Beispiel #1
0
        void CheckAnswer()
        {
            PipeAnswer pipeAnswer = game.pipesAnswerController.GetCurrentPipeAnswer();

            if (pipeAnswer != null && Enabled)
            {
                bool isCorrectAnswer = pipeAnswer.IsCorrectAnswer;

                if (isCorrectAnswer)
                {
                    game.Context.GetAudioManager().PlaySound(Sfx.LetterHappy);
                }
                else
                {
                    game.Context.GetAudioManager().PlaySound(Sfx.LetterSad);
                }

                if (onAnswered != null)
                {
                    onAnswered(isCorrectAnswer);
                }

                pipeAnswer.StopSelectedAnimation();
            }
        }
        void UpdateCurrentPipeAnswer()
        {
            if (game.questionsManager.GetQuestionLivingLetter() == null)
            {
                currentPipeAnswer = null;
                return;
            }

            PipeAnswer newPipeAnswer = null;

            Vector3 letterPosition = game.questionsManager.GetQuestionLivingLetter().letter.contentTransform.position;

            float pipeDistance = float.PositiveInfinity;

            for (int i = 0; i < pipeAnswers.Length; i++)
            {
                if (pipeAnswers[i].active)
                {
                    Vector3 pipePosition    = pipeAnswers[i].tutorialPoint.position;
                    float   newPipeDistance = Vector3.Distance(pipePosition, letterPosition);

                    if (newPipeDistance < pipeDistance)
                    {
                        newPipeAnswer = pipeAnswers[i];
                        pipeDistance  = newPipeDistance;
                    }
                }
            }

            if (pipeDistance > maxLetterDistance)
            {
                if (currentPipeAnswer != null)
                {
                    currentPipeAnswