service(CONNECTIONTIMEOUT, out e) && e.Type == ENet.EventType.Connect)
     {
         Console.Out.WriteLine("Successful connection to " + serverAddress.Address.ToString() + ":" + serverAddress.Port);
         server = e.Peer;
         listeningThread = new Thread(this.listen);
         listeningThread.Start();
         return true;
     }
     else
     {
         Console.Out.WriteLine("Connection failure to " + serverAddress.Address.ToString() + ":" + serverAddress.Port);
         return false;
     }
 }
Beispiel #5
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        private static void Server()
        {
            using (var host = new Host())
            {
                host.Create(5000, 1);
                var peer = new Peer();

                while (host.Service(1) >= 0)
                {
                    Event @event;

                    while (host.CheckEvents(out @event) > 0)
                    {
                        //Console.WriteLine("Server: " + @event.Type.ToString());

                        switch (@event.Type)
                        {
                            case EventType.Connect:
                                peer = @event.Peer;
                                for (var i = 0; i < 200; i++)
                                {
                                    peer.Send((byte) i, new byte[] {0, 0});
                                }
                                break;

                            case EventType.Receive:
                                var data = @event.Packet.GetBytes();
                                var value = BitConverter.ToUInt16(data, 0);
                                if (value%1000 == 1)
                                {
                                    Console.WriteLine("  Server: Ch={0} Recv={1}", @event.ChannelID, value);
                                }
                                value++;
                                peer.Send(@event.ChannelID, BitConverter.GetBytes(value));
                                @event.Packet.Dispose();
                                break;
                        }
                    }
                }
            }
        }
 protected unsafe void listen()
 {
     ENet.Event e = new ENet.Event();
     while (!end)
     {
         client.Service(TIMEOUT, out e);
         //Console.Out.WriteLine("Message received. Type : " + e.Type);
         switch (e.Type)
         {
                 // needs more error handling
             case ENet.EventType.Connect:
                 break;
             case ENet.EventType.Disconnect:
                 server = new ENet.Peer();
                 end = true; // no thread join in this case, fix ?
                 Console.Out.WriteLine("Connection closed by server");
                 break;
             case ENet.EventType.Receive:
                 //String message = new String((sbyte*)e.Packet.Data.ToPointer(), 0, e.Packet.Length);
                 byte[] bytes = new byte[e.Packet.Length];
                 for (int i = 0; i < e.Packet.Length; i++)
                 {
                     bytes[i] = *((byte*)(e.Packet.Data.ToPointer())+i);
                 }
                 dispatchMessage(bytes);
                 break;
             case ENet.EventType.None:
                 break;
         }
     }
 }
 private void dispatchMessage(byte[] bytes, Peer peer)
 {
     MemoryStream stream = new MemoryStream(bytes);
     BinaryFormatter formater = new BinaryFormatter();
     NetFrame frame = (NetFrame)formater.Deserialize(stream);
     switch (frame.type)
     {
         case NetFrame.FrameType.player:
             Player newPlayer = engine.AddPlayer((LightPlayer)frame.content);
             clientMap.Add(peer, newPlayer);
             playerMap.Add(newPlayer, peer);
             break;
         case NetFrame.FrameType.position:
             engine.UpdatePosition(clientMap[peer], (Position)frame.content);
             break;
         case NetFrame.FrameType.shootCommand:
             engine.AddShoot(clientMap[peer], (LightShoot) frame.content);
             break;
     }
 }