/// <summary>
        /// Returns the distance between two points...
        /// </summary>
        /// <param name="currentPosition"></param>
        /// <param name="currentDestination"></param>
        /// <returns></returns>
        public static double GetDistance(UtmCoordinate currentPosition, UtmCoordinate currentDestination)
        {
            double dEast, dNorth;

            //Check to see if within the same UTM zone
            if (currentPosition.Zone == currentDestination.Zone)
            {
                dEast  = currentPosition.Easting - currentDestination.Easting;
                dNorth = currentPosition.Northing - currentDestination.Northing;

                return(Math.Sqrt(dEast * dEast + dNorth * dNorth));
            }
            else
            {
                //Convert to UTM back to latitude and longitude
                LatLongCoordinate CurrentPositionLatLong     = UtmToLL(RefEllipse, currentPosition);
                LatLongCoordinate DestinationPositionLatLong = UtmToLL(RefEllipse, currentDestination);

                //Work out distance
                double Distance = DistanceBetweenLatLongPoints(RefEllipse, CurrentPositionLatLong, DestinationPositionLatLong);

                //and return the result
                return(Distance);
            }
        }
Beispiel #2
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		internal static double DistanceBetweenLatLongPointsHaversine(int referenceEllipsoid, LatLongCoordinate origin, LatLongCoordinate destination)
		{
			//Convert the latitude long decimal degrees to radians and apply the formula
			//use the proper ellipsoid to get raidus of the earth
			double EquatorialRadius = EllipseCollection[referenceEllipsoid].EquatorialRadius;

			double OriginLatAsRadians = origin.Latitude * (Math.PI / 180.0);
			double OriginLongAsRadians = origin.Longitude * (Math.PI / 180.0);

			double DestinationLatAsRadians = destination.Latitude * (Math.PI / 180.0);
			double DestinationLongAsRadians = destination.Longitude * (Math.PI / 180.0);

			double ChangeLat = DestinationLatAsRadians - OriginLatAsRadians;
			double ChangeLong = DestinationLongAsRadians - OriginLongAsRadians;
			double a = Math.Pow(Math.Sin(ChangeLat / 2.0), 2.0) + 
				Math.Cos(OriginLatAsRadians) * Math.Cos(DestinationLatAsRadians) * 
				Math.Pow(Math.Sin(ChangeLong  / 2.0), 2.0);
			double c = 2.0 * Math.Atan2(Math.Sqrt(a), Math.Sqrt((1 - a)));
			
			double Distance = EquatorialRadius * c;

			return Distance;
		}
Beispiel #3
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		public static LatLongCoordinate UtmToLL(int referenceEllipsoid, double utmNorthing,
			double utmEasting, int zone, char zoneIdentifier)
		{
			//converts Utm coords to latitude/long.  Equations from USGS Bulletin 1532 
			//East Longitudes are positive, West longitudes are negative. 
			//North latitudes are positive, South latitudes are negative
			//latitude and longitude are in decimal degrees. 
			//Written by Chuck Gantz- [email protected]

			LatLongCoordinate CoordinateSet = new LatLongCoordinate();
			double Lat, Long;

			double k0 = 0.9996;
			double a = EllipseCollection[referenceEllipsoid].EquatorialRadius;
			double eccSquared = EllipseCollection[referenceEllipsoid].EccentricitySquared;
			double eccPrimeSquared;
			double e1 = (1-Math.Sqrt(1-eccSquared))/(1+Math.Sqrt(1-eccSquared));
			double N1, T1, C1, R1, D, M;
			double LongOrigin;
			double mu, /*phi1,*/ phi1Rad;
			double x, y;
			int ZoneNumber;
			//int NorthernHemisphere; //1 for northern hemispher, 0 for southern

			x = utmEasting - 500000.0; //remove 500,000 meter offset for longitude
			y = utmNorthing;

			ZoneNumber = zone;
            if ((zoneIdentifier - 'N') >= 0)
            {
                //NorthernHemisphere = 1;//point is in northern hemisphere
            }
            else
            {
              //  NorthernHemisphere = 0;//point is in southern hemisphere
                y -= 10000000.0;//remove 10,000,000 meter offset used for southern hemisphere
            }

			LongOrigin = (ZoneNumber - 1)*6 - 180 + 3;  //+3 puts origin in middle of zone

			eccPrimeSquared = (eccSquared)/(1-eccSquared);

