Beispiel #1
0
        public override void Initialize()
        {
            //throw new NotImplementedException();
            entityManager.Initialize();
            line2DSystem.Initialize();

            textInfoEntity = new DummyEntity("text info entity");
            textInfoEntity.GetComponent <PositionComponent>().Position = new Vector3(-650, 300, 0);
            textInfoEntity.AddComponent(new Text2DComponent("Fonts/Terminus", "You can move the camera around by pressing the Arrow keys.\nYou can move some objects on screen around by pressing W, A, S, or D." +
                                                            "\n\nYou can press U to spawn 50 more entities that has text, sprite image, and line components.\n You can press P to remove entities at random.\n\nYou can press Q to go to load another state/screen to see the Button System", Color.White, Text2DAlignment.Left, false));

            squareSprite  = new SquareSprite("SquareSprite");
            squareSprite2 = new SquareSprite("SquareSprite2");
            squareSprite2.GetComponent <PositionComponent>().Position = new Vector3(100, 100, 0);
            squareSprite2.AddComponent(new Text2DComponent("Fonts/Terminus", "THE QUICK BROWN FOX JUMPS OVER THE LAZY DOG.\nThe quick brown fox jumps over the lazy dog.\n1234567890", Color.White, Text2DAlignment.Left, false));
        }
Beispiel #2
0
        public override void Update()
        {
            //throw new NotImplementedException();

            //if (Mouse.GetState().LeftButton == ButtonState.Pressed) {
            //    Utils.Log("Pressed left button");
            //}
            //if(Mouse.GetState().LeftButton == ButtonState.Released) {
            //    Utils.Log("Released left button");
            //}

            // Press U to spawn entities and add components
            if (KeyInput.KeyPress(Keys.U))
            {
                Stopwatch sw = new Stopwatch();
                sw.Start();

                Random r = new Random();
                for (int i = 0; i < 50; i++)
                {
                    SquareSprite s = new SquareSprite("S");

                    s.GetComponent <PositionComponent>().Position = new Vector3(r.Next(-500, 500), r.Next(-500, 500), 0);
                    s.AddComponent(new Line2DComponent(new Vector2(50, 50), Color.White, 1, 0));
                    s.AddComponent(new Text2DComponent("Fonts/Terminus", "THE QUICK BROWN FOX JUMPS OVER THE LAZY DOG.\nThe quick brown fox jumps over the lazy dog.\n1234567890", Color.White, Text2DAlignment.Left, false));
                    EntityManager.Instantiate(s);
                }

                sw.Stop();
                Utils.Log("Took: " + sw.Elapsed.TotalSeconds);
            }

            // Press O to remove components from entities at random (the random is inefficient but useful for a quick test)
            if (KeyInput.KeyPress(Keys.O))
            {
                Random r   = new Random();
                int    rem = r.Next(0, EntityManager.entities.Count);
                Utils.Log("Removed at random component from entity");
                SpriteComponent c = EntityManager.entities[rem].GetComponent <SpriteComponent>();
                if (c != null)
                {
                    EntityManager.entities[rem].RemoveComponent(c);
                }
            }

            // Press P to remove entities at random (the random is inefficient but useful for a quick test)
            if (KeyInput.KeyPress(Keys.P))
            {
                if (EntityManager.entities.Count > 0)
                {
                    Random r   = new Random();
                    int    rem = r.Next(0, EntityManager.entities.Count);
                    Utils.Log("Removed at random an entity");
                    BaseEntity e = EntityManager.entities[rem];
                    if (e != null)
                    {
                        EntityManager.Destroy(e);
                    }
                }
            }

            // Press Q to load UITestState
            if (KeyInput.KeyPress(Keys.Q))
            {
                GameStateManager.ChangeState(new UITestState("UITestState"));
            }

            text2DSystem.Update();
            entityManager.Update(GameTime);
        }