public static void CreateMessageLog(StateSpaceComponents spaceComponents)
 {
     spaceComponents.GameMessageComponent = new GameMessageComponent()
     {
         GlobalColor   = Color.White,
         GlobalMessage = string.Empty,
         MaxMessages   = 100,
         IndexBegin    = 0,
         GameMessages  = new List <Tuple <Color, string> >()
     };
     if (spaceComponents.GameplayInfoComponent.FloorsReached <= 1)
     {
         MessageDisplaySystem.GenerateRandomGameMessage(spaceComponents, Messages.GameEntranceMessages, Colors.Messages.Special);
     }
     else
     {
         MessageDisplaySystem.GenerateRandomGameMessage(spaceComponents, Messages.CaveEntranceMessages, Colors.Messages.Special);
     }
 }
Beispiel #2
0
        public static void HandleDungeonMovement(StateSpaceComponents spaceComponents, GraphicsDeviceManager graphics, GameTime gameTime,
                                                 KeyboardState prevKeyboardState, MouseState prevMouseState, GamePadState prevGamepadState, Camera camera, DungeonTile[,] dungeonGrid, Vector2 dungeonDimensions)
        {
            IEnumerable <Guid> movableEntities = spaceComponents.Entities.Where(x => (x.ComponentFlags & ComponentMasks.InputMoveable) == ComponentMasks.InputMoveable).Select(x => x.Id);

            foreach (Guid id in movableEntities)
            {
                bool                   hitWall           = false;
                bool                   movement          = false;
                KeyboardState          keyState          = Keyboard.GetState();
                PositionComponent      pos               = spaceComponents.PositionComponents[id];
                GameplayInfoComponent  gameInfo          = spaceComponents.GameplayInfoComponent;
                InputMovementComponent movementComponent = spaceComponents.InputMovementComponents[id];
                if (keyState.IsKeyDown(Keys.NumPad8))
                {
                    movement = InputMovementSystem.CalculateMovement(ref pos, 0, -1, ref movementComponent, gameTime, Keys.NumPad8);
                }
                else if (keyState.IsKeyDown(Keys.NumPad2))
                {
                    movement = InputMovementSystem.CalculateMovement(ref pos, 0, 1, ref movementComponent, gameTime, Keys.NumPad2);
                }
                else if (keyState.IsKeyDown(Keys.NumPad6))
                {
                    movement = InputMovementSystem.CalculateMovement(ref pos, 1, 0, ref movementComponent, gameTime, Keys.NumPad6);
                }
                else if (keyState.IsKeyDown(Keys.NumPad4))
                {
                    movement = InputMovementSystem.CalculateMovement(ref pos, -1, 0, ref movementComponent, gameTime, Keys.NumPad4);
                }
                else if (keyState.IsKeyDown(Keys.NumPad5))
                {
                    movement = InputMovementSystem.CalculateMovement(ref pos, 0, 0, ref movementComponent, gameTime, Keys.NumPad4);
                }
                else if (keyState.IsKeyDown(Keys.NumPad7))
                {
                    movement = InputMovementSystem.CalculateMovement(ref pos, -1, -1, ref movementComponent, gameTime, Keys.NumPad7);
                }
                else if (keyState.IsKeyDown(Keys.NumPad9))
                {
                    movement = InputMovementSystem.CalculateMovement(ref pos, 1, -1, ref movementComponent, gameTime, Keys.NumPad9);
                }
                else if (keyState.IsKeyDown(Keys.NumPad1))
                {
                    movement = InputMovementSystem.CalculateMovement(ref pos, -1, 1, ref movementComponent, gameTime, Keys.NumPad1);
                }
                else if (keyState.IsKeyDown(Keys.NumPad3))
                {
                    movement = InputMovementSystem.CalculateMovement(ref pos, 1, 1, ref movementComponent, gameTime, Keys.NumPad3);
                }
                #region Item
                else if (keyState.IsKeyDown(Keys.Q) && prevKeyboardState.IsKeyUp(Keys.Q))
                {
                    if (spaceComponents.InventoryComponents.ContainsKey(id))
                    {
                        InventoryComponent invo = spaceComponents.InventoryComponents[id];
                        if (invo.Consumables.Count > 0)
                        {
                            ItemFunctionsComponent funcs = spaceComponents.ItemFunctionsComponents[invo.Consumables[0]];
                            InventorySystem.UseItem(spaceComponents, dungeonGrid, dungeonDimensions, invo.Consumables[0], id);
                        }
                    }
                }
                else if (keyState.IsKeyDown(Keys.E) && prevKeyboardState.IsKeyUp(Keys.E))
                {
                    if (spaceComponents.InventoryComponents.ContainsKey(id))
                    {
                        InventoryComponent invo = spaceComponents.InventoryComponents[id];
                        if (invo.Consumables.Count > 1)
                        {
                            ItemFunctionsComponent funcs = spaceComponents.ItemFunctionsComponents[invo.Consumables[1]];
                            InventorySystem.UseItem(spaceComponents, dungeonGrid, dungeonDimensions, invo.Consumables[1], id);
                        }
                    }
                }

                #endregion

                #region debug
                else if (keyState.IsKeyDown(Keys.OemPeriod) && prevKeyboardState.IsKeyUp(Keys.OemPeriod))
                {
                    TileSystem.CreateFire((int)pos.Position.X, (int)pos.Position.Y, spaceComponents, dungeonGrid);
                }

                #endregion


                //else if (keyState.IsKeyDown(Keys.Z) && prevKeyboardState.IsKeyUp(Keys.Z))
                //{
                //    SightRadiusComponent radius = spaceComponents.SightRadiusComponents[id];
                //    radius.CurrentRadius -= 1;
                //    spaceComponents.SightRadiusComponents[id] = (radius.CurrentRadius <= 0) ? spaceComponents.SightRadiusComponents[id] : radius;
                //    movement = true;
                //}
                //else if (keyState.IsKeyDown(Keys.X) && prevKeyboardState.IsKeyUp(Keys.X))
                //{
                //    SightRadiusComponent radius = spaceComponents.SightRadiusComponents[id];
                //    radius.CurrentRadius += 1;
                //    spaceComponents.SightRadiusComponents[id] = (radius.CurrentRadius > spaceComponents.SightRadiusComponents[id].MaxRadius) ? spaceComponents.SightRadiusComponents[id] : radius;
                //    movement = true;
                //}
                else
                {
                    movementComponent.IsButtonDown        = false;
                    movementComponent.TotalTimeButtonDown = 0f;
                    movementComponent.LastKeyPressed      = Keys.None;
                }
                bool outOfBounds = false;
                if (pos.Position.X < 0 || pos.Position.Y < 0 || pos.Position.X >= dungeonDimensions.X || pos.Position.Y >= dungeonDimensions.Y)
                {
                    outOfBounds = true;
                }
                if (!outOfBounds)
                {
                    hitWall = !dungeonGrid[(int)pos.Position.X, (int)pos.Position.Y].Occupiable && spaceComponents.CollisionComponents[id].Solid;
                    spaceComponents.InputMovementComponents[id] = movementComponent;
                    if (!hitWall && movement)
                    {
                        //Check collisions.  If no collisions, move into spot.
                        CollisionSystem.TryToMove(spaceComponents, dungeonGrid, pos, id);
                        if ((spaceComponents.Entities.Where(x => x.Id == id).First().ComponentFlags & Component.COMPONENT_PLAYER) == Component.COMPONENT_PLAYER)
                        {
                            gameInfo.StepsTaken += 1;
                            spaceComponents.GameplayInfoComponent = gameInfo;
                            PlayerComponent player = spaceComponents.PlayerComponent;
                            player.PlayerTookTurn           = true;
                            spaceComponents.PlayerComponent = player;
                        }
                    }
                    if (hitWall)
                    {
                        MessageDisplaySystem.GenerateRandomGameMessage(spaceComponents, Messages.WallCollisionMessages, Colors.Messages.Normal);
                    }
                }
            }
        }
Beispiel #3
0
        public static void ShowInventoryMenu(StateSpaceComponents spaceComponents, SpriteBatch spriteBatch, Camera camera, SpriteFont messageFont, SpriteFont optionFont, Texture2D UI)
        {
            Entity player = spaceComponents.Entities.Where(x => (x.ComponentFlags & ComponentMasks.Player) == ComponentMasks.Player).FirstOrDefault();

            if (player != null)
            {
                int messageSpacing                  = (int)messageFont.MeasureString("g").Y + 1;
                int messageNumberLeft               = 0;
                int messageNumberMiddle             = 0;
                int messageNumberRight              = 0;
                int panelWidth                      = (int)(camera.FullViewport.Width / 3);
                InventoryMenuComponent menu         = spaceComponents.InventoryMenuComponent;
                InventoryComponent     playerInvo   = spaceComponents.InventoryComponents[player.Id];
                SkillLevelsComponent   playerSkills = spaceComponents.SkillLevelsComponents[player.Id];

                //Draw background
                spriteBatch.Draw(UI, camera.FullViewport.Bounds, Color.Black * .7f);

                //Draw Header
                Vector2 headerSize      = optionFont.MeasureString(Messages.InventoryHeader);
                int     beginningHeight = (int)headerSize.Y + messageSpacing * 2;
                spriteBatch.Draw(UI, new Rectangle(0, 0, camera.FullViewport.Width, beginningHeight), Color.DarkViolet * .3f);
                spriteBatch.DrawString(optionFont, Messages.InventoryHeader, new Vector2((int)(camera.FullViewport.Width / 2) - (int)(headerSize.X / 2), messageSpacing), Color.CornflowerBlue);
                beginningHeight += messageSpacing;

                //Draw columns
                //Left
                spriteBatch.Draw(UI, new Rectangle(0, beginningHeight, panelWidth - messageSpacing, camera.FullViewport.Height), Color.DarkBlue * .25f);
                //Middle
                spriteBatch.Draw(UI, new Rectangle(messageSpacing + panelWidth, beginningHeight, panelWidth - messageSpacing, camera.FullViewport.Height), Color.DarkBlue * .25f);
                //Right
                spriteBatch.Draw(UI, new Rectangle(messageSpacing * 2 + panelWidth * 2, beginningHeight, panelWidth - messageSpacing, camera.FullViewport.Height), Color.DarkBlue * .25f);

                //Draw item selection panel
                spriteBatch.DrawString(messageFont, string.Format("Wealth: {0}", playerSkills.Wealth), new Vector2(messageSpacing, beginningHeight), Colors.Messages.Special);
                messageNumberLeft += 2;
                spriteBatch.DrawString(messageFont, string.Format(Messages.InventoryArtifacts + " ({0}/{1})", playerInvo.Artifacts.Count, playerInvo.MaxArtifacts), new Vector2(messageSpacing, beginningHeight + (messageSpacing * messageNumberLeft)), Color.CornflowerBlue);
                messageNumberLeft += 1;
                foreach (Guid item in playerInvo.Artifacts)
                {
                    Color  color   = (menu.SelectedItem == item) ? Colors.Messages.LootPickup : Color.NavajoWhite;
                    string prepend = (menu.SelectedItem == item) ? "> " : string.Empty;
                    spriteBatch.DrawString(messageFont, prepend + spaceComponents.NameComponents[item].Name, new Vector2(messageSpacing, (messageSpacing * messageNumberLeft) + beginningHeight), color);
                    messageNumberLeft += 1;
                }
                spriteBatch.DrawString(messageFont, string.Format(Messages.InventoryConsumables + " ({0}/{1})", playerInvo.Consumables.Count, playerInvo.MaxConsumables), new Vector2(messageSpacing, (messageSpacing * 3) + (messageSpacing * messageNumberLeft) + beginningHeight), Color.CornflowerBlue);
                messageNumberLeft += 1;
                foreach (Guid item in playerInvo.Consumables)
                {
                    Color  color   = (menu.SelectedItem == item) ? Colors.Messages.LootPickup : Color.NavajoWhite;
                    string prepend = (menu.SelectedItem == item) ? "> " : string.Empty;
                    spriteBatch.DrawString(messageFont, prepend + spaceComponents.NameComponents[item].Name, new Vector2(messageSpacing, (messageSpacing * 3) + (messageSpacing * messageNumberLeft) + beginningHeight), color);
                    messageNumberLeft += 1;
                }
                messageNumberLeft += 2;

                //Gather item information panels
                if (menu.SelectedItem != Guid.Empty)
                {
                    PickupComponent itemInfo  = spaceComponents.PickupComponents[menu.SelectedItem];
                    NameComponent   itemName  = spaceComponents.NameComponents[menu.SelectedItem];
                    ValueComponent  itemValue = spaceComponents.ValueComponents[menu.SelectedItem];
                    List <Tuple <Color, string> > centerMessages = new List <Tuple <Color, string> >();
                    List <Tuple <Color, string> > rightMessages  = new List <Tuple <Color, string> >();

                    //Get name, description, and value
                    rightMessages.Add(new Tuple <Color, string>(Colors.Messages.Normal, itemName.Name));
                    rightMessages.Add(new Tuple <Color, string>(Colors.Messages.Normal, itemName.Description));
                    centerMessages.Add(new Tuple <Color, string>(Colors.Messages.Special, string.Format("This item can be scrapped for {0} gold.", itemValue.Gold)));

                    switch (itemInfo.PickupType)
                    {
                    case ItemType.ARTIFACT:
                        //Collect item use stats for right panel
                        //Artifact Stats
                        ArtifactStatsComponent artifactStats = spaceComponents.ArtifactStatsComponents[menu.SelectedItem];
                        rightMessages.Add(new Tuple <Color, string>(Colors.Messages.Normal, System.Environment.NewLine));
                        rightMessages.Add(new Tuple <Color, string>(Colors.Messages.Special, string.Format("Upgrade Level: {0}", artifactStats.UpgradeLevel)));
                        rightMessages.Add(new Tuple <Color, string>(Colors.Messages.Special, string.Format("Depth found: {0}", artifactStats.FloorFound)));
                        rightMessages.Add(new Tuple <Color, string>(Colors.Messages.Normal, System.Environment.NewLine));
                        rightMessages.Add(new Tuple <Color, string>(Colors.Messages.Good, "STATISTICS WHILE EQUIPPED:"));
                        rightMessages.Add(new Tuple <Color, string>(Colors.Messages.Normal, string.Format("Kills: {0}", artifactStats.KillsWith)));
                        rightMessages.Add(new Tuple <Color, string>(Colors.Messages.Normal, string.Format("Maximum hit combo: {0}", artifactStats.MaximumComboWith)));
                        rightMessages.Add(new Tuple <Color, string>(Colors.Messages.Normal, string.Format("Damage given: {0}", artifactStats.DamageGivenWith)));
                        rightMessages.Add(new Tuple <Color, string>(Colors.Messages.Normal, string.Format("Damage taken: {0}", artifactStats.DamageTakenWith)));
                        rightMessages.Add(new Tuple <Color, string>(Colors.Messages.Normal, string.Format("Times dodged: {0}", artifactStats.DodgesWith)));
                        rightMessages.Add(new Tuple <Color, string>(Colors.Messages.Normal, string.Format("Times missed: {0}", artifactStats.MissesWith)));

                        //Draw commands for artifact on the left panel
                        spriteBatch.DrawString(messageFont, "Commands: ", new Vector2(messageSpacing, (messageSpacing * 3) + (messageSpacing * messageNumberLeft++) + beginningHeight), Colors.Messages.Normal);
                        spriteBatch.DrawString(messageFont, Messages.Upgrade, new Vector2(messageSpacing, (messageSpacing * 3) + (messageSpacing * messageNumberLeft++) + beginningHeight), Colors.Messages.Normal);
                        spriteBatch.DrawString(messageFont, Messages.Scrap, new Vector2(messageSpacing, (messageSpacing * 3) + (messageSpacing * messageNumberLeft++) + beginningHeight), Colors.Messages.Normal);
                        spriteBatch.DrawString(messageFont, Messages.Drop, new Vector2(messageSpacing, (messageSpacing * 3) + (messageSpacing * messageNumberLeft++) + beginningHeight), Colors.Messages.Normal);

                        //Collect info for middle panel
                        StatModificationComponent stats = spaceComponents.StatModificationComponents[menu.SelectedItem];
                        centerMessages.Add(new Tuple <Color, string>(Colors.Messages.Normal, System.Environment.NewLine));
                        centerMessages.Add(new Tuple <Color, string>(Colors.Messages.Normal, "This artifact affects the following stats: "));
                        if (stats.AccuracyChange != 0)
                        {
                            string sign  = stats.AccuracyChange > 0 ? "+" : string.Empty;
                            Color  color = stats.AccuracyChange > 0 ? Colors.Messages.Good : Colors.Messages.Bad;
                            centerMessages.Add(new Tuple <Color, string>(color, string.Format("Accuracy {0}{1}", sign, stats.AccuracyChange)));
                        }
                        if (stats.DefenseChange != 0)
                        {
                            string sign  = stats.DefenseChange > 0 ? "+" : string.Empty;
                            Color  color = stats.DefenseChange > 0 ? Colors.Messages.Good : Colors.Messages.Bad;
                            centerMessages.Add(new Tuple <Color, string>(color, string.Format("Defense {0}{1}", sign, stats.DefenseChange)));
                        }
                        if (stats.HealthChange != 0)
                        {
                            string sign  = stats.HealthChange > 0 ? "+" : string.Empty;
                            Color  color = stats.HealthChange > 0 ? Colors.Messages.Good : Colors.Messages.Bad;
                            centerMessages.Add(new Tuple <Color, string>(color, string.Format("Maximum Health {0}{1}", sign, stats.HealthChange)));
                        }
                        if (stats.DieNumberChange != 0)
                        {
                            string sign  = stats.DieNumberChange > 0 ? "+" : string.Empty;
                            Color  color = stats.DieNumberChange > 0 ? Colors.Messages.Good : Colors.Messages.Bad;
                            centerMessages.Add(new Tuple <Color, string>(color, string.Format("Dice Number on Attack {0}{1}", sign, stats.DieNumberChange)));
                        }
                        if (stats.MinimumDamageChange != 0)
                        {
                            string sign  = stats.MinimumDamageChange > 0 ? "+" : string.Empty;
                            Color  color = stats.MinimumDamageChange > 0 ? Colors.Messages.Good : Colors.Messages.Bad;
                            centerMessages.Add(new Tuple <Color, string>(color, string.Format("Minimum Damage {0}{1}", sign, stats.MinimumDamageChange)));
                        }
                        if (stats.MaximumDamageChange != 0)
                        {
                            string sign  = stats.MaximumDamageChange > 0 ? "+" : string.Empty;
                            Color  color = stats.MaximumDamageChange > 0 ? Colors.Messages.Good : Colors.Messages.Bad;
                            centerMessages.Add(new Tuple <Color, string>(color, string.Format("Maximum Damage {0}{1}", sign, stats.MaximumDamageChange)));
                        }

                        //PLACEHOLDER
                        centerMessages.Add(new Tuple <Color, string>(Colors.Messages.Normal, System.Environment.NewLine));
                        centerMessages.Add(new Tuple <Color, string>(Colors.Messages.Normal, "This artifact has the following effects: "));
                        centerMessages.Add(new Tuple <Color, string>(Colors.Messages.Good, "Passive 1: Kills with this item equipped generate 100 gold."));
                        centerMessages.Add(new Tuple <Color, string>(Colors.Messages.Bad, "Passive 2: Enemies will not flee (LOCKED)"));
                        centerMessages.Add(new Tuple <Color, string>(Colors.Messages.Bad, "Passive 3: Tiles stepped on turn to lava for 5 turns (LOCKED)"));
                        centerMessages.Add(new Tuple <Color, string>(Colors.Messages.Bad, "Bonus: ??? (Kill 40 more enemies with this item to unlock)"));
                        break;

                    case ItemType.CONSUMABLE:
                        //Draw command info on left panel
                        spriteBatch.DrawString(messageFont, "Commands: ", new Vector2(messageSpacing, (messageSpacing * 3) + (messageSpacing * messageNumberLeft++) + beginningHeight), Colors.Messages.Normal);
                        spriteBatch.DrawString(messageFont, Messages.Scrap, new Vector2(messageSpacing, (messageSpacing * 3) + (messageSpacing * messageNumberLeft++) + beginningHeight), Colors.Messages.Normal);
                        spriteBatch.DrawString(messageFont, Messages.Drop, new Vector2(messageSpacing, (messageSpacing * 3) + (messageSpacing * messageNumberLeft++) + beginningHeight), Colors.Messages.Normal);

                        //Collect info for middle panel
                        centerMessages.Add(new Tuple <Color, string>(Colors.Messages.Normal, System.Environment.NewLine));
                        ItemFunctionsComponent consumableInfo = spaceComponents.ItemFunctionsComponents[menu.SelectedItem];
                        centerMessages.Add(new Tuple <Color, string>(Colors.Messages.Good, string.Format("This item has {0} uses left.", consumableInfo.Uses)));
                        if (consumableInfo.Uses > 1)
                        {
                            centerMessages.Add(new Tuple <Color, string>(Colors.Messages.Bad, string.Format("This item loses {0} value each use.", consumableInfo.CostToUse)));
                        }
                        if (consumableInfo.Ranged)
                        {
                            centerMessages.Add(new Tuple <Color, string>(Colors.Messages.Normal, string.Format("This item is cast at a range.")));
                        }
                        else
                        {
                            centerMessages.Add(new Tuple <Color, string>(Colors.Messages.Normal, string.Format("This item is used where you stand.")));
                        }
                        break;
                    }

                    //Print out all the info
                    foreach (Tuple <Color, string> message in centerMessages)
                    {
                        if (string.IsNullOrEmpty(message.Item2))
                        {
                            continue;
                        }
                        string text = MessageDisplaySystem.WordWrap(messageFont, message.Item2, panelWidth - 30 - DevConstants.Grid.TileSpriteSize);

                        float textHeight = messageFont.MeasureString(message.Item2).Y;
                        spriteBatch.DrawString(messageFont, text, new Vector2(messageSpacing * 2 + panelWidth, (int)beginningHeight + (int)textHeight + 10 + (messageNumberMiddle * messageSpacing)), message.Item1);
                        messageNumberMiddle += Regex.Matches(text, System.Environment.NewLine).Count;
                        messageNumberMiddle += 1;
                    }
                    foreach (Tuple <Color, string> message in rightMessages)
                    {
                        if (string.IsNullOrEmpty(message.Item2))
                        {
                            continue;
                        }
                        string text = MessageDisplaySystem.WordWrap(messageFont, message.Item2, panelWidth - 30 - DevConstants.Grid.TileSpriteSize);

                        float textHeight = messageFont.MeasureString(message.Item2).Y;
                        spriteBatch.DrawString(messageFont, text, new Vector2(messageSpacing * 3 + panelWidth * 2, (int)beginningHeight + (int)textHeight + 10 + (messageNumberRight * messageSpacing)), message.Item1);
                        if (text != System.Environment.NewLine)
                        {
                            messageNumberRight += Regex.Matches(text, System.Environment.NewLine).Count;
                        }
                        messageNumberRight += 1;
                    }
                }
            }
        }
Beispiel #4
0
        public static void PrintObserver(StateSpaceComponents spaceComponents, SpriteFont font, SpriteBatch spriteBatch, DungeonTile[,] dungeonGrid, Camera camera, Texture2D UITexture)
        {
            ObserverComponent observer     = spaceComponents.ObserverComponent;
            Entity            observerInfo = spaceComponents.Entities.Where(x => (x.ComponentFlags & ComponentMasks.Observer) == ComponentMasks.Observer).FirstOrDefault();

            if (observerInfo != null)
            {
                //Find out where the observer is
                PositionComponent observerPosition = spaceComponents.PositionComponents[observerInfo.Id];

                //Obtain the list of entities from the observer component
                List <Entity> observedItems = new List <Entity>();
                foreach (Guid id in observer.Observed)
                {
                    Entity entity = spaceComponents.Entities.Where(x => x.Id == id).FirstOrDefault();
                    if (entity != null)
                    {
                        observedItems.Add(entity);
                    }
                }

                //Set the initial variables
                int messageSpacing = (int)font.MeasureString("g").Y + 1;
                int messageLeft    = 0;
                int messageRight   = 0;
                int panelWidth     = (int)((camera.DungeonViewport.Width / 2) - (DevConstants.Grid.CellSize * 2));
                List <Tuple <Color, string> > leftFindings  = new List <Tuple <Color, string> >();
                List <Tuple <Color, string> > rightFindings = new List <Tuple <Color, string> >();

                //Gather information for the left side
                if (!dungeonGrid[(int)observerPosition.Position.X, (int)observerPosition.Position.Y].Found)
                {
                    leftFindings.Add(new Tuple <Color, string>(Colors.Messages.Bad, Messages.Observer.NotFound));
                }
                else
                {
                    if (dungeonGrid[(int)observerPosition.Position.X, (int)observerPosition.Position.Y].InRange)
                    {
                        leftFindings.Add(new Tuple <Color, string>(Colors.Messages.Good, Messages.Observer.InRange));
                    }
                    else
                    {
                        leftFindings.Add(new Tuple <Color, string>(Colors.Messages.Bad, Messages.Observer.OutOfRange));
                    }
                    leftFindings.Add(new Tuple <Color, string>(Colors.Messages.Normal, System.Environment.NewLine));
                    switch (dungeonGrid[(int)observerPosition.Position.X, (int)observerPosition.Position.Y].Type)
                    {
                    case TileType.TILE_FLOOR:
                        leftFindings.Add(new Tuple <Color, string>(Colors.Messages.Normal, Messages.Observer.Floor));
                        break;

                    case TileType.TILE_WALL:
                        leftFindings.Add(new Tuple <Color, string>(Colors.Messages.Normal, Messages.Observer.Wall));
                        break;

                    case TileType.TILE_ROCK:
                        leftFindings.Add(new Tuple <Color, string>(Colors.Messages.Normal, Messages.Observer.Rock));
                        break;

                    case TileType.TILE_WATER:
                        leftFindings.Add(new Tuple <Color, string>(Colors.Messages.Normal, Messages.Observer.Water));
                        break;

                    case TileType.TILE_TALLGRASS:
                        leftFindings.Add(new Tuple <Color, string>(Colors.Messages.Normal, Messages.Observer.TallGrass));
                        break;

                    case TileType.TILE_FLATTENEDGRASS:
                        leftFindings.Add(new Tuple <Color, string>(Colors.Messages.Normal, Messages.Observer.FlatGrass));
                        break;

                    case TileType.TILE_FIRE:
                        leftFindings.Add(new Tuple <Color, string>(Colors.Messages.Normal, Messages.Observer.Fire));
                        break;

                    case TileType.TILE_ASH:
                        leftFindings.Add(new Tuple <Color, string>(Colors.Messages.Normal, Messages.Observer.Ash));
                        break;
                    }
                }

                if (observer.SeeUnknown)
                {
                    leftFindings.Add(new Tuple <Color, string>(Colors.Messages.Normal, System.Environment.NewLine));
                    leftFindings.Add(new Tuple <Color, string>(Colors.Messages.Normal, Messages.Observer.Unknown));
                }

                if (observer.Observed.Count > 0)
                {
                    leftFindings.Add(new Tuple <Color, string>(Colors.Messages.Normal, System.Environment.NewLine));
                    leftFindings.Add(new Tuple <Color, string>(Colors.Messages.Normal, "From here you can see the following: "));
                }
                //Gather observed names for the left side
                foreach (Entity en in observedItems)
                {
                    string prepend = (en.Id == observer.SelectedItem) ? "> " : string.Empty;
                    Color  color   = (en.Id == observer.SelectedItem) ? Colors.Messages.LootPickup : Colors.Messages.Normal;
                    leftFindings.Add(new Tuple <Color, string>(color, prepend + spaceComponents.NameComponents[en.Id].Name));
                }

                //Gather information for right side
                Entity selectedEntity = spaceComponents.Entities.Where(x => x.Id == observer.SelectedItem).FirstOrDefault();
                if (selectedEntity != null)
                {
                    if (spaceComponents.NameComponents[selectedEntity.Id].Name == "You")
                    {
                        rightFindings.Add(new Tuple <Color, string>(Colors.Messages.Normal, string.Format("You see yourself here.")));
                    }
                    else
                    {
                        rightFindings.Add(new Tuple <Color, string>(Colors.Messages.Normal, spaceComponents.NameComponents[selectedEntity.Id].Name));
                    }
                    rightFindings.Add(new Tuple <Color, string>(Colors.Messages.Normal, spaceComponents.NameComponents[selectedEntity.Id].Description));

                    //If the finding is an AI, gather the information for it
                    if ((selectedEntity.ComponentFlags & ComponentMasks.ObservableAI) == ComponentMasks.ObservableAI)
                    {
                        AIState              state     = spaceComponents.AIStateComponents[selectedEntity.Id];
                        AIAlignment          alignment = spaceComponents.AIAlignmentComponents[selectedEntity.Id];
                        SkillLevelsComponent skills    = spaceComponents.SkillLevelsComponents[selectedEntity.Id];

                        switch (alignment.Alignment)
                        {
                        case AIAlignments.ALIGNMENT_NONE:
                            rightFindings.Add(new Tuple <Color, string>(Colors.Messages.Normal, "Neutral"));
                            break;

                        case AIAlignments.ALIGNMENT_HOSTILE:
                            rightFindings.Add(new Tuple <Color, string>(Colors.Messages.Bad, "Hostile"));
                            break;

                        case AIAlignments.ALIGNMENT_FRIENDLY:
                            rightFindings.Add(new Tuple <Color, string>(Colors.Messages.Good, "Friendly"));
                            break;
                        }
                        switch (state.State)
                        {
                        case AIStates.STATE_SLEEPING:
                            rightFindings.Add(new Tuple <Color, string>(Colors.Messages.StatusChange, "Sleeping"));
                            break;

                        case AIStates.STATE_ROAMING:
                            rightFindings.Add(new Tuple <Color, string>(Colors.Messages.StatusChange, "Roaming"));
                            break;

                        case AIStates.STATE_ATTACKING:
                            rightFindings.Add(new Tuple <Color, string>(Colors.Messages.StatusChange, "Attacking"));
                            break;

                        case AIStates.STATE_FLEEING:
                            rightFindings.Add(new Tuple <Color, string>(Colors.Messages.StatusChange, "Fleeing"));
                            break;
                        }
                        //Status Effects:
                        Statuses statuses = StatusSystem.GetStatusEffectsOfEntity(spaceComponents, selectedEntity.Id, dungeonGrid);
                        if (statuses == Statuses.NONE)
                        {
                            rightFindings.Add(new Tuple <Color, string>(Colors.Messages.Normal, Messages.StatusMessages.Normal));
                            rightFindings.Add(new Tuple <Color, string>(Colors.Messages.Normal, System.Environment.NewLine));
                        }
                        //If there are status effects on the player..
                        else
                        {
                            if ((statuses & Statuses.BURNING) == Statuses.BURNING)
                            {
                                BurningComponent burning = spaceComponents.BurningComponents[selectedEntity.Id];
                                rightFindings.Add(new Tuple <Color, string>(Colors.Messages.Bad, string.Format(Messages.StatusMessages.Burning, burning.MinDamage, burning.MaxDamage, burning.TurnsLeft)));
                            }
                            if ((statuses & Statuses.UNDERWATER) == Statuses.UNDERWATER)
                            {
                                rightFindings.Add(new Tuple <Color, string>(Colors.Caves.WaterInRange, Messages.StatusMessages.Underwater));
                            }
                            if ((statuses & Statuses.HEALTHREGEN) == Statuses.HEALTHREGEN)
                            {
                                HealthRegenerationComponent healthRegen = spaceComponents.HealthRegenerationComponents[selectedEntity.Id];
                                rightFindings.Add(new Tuple <Color, string>(Colors.Messages.Good, string.Format(Messages.StatusMessages.HealthRegen, healthRegen.HealthRegain, healthRegen.RegenerateTurnRate)));
                            }
                            rightFindings.Add(new Tuple <Color, string>(Colors.Messages.Normal, System.Environment.NewLine));
                        }


                        Entity player = spaceComponents.Entities.Where(x => (x.ComponentFlags & Component.COMPONENT_PLAYER) == Component.COMPONENT_PLAYER).First();
                        rightFindings.Add(new Tuple <Color, string>(Colors.Messages.Normal, System.Environment.NewLine));
                        rightFindings.Add(new Tuple <Color, string>(Colors.Messages.Normal, string.Format("Health: {0} / {1}", skills.CurrentHealth, skills.Health)));
                        if (alignment.Alignment != AIAlignments.ALIGNMENT_FRIENDLY)
                        {
                            rightFindings.Add(new Tuple <Color, string>(Colors.Messages.Good, string.Format("You have a {0}% chance to hit.", Math.Ceiling(CombatSystem.CalculateAccuracy(spaceComponents, spaceComponents.SkillLevelsComponents[player.Id], player.Id, skills, selectedEntity.Id)))));
                            rightFindings.Add(new Tuple <Color, string>(Colors.Messages.Bad, string.Format("It has a {0}% chance of hitting you for a maximum of {1}.", Math.Ceiling(CombatSystem.CalculateAccuracy(spaceComponents, skills, selectedEntity.Id, spaceComponents.SkillLevelsComponents[player.Id], player.Id)), skills.MaximumDamage)));
                        }
                    }

                    //If the observed item is an item, gather that information instead
                    if ((selectedEntity.ComponentFlags & ComponentMasks.ObservableItem) == ComponentMasks.ObservableItem)
                    {
                        rightFindings.Add(new Tuple <Color, string>(Colors.Messages.Normal, System.Environment.NewLine));
                        PickupComponent pickup = spaceComponents.PickupComponents[selectedEntity.Id];
                        switch (pickup.PickupType)
                        {
                        case ItemType.GOLD:
                            rightFindings.Add(new Tuple <Color, string>(Colors.Messages.Special, "Gold"));
                            break;

                        case ItemType.CONSUMABLE:
                            rightFindings.Add(new Tuple <Color, string>(Colors.Messages.LootPickup, "Consumable"));
                            break;

                        case ItemType.ARTIFACT:
                            rightFindings.Add(new Tuple <Color, string>(Colors.Messages.LootPickup, "Artifact"));
                            break;
                        }

                        if ((selectedEntity.ComponentFlags & ComponentMasks.ObservableValue) == ComponentMasks.ObservableValue && pickup.PickupType != ItemType.DOWNSTAIRS)
                        {
                            ValueComponent value = spaceComponents.ValueComponents[selectedEntity.Id];
                            rightFindings.Add(new Tuple <Color, string>(Colors.Messages.Special, string.Format("This item is worth {0} gold.", value.Gold)));
                        }

                        if ((selectedEntity.ComponentFlags & ComponentMasks.ObservableSkillModifications) == ComponentMasks.ObservableSkillModifications)
                        {
                            StatModificationComponent stats = spaceComponents.StatModificationComponents[selectedEntity.Id];
                            rightFindings.Add(new Tuple <Color, string>(Colors.Messages.Normal, System.Environment.NewLine));
                            rightFindings.Add(new Tuple <Color, string>(Colors.Messages.Normal, "This artifact affects the following stats: "));
                            if (stats.AccuracyChange != 0)
                            {
                                string sign  = stats.AccuracyChange > 0 ? "+" : string.Empty;
                                Color  color = stats.AccuracyChange > 0 ? Colors.Messages.Good : Colors.Messages.Bad;
                                rightFindings.Add(new Tuple <Color, string>(color, string.Format("Accuracy {0}{1}", sign, stats.AccuracyChange)));
                            }
                            if (stats.DefenseChange != 0)
                            {
                                string sign  = stats.DefenseChange > 0 ? "+" : string.Empty;
                                Color  color = stats.DefenseChange > 0 ? Colors.Messages.Good : Colors.Messages.Bad;
                                rightFindings.Add(new Tuple <Color, string>(color, string.Format("Defense {0}{1}", sign, stats.DefenseChange)));
                            }
                            if (stats.HealthChange != 0)
                            {
                                string sign  = stats.HealthChange > 0 ? "+" : string.Empty;
                                Color  color = stats.HealthChange > 0 ? Colors.Messages.Good : Colors.Messages.Bad;
                                rightFindings.Add(new Tuple <Color, string>(color, string.Format("Maximum Health {0}{1}", sign, stats.HealthChange)));
                            }
                            if (stats.DieNumberChange != 0)
                            {
                                string sign  = stats.DieNumberChange > 0 ? "+" : string.Empty;
                                Color  color = stats.DieNumberChange > 0 ? Colors.Messages.Good : Colors.Messages.Bad;
                                rightFindings.Add(new Tuple <Color, string>(color, string.Format("Dice Number on Attack {0}{1}", sign, stats.DieNumberChange)));
                            }
                            if (stats.MinimumDamageChange != 0)
                            {
                                string sign  = stats.MinimumDamageChange > 0 ? "+" : string.Empty;
                                Color  color = stats.MinimumDamageChange > 0 ? Colors.Messages.Good : Colors.Messages.Bad;
                                rightFindings.Add(new Tuple <Color, string>(color, string.Format("Minimum Damage {0}{1}", sign, stats.MinimumDamageChange)));
                            }
                            if (stats.MaximumDamageChange != 0)
                            {
                                string sign  = stats.MaximumDamageChange > 0 ? "+" : string.Empty;
                                Color  color = stats.MaximumDamageChange > 0 ? Colors.Messages.Good : Colors.Messages.Bad;
                                rightFindings.Add(new Tuple <Color, string>(color, string.Format("Maximum Damage {0}{1}", sign, stats.MaximumDamageChange)));
                            }
                        }

                        if ((selectedEntity.ComponentFlags & ComponentMasks.ObservableUsage) == ComponentMasks.ObservableUsage)
                        {
                            ItemFunctionsComponent funcs = spaceComponents.ItemFunctionsComponents[selectedEntity.Id];
                            rightFindings.Add(new Tuple <Color, string>(Colors.Messages.Normal, System.Environment.NewLine));
                            rightFindings.Add(new Tuple <Color, string>(Colors.Messages.Good, string.Format("This item has {0} uses left.", funcs.Uses)));
                            rightFindings.Add(new Tuple <Color, string>(Colors.Messages.Bad, string.Format("This item loses {0} value per use.", funcs.CostToUse)));
                            if (funcs.Ranged)
                            {
                                rightFindings.Add(new Tuple <Color, string>(Colors.Messages.Normal, "This item is cast at a range."));
                            }
                            else
                            {
                                rightFindings.Add(new Tuple <Color, string>(Colors.Messages.Normal, "This item is used where you stand."));
                            }
                        }
                    }
                }

                //Draw sections
                //Left section
                spriteBatch.Draw(UITexture, new Rectangle(0, 0, panelWidth, (int)camera.DungeonViewport.Height), Color.Black * .5f);
                foreach (Tuple <Color, string> message in leftFindings)
                {
                    if (string.IsNullOrEmpty(message.Item2))
                    {
                        continue;
                    }
                    string text = MessageDisplaySystem.WordWrap(font, message.Item2, panelWidth - messageSpacing);

                    float textHeight = font.MeasureString(message.Item2).Y;
                    spriteBatch.DrawString(font, text, new Vector2(messageSpacing, messageSpacing + (messageLeft * messageSpacing)), message.Item1);
                    messageLeft += Regex.Matches(text, System.Environment.NewLine).Count;
                    messageLeft += 1;
                }
                //Right section
                if (observer.Observed.Count > 0)
                {
                    spriteBatch.Draw(UITexture, new Rectangle((int)camera.DungeonViewport.Bounds.Right - panelWidth, 0, panelWidth, (int)camera.DungeonViewport.Height), Color.Black * .5f);
                    foreach (Tuple <Color, string> message in rightFindings)
                    {
                        if (string.IsNullOrEmpty(message.Item2))
                        {
                            continue;
                        }
                        string text = MessageDisplaySystem.WordWrap(font, message.Item2, panelWidth - messageSpacing);

                        float textHeight = font.MeasureString(message.Item2).Y;
                        spriteBatch.DrawString(font, text, new Vector2((int)camera.DungeonViewport.Bounds.Right - panelWidth + messageSpacing, messageSpacing + (messageRight * messageSpacing)), message.Item1);
                        messageRight += Regex.Matches(text, System.Environment.NewLine).Count;
                        messageRight += 1;
                    }
                }
            }
        }
Beispiel #5
0
        public static void WriteMessages(StateSpaceComponents spaceComponents, SpriteBatch spriteBatch, Camera camera, SpriteFont font, DungeonTile[,] dungeonGrid)
        {
            float opacity        = 1.15f;
            float decrement      = .09f;
            int   messageNumber  = 0;
            int   messageSpacing = (int)font.MeasureString("g").Y + 1;;

            //Draw message log
            if (spaceComponents.GameMessageComponent.IndexBegin > 0)
            {
                float textHeight = font.MeasureString(Messages.ScrollingMessages).Y;
                spriteBatch.DrawString(font, Messages.ScrollingMessages, new Vector2(10, (int)camera.DungeonUIViewport.Bounds.Bottom - (int)textHeight - 10 - (messageNumber * messageSpacing)), Color.MediumVioletRed);
                messageNumber += 1;
            }
            foreach (Tuple <Color, string> message in spaceComponents.GameMessageComponent.GameMessages.Reverse <Tuple <Color, string> >().Skip(spaceComponents.GameMessageComponent.IndexBegin))
            {
                if (opacity < 0)
                {
                    break;
                }
                opacity -= decrement;
                string text = MessageDisplaySystem.WordWrap(font, message.Item2, camera.DungeonUIViewport.Width - 20);

                float textHeight = font.MeasureString(text).Y;
                spriteBatch.DrawString(font, text, new Vector2(10, (int)camera.DungeonUIViewport.Bounds.Bottom - (int)textHeight - 10 - (messageNumber * messageSpacing)), message.Item1 * opacity);
                messageNumber += Regex.Matches(text, System.Environment.NewLine).Count;
                messageNumber += 1;
            }
            while (spaceComponents.GameMessageComponent.GameMessages.Count > spaceComponents.GameMessageComponent.MaxMessages)
            {
                spaceComponents.GameMessageComponent.GameMessages.RemoveAt(0);
            }
            spriteBatch.DrawString(font, spaceComponents.GameMessageComponent.GlobalMessage, new Vector2(10, camera.Bounds.Height - messageSpacing), spaceComponents.GameMessageComponent.GlobalColor);

            messageNumber = 0;
            //Draw statistics
            List <Tuple <Color, string> > statsToPrint = new List <Tuple <Color, string> >();
            GameplayInfoComponent         gameplayInfo = spaceComponents.GameplayInfoComponent;

            statsToPrint.Add(new Tuple <Color, string>(Colors.Messages.Normal, string.Format("Floor {0}", gameplayInfo.FloorsReached)));
            statsToPrint.Add(new Tuple <Color, string>(Colors.Messages.Normal, string.Format("Steps: {0}", gameplayInfo.StepsTaken)));
            statsToPrint.Add(new Tuple <Color, string>(Colors.Messages.Normal, string.Format("Kills: {0}", gameplayInfo.Kills)));
            Entity player = spaceComponents.Entities.Where(x => (x.ComponentFlags & ComponentMasks.Player) == ComponentMasks.Player).FirstOrDefault();

            if (player != null)
            {
                SkillLevelsComponent skills    = InventorySystem.ApplyStatModifications(spaceComponents, player.Id, spaceComponents.SkillLevelsComponents[player.Id]);
                InventoryComponent   inventory = spaceComponents.InventoryComponents[player.Id];
                statsToPrint.Add(new Tuple <Color, string>(Colors.Messages.Normal, System.Environment.NewLine));
                statsToPrint.Add(new Tuple <Color, string>(Colors.Messages.Normal, string.Format("Health:  {0} / {1}", skills.CurrentHealth, skills.Health)));
                statsToPrint.Add(new Tuple <Color, string>(Colors.Messages.Normal, string.Format("Wealth: {0}", skills.Wealth)));
                statsToPrint.Add(new Tuple <Color, string>(Colors.Messages.Normal, System.Environment.NewLine));
                statsToPrint.Add(new Tuple <Color, string>(Colors.Messages.Normal, string.Format("Damage: {0}-{1}", skills.MinimumDamage, skills.MaximumDamage)));
                statsToPrint.Add(new Tuple <Color, string>(Colors.Messages.Normal, string.Format("Accuracy: {0}", skills.Accuracy)));
                statsToPrint.Add(new Tuple <Color, string>(Colors.Messages.Normal, string.Format("Defense: {0}", skills.Defense)));
                statsToPrint.Add(new Tuple <Color, string>(Colors.Messages.Normal, System.Environment.NewLine));
                //Status Effects:
                Statuses statuses = StatusSystem.GetStatusEffectsOfEntity(spaceComponents, player.Id, dungeonGrid);
                if (statuses == Statuses.NONE)
                {
                    statsToPrint.Add(new Tuple <Color, string>(Colors.Messages.Normal, Messages.StatusMessages.Normal));
                    statsToPrint.Add(new Tuple <Color, string>(Colors.Messages.Normal, System.Environment.NewLine));
                }
                //If there are status effects on the player..
                else
                {
                    if ((statuses & Statuses.BURNING) == Statuses.BURNING)
                    {
                        BurningComponent burning = spaceComponents.BurningComponents[player.Id];
                        statsToPrint.Add(new Tuple <Color, string>(Colors.Messages.Bad, string.Format(Messages.StatusMessages.Burning, burning.MinDamage, burning.MaxDamage, burning.TurnsLeft)));
                    }
                    if ((statuses & Statuses.UNDERWATER) == Statuses.UNDERWATER)
                    {
                        statsToPrint.Add(new Tuple <Color, string>(Colors.Caves.WaterInRange, Messages.StatusMessages.Underwater));
                    }
                    if ((statuses & Statuses.HEALTHREGEN) == Statuses.HEALTHREGEN)
                    {
                        HealthRegenerationComponent healthRegen = spaceComponents.HealthRegenerationComponents[player.Id];
                        statsToPrint.Add(new Tuple <Color, string>(Colors.Messages.Good, string.Format(Messages.StatusMessages.HealthRegen, healthRegen.HealthRegain, healthRegen.RegenerateTurnRate)));
                    }
                    statsToPrint.Add(new Tuple <Color, string>(Colors.Messages.Normal, System.Environment.NewLine));
                }

                statsToPrint.Add(new Tuple <Color, string>(Colors.Messages.Special, string.Format(Messages.InventoryArtifacts + " ({0}/{1})", inventory.Artifacts.Count, inventory.MaxArtifacts)));
                foreach (Guid id in inventory.Artifacts)
                {
                    NameComponent          name          = spaceComponents.NameComponents[id];
                    ArtifactStatsComponent artifactStats = spaceComponents.ArtifactStatsComponents[id];
                    statsToPrint.Add(new Tuple <Color, string>(Colors.Messages.LootPickup, string.Format("{0} Lv{1}", name.Name, artifactStats.UpgradeLevel)));
                }