			M = y / k0;
			mu = M/(a*(1-eccSquared/4-3*eccSquared*eccSquared/64-5*eccSquared*eccSquared*eccSquared/256));

			phi1Rad = mu + (3*e1/2-27*e1*e1*e1/32)*Math.Sin(2*mu) 
				+ (21*e1*e1/16-55*e1*e1*e1*e1/32)*Math.Sin(4*mu)
				+(151*e1*e1*e1/96)*Math.Sin(6*mu);
			//phi1 = phi1Rad*(180.0 / Math.PI);

			N1 = a/Math.Sqrt(1-eccSquared*Math.Sin(phi1Rad)*Math.Sin(phi1Rad));
			T1 = Math.Tan(phi1Rad)*Math.Tan(phi1Rad);
			C1 = eccPrimeSquared*Math.Cos(phi1Rad)*Math.Cos(phi1Rad);
			R1 = a*(1-eccSquared)/Math.Pow(1-eccSquared*Math.Sin(phi1Rad)*Math.Sin(phi1Rad), 1.5);
			D = x/(N1*k0);

			Lat = phi1Rad - (N1*Math.Tan(phi1Rad)/R1)*(D*D/2-(5+3*T1+10*C1-4*C1*C1-9*eccPrimeSquared)*D*D*D*D/24
				+(61+90*T1+298*C1+45*T1*T1-252*eccPrimeSquared-3*C1*C1)*D*D*D*D*D*D/720);
			Lat = Lat * (180.0 / Math.PI);

			Long = (D-(1+2*T1+C1)*D*D*D/6+(5-2*C1+28*T1-3*C1*C1+8*eccPrimeSquared+24*T1*T1)
				*D*D*D*D*D/120)/Math.Cos(phi1Rad);
			Long = LongOrigin + Long * (180.0 / Math.PI);

			CoordinateSet.Latitude = Lat;
			CoordinateSet.Longitude = Long;

			return CoordinateSet;
		}
Beispiel #4
0
        /// <summary>
        /// returns the distance in meters between 2 lat/long double-precision points
        /// </summary>
        /// <param name="referenceEllipsoid"></param>
        /// <param name="origin"></param>
        /// <param name="destination"></param>
        /// <returns></returns>
		public static double DistanceBetweenLatLongPoints(int referenceEllipsoid, LatLongCoordinate origin, LatLongCoordinate destination)
		{
            return DistanceBetweenLatLongPoints(referenceEllipsoid, origin.Latitude, origin.Longitude, destination.Latitude, destination.Longitude);
		}
        public static LatLongCoordinate UtmToLL(int referenceEllipsoid, double utmNorthing,
                                                double utmEasting, int zone, char zoneIdentifier)
        {
            //converts Utm coords to latitude/long.  Equations from USGS Bulletin 1532
            //East Longitudes are positive, West longitudes are negative.
            //North latitudes are positive, South latitudes are negative
            //latitude and longitude are in decimal degrees.
            //Written by Chuck Gantz- [email protected]

            LatLongCoordinate CoordinateSet = new LatLongCoordinate();
            double            Lat, Long;

            double k0 = 0.9996;
            double a = EllipseCollection[referenceEllipsoid].EquatorialRadius;
            double eccSquared = EllipseCollection[referenceEllipsoid].EccentricitySquared;
            double eccPrimeSquared;
            double e1 = (1 - Math.Sqrt(1 - eccSquared)) / (1 + Math.Sqrt(1 - eccSquared));
            double N1, T1, C1, R1, D, M;
            double LongOrigin;
            double mu, /*phi1,*/ phi1Rad;
            double x, y;
            int    ZoneNumber;

            //int NorthernHemisphere; //1 for northern hemispher, 0 for southern

            x = utmEasting - 500000.0;             //remove 500,000 meter offset for longitude
            y = utmNorthing;

            ZoneNumber = zone;
            if ((zoneIdentifier - 'N') >= 0)
            {
                //NorthernHemisphere = 1;//point is in northern hemisphere
            }
            else
            {
                //  NorthernHemisphere = 0;//point is in southern hemisphere
                y -= 10000000.0;//remove 10,000,000 meter offset used for southern hemisphere
            }

            LongOrigin = (ZoneNumber - 1) * 6 - 180 + 3;            //+3 puts origin in middle of zone

            eccPrimeSquared = (eccSquared) / (1 - eccSquared);

