public override void ComputeNextFrame(FrameBuffer frameBuffer)
        {
            base.ComputeNextFrame(frameBuffer);

            AssertDebug(CPU.Jammed || CPU.RunClocks <= 0 && (CPU.RunClocks % CPU.RunClocksMultiple) == 0);
            AssertDebug(CPU.Jammed || ((CPU.Clock + (ulong)(CPU.RunClocks / CPU.RunClocksMultiple)) % (114 * (ulong)FrameBuffer.Scanlines)) == 0);

            ulong startOfScanlineCpuClock = 0;

            Maria.StartFrame();
            Cart.StartFrame();
            for (var i = 0; i < FrameBuffer.Scanlines && !CPU.Jammed; i++)
            {
                AssertDebug(CPU.RunClocks <= 0 && (CPU.RunClocks % CPU.RunClocksMultiple) == 0);
                var newStartOfScanlineCpuClock = CPU.Clock + (ulong)(CPU.RunClocks / CPU.RunClocksMultiple);

                AssertDebug(startOfScanlineCpuClock == 0 || newStartOfScanlineCpuClock == startOfScanlineCpuClock + 114);
                startOfScanlineCpuClock = newStartOfScanlineCpuClock;

                CPU.RunClocks += (7 * CPU.RunClocksMultiple);
                var remainingRunClocks = (114 - 7) * CPU.RunClocksMultiple;

                CPU.Execute();
                if (CPU.Jammed)
                {
                    break;
                }
                if (CPU.EmulatorPreemptRequest)
                {
                    Maria.DoDMAProcessing();
                    var remainingCpuClocks = 114 - (CPU.Clock - startOfScanlineCpuClock);
                    CPU.Clock    += remainingCpuClocks;
                    CPU.RunClocks = 0;
                    continue;
                }

                var dmaClocks = Maria.DoDMAProcessing();

                // CHEAT: Ace of Aces: Title screen has a single scanline flicker without this. Maria DMA clock counting probably not 100% accurate.
                if (i == 203 && FrameBuffer.Scanlines == 262 /*NTSC*/ || i == 228 && FrameBuffer.Scanlines == 312 /*PAL*/)
                {
                    if (dmaClocks == 152 && remainingRunClocks == 428 && (CPU.RunClocks == -4 || CPU.RunClocks == -8))
                    {
                        dmaClocks -= 4;
                    }
                }

                // Unsure exactly what to do if Maria DMA processing extends past the current scanline.
                // For now, throw away half remaining until we are within the current scanline.
                // KLAX initialization starts DMA without initializing the DLL data structure.
                // Maria processing then runs away causing an invalid CPU opcode to be executed that jams the machine.
                // So Maria must give up at some point, but not clear exactly how.
                // Anyway, this makes KLAX work without causing breakage elsewhere.
                while ((CPU.RunClocks + remainingRunClocks) < dmaClocks)
                {
                    dmaClocks >>= 1;
                }

                // Assume the CPU waits until the next div4 boundary to proceed after DMA processing.
                if ((dmaClocks & 3) != 0)
                {
                    dmaClocks += 4;
                    dmaClocks -= (dmaClocks & 3);
                }

                CPU.Clock     += (ulong)(dmaClocks / CPU.RunClocksMultiple);
                CPU.RunClocks -= dmaClocks;

                CPU.RunClocks += remainingRunClocks;

                CPU.Execute();
                if (CPU.Jammed)
                {
                    break;
                }
                if (CPU.EmulatorPreemptRequest)
                {
                    var remainingCpuClocks = 114 - (CPU.Clock - startOfScanlineCpuClock);
                    CPU.Clock    += remainingCpuClocks;
                    CPU.RunClocks = 0;
                }
            }
            Cart.EndFrame();
            Maria.EndFrame();
        }