                statsToPrint.Add(new Tuple <Color, string>(Colors.Messages.Normal, System.Environment.NewLine));
                statsToPrint.Add(new Tuple <Color, string>(Colors.Messages.Special, string.Format(Messages.InventoryConsumables + " ({0}/{1})", inventory.Consumables.Count, inventory.MaxConsumables)));
                if (inventory.Consumables.Count > 0)
                {
                    statsToPrint.Add(new Tuple <Color, string>(Colors.Messages.Normal, System.Environment.NewLine));
                    NameComponent          name  = spaceComponents.NameComponents[inventory.Consumables[0]];
                    ItemFunctionsComponent funcs = spaceComponents.ItemFunctionsComponents[inventory.Consumables[0]];
                    statsToPrint.Add(new Tuple <Color, string>(Colors.Messages.LootPickup, string.Format("{0}({1})", name.Name, funcs.Uses)));
                    statsToPrint.Add(new Tuple <Color, string>(Colors.Messages.Normal, "Q - Use"));
                    statsToPrint.Add(new Tuple <Color, string>(Colors.Messages.Normal, "X - Throw"));
                    statsToPrint.Add(new Tuple <Color, string>(Colors.Messages.Normal, System.Environment.NewLine));
                    if (inventory.Consumables.Count > 1)
                    {
                        name  = spaceComponents.NameComponents[inventory.Consumables[1]];
                        funcs = spaceComponents.ItemFunctionsComponents[inventory.Consumables[1]];
                        statsToPrint.Add(new Tuple <Color, string>(Colors.Messages.LootPickup, string.Format("{0}({1})", name.Name, funcs.Uses)));
                        statsToPrint.Add(new Tuple <Color, string>(Colors.Messages.Normal, "E - Use"));
                        statsToPrint.Add(new Tuple <Color, string>(Colors.Messages.Normal, "C - Throw"));
                    }
                }
            }

            if (font != null)
            {
                foreach (Tuple <Color, string> stat in statsToPrint)
                {
                    string  text        = MessageDisplaySystem.WordWrap(font, stat.Item2, camera.DungeonUIViewportLeft.Width - messageSpacing);
                    Vector2 messageSize = font.MeasureString(stat.Item2);
                    spriteBatch.DrawString(font, text, new Vector2(camera.DungeonUIViewportLeft.X + 10, 10 + (messageSpacing * messageNumber)), stat.Item1);
                    messageNumber += 1;
                    messageNumber += Regex.Matches(text, System.Environment.NewLine).Count;
                }
            }
        }
Beispiel #6
0
        public static void UpdateCamera(Camera camera, GameTime gameTime, StateSpaceComponents stateSpaceComponents, int cellSize, KeyboardState prevKey)
        {
            if (Mouse.GetState().RightButton == ButtonState.Pressed)
            {
                MessageDisplaySystem.SetRandomGlobalMessage(stateSpaceComponents, Messages.CameraDetatchedMessage);
                camera.Target           = Vector2.Transform(Mouse.GetState().Position.ToVector2(), camera.GetInverseMatrix());
                camera.AttachedToPlayer = false;
            }

            if (Keyboard.GetState().IsKeyDown(Keys.W))
            {
                camera.AttachedToPlayer = false;
                camera.Position.Y      -= camera.Velocity.Y * (float)gameTime.ElapsedGameTime.TotalSeconds;
                camera.Target           = camera.Position;
                MessageDisplaySystem.SetRandomGlobalMessage(stateSpaceComponents, Messages.CameraDetatchedMessage);
            }
            if (Keyboard.GetState().IsKeyDown(Keys.A))
            {
                camera.AttachedToPlayer = false;
                camera.Position.X      -= camera.Velocity.X * (float)gameTime.ElapsedGameTime.TotalSeconds;
                camera.Target           = camera.Position;
                MessageDisplaySystem.SetRandomGlobalMessage(stateSpaceComponents, Messages.CameraDetatchedMessage);
            }
            if (Keyboard.GetState().IsKeyDown(Keys.S))
            {
                camera.AttachedToPlayer = false;
                camera.Position.Y      += camera.Velocity.Y * (float)gameTime.ElapsedGameTime.TotalSeconds;
                camera.Target           = camera.Position;
                MessageDisplaySystem.SetRandomGlobalMessage(stateSpaceComponents, Messages.CameraDetatchedMessage);
            }
            if (Keyboard.GetState().IsKeyDown(Keys.D))
            {
                camera.AttachedToPlayer = false;
                camera.Position.X      += camera.Velocity.X * (float)gameTime.ElapsedGameTime.TotalSeconds;
                camera.Target           = camera.Position;
                MessageDisplaySystem.SetRandomGlobalMessage(stateSpaceComponents, Messages.CameraDetatchedMessage);
            }
            if (Keyboard.GetState().IsKeyDown(Keys.OemPlus) && prevKey.IsKeyUp(Keys.OemPlus))
            {
                if (camera.Scale + .25f < 4.25f)
                {
                    camera.Scale += .25f;
                }
            }
            if (Keyboard.GetState().IsKeyDown(Keys.OemMinus) && prevKey.IsKeyUp(Keys.OemMinus))
            {
                if (camera.Scale - .25f > 0f)
                {
                    camera.Scale -= .25f;
                }
            }

            if (Keyboard.GetState().IsKeyDown(Keys.R))
            {
                camera.AttachedToPlayer = true;
                MessageDisplaySystem.SetRandomGlobalMessage(stateSpaceComponents, new string[] { string.Empty });
            }

            if (camera.AttachedToPlayer)
            {
                Entity playerId = stateSpaceComponents.Entities.Where(x => (x.ComponentFlags & ComponentMasks.Player) == ComponentMasks.Player).FirstOrDefault();
                if (stateSpaceComponents.Entities.Where(x => (x.ComponentFlags & ComponentMasks.Observer) == ComponentMasks.Observer).FirstOrDefault() != null)
                {
                    playerId = stateSpaceComponents.Entities.Where(x => (x.ComponentFlags & ComponentMasks.Observer) == ComponentMasks.Observer).FirstOrDefault();
                }
                if (playerId != null)
                {
                    camera.Target = new Vector2((int)stateSpaceComponents.PositionComponents[playerId.Id].Position.X * cellSize + stateSpaceComponents.DisplayComponents[playerId.Id].SpriteSource.Width / 2,
                                                (int)stateSpaceComponents.PositionComponents[playerId.Id].Position.Y * cellSize + stateSpaceComponents.DisplayComponents[playerId.Id].SpriteSource.Height / 2);
                }
                if (stateSpaceComponents.PlayerComponent.PlayerJustLoaded)
                {
                    camera.Position = new Vector2((int)stateSpaceComponents.PositionComponents[playerId.Id].Position.X * cellSize + stateSpaceComponents.DisplayComponents[playerId.Id].SpriteSource.Width / 2,
                                                  (int)stateSpaceComponents.PositionComponents[playerId.Id].Position.Y * cellSize + stateSpaceComponents.DisplayComponents[playerId.Id].SpriteSource.Height / 2);
                }
            }
            if (Vector2.Distance(camera.Position, camera.Target) > 0)
            {
                float   distance  = Vector2.Distance(camera.Position, camera.Target);
                Vector2 direction = Vector2.Normalize(camera.Target - camera.Position);
                float   velocity  = distance * 2.5f;
                if (distance > 10f)
                {
                    camera.Position += direction * velocity * (camera.Scale >= 1 ? camera.Scale : 1) * (float)gameTime.ElapsedGameTime.TotalSeconds;
                }
            }
        }