            M  = y / k0;
            mu = M / (a * (1 - eccSquared / 4 - 3 * eccSquared * eccSquared / 64 - 5 * eccSquared * eccSquared * eccSquared / 256));

            phi1Rad = mu + (3 * e1 / 2 - 27 * e1 * e1 * e1 / 32) * Math.Sin(2 * mu)
                      + (21 * e1 * e1 / 16 - 55 * e1 * e1 * e1 * e1 / 32) * Math.Sin(4 * mu)
                      + (151 * e1 * e1 * e1 / 96) * Math.Sin(6 * mu);
            //phi1 = phi1Rad*(180.0 / Math.PI);

            N1 = a / Math.Sqrt(1 - eccSquared * Math.Sin(phi1Rad) * Math.Sin(phi1Rad));
            T1 = Math.Tan(phi1Rad) * Math.Tan(phi1Rad);
            C1 = eccPrimeSquared * Math.Cos(phi1Rad) * Math.Cos(phi1Rad);
            R1 = a * (1 - eccSquared) / Math.Pow(1 - eccSquared * Math.Sin(phi1Rad) * Math.Sin(phi1Rad), 1.5);
            D  = x / (N1 * k0);

            Lat = phi1Rad - (N1 * Math.Tan(phi1Rad) / R1) * (D * D / 2 - (5 + 3 * T1 + 10 * C1 - 4 * C1 * C1 - 9 * eccPrimeSquared) * D * D * D * D / 24
                                                             + (61 + 90 * T1 + 298 * C1 + 45 * T1 * T1 - 252 * eccPrimeSquared - 3 * C1 * C1) * D * D * D * D * D * D / 720);
            Lat = Lat * (180.0 / Math.PI);

            Long = (D - (1 + 2 * T1 + C1) * D * D * D / 6 + (5 - 2 * C1 + 28 * T1 - 3 * C1 * C1 + 8 * eccPrimeSquared + 24 * T1 * T1)
                    * D * D * D * D * D / 120) / Math.Cos(phi1Rad);
            Long = LongOrigin + Long * (180.0 / Math.PI);

            CoordinateSet.Latitude  = Lat;
            CoordinateSet.Longitude = Long;

            return(CoordinateSet);
        }
 /// <summary>
 /// returns the distance in meters between 2 lat/long double-precision points
 /// </summary>
 /// <param name="referenceEllipsoid"></param>
 /// <param name="origin"></param>
 /// <param name="destination"></param>
 /// <returns></returns>
 public static double DistanceBetweenLatLongPoints(int referenceEllipsoid, LatLongCoordinate origin, LatLongCoordinate destination)
 {
     return(DistanceBetweenLatLongPoints(referenceEllipsoid, origin.Latitude, origin.Longitude, destination.Latitude, destination.Longitude));
 }
        /// <summary>
        /// Returns distance in meters between two lat/long coordinates using Haversine formula. More accurate but slower.
        /// </summary>
        /// <param name="referenceEllipsoid"></param>
        /// <param name="origin"></param>
        /// <param name="destination"></param>
        /// <returns></returns>
        public static double DistanceBetweenLatLongPointsHaversine(int referenceEllipsoid, LatLongCoordinate origin, LatLongCoordinate destination)
        {
            return(DistanceBetweenLatLongPointsHaversine(referenceEllipsoid, origin.Latitude, origin.Longitude, destination.Latitude, destination.Longitude));
            ////Convert the latitude long decimal degrees to radians and apply the formula
            ////use the proper ellipsoid to get raidus of the earth
            //double EquatorialRadius = EllipseCollection[referenceEllipsoid].EquatorialRadius;

            //double OriginLatAsRadians = origin.Latitude * (Math.PI / 180.0);
            //double OriginLongAsRadians = origin.Longitude * (Math.PI / 180.0);

            //double DestinationLatAsRadians = destination.Latitude * (Math.PI / 180.0);
            //double DestinationLongAsRadians = destination.Longitude * (Math.PI / 180.0);

            //double ChangeLat = DestinationLatAsRadians - OriginLatAsRadians;
            //double ChangeLong = DestinationLongAsRadians - OriginLongAsRadians;
            //double a = Math.Pow(Math.Sin(ChangeLat / 2.0), 2.0) +
            //    Math.Cos(OriginLatAsRadians) * Math.Cos(DestinationLatAsRadians) *
            //    Math.Pow(Math.Sin(ChangeLong  / 2.0), 2.0);
            //double c = 2.0 * Math.Atan2(Math.Sqrt(a), Math.Sqrt((1 - a)));

            //double Distance = EquatorialRadius * c;

            //return Distance;
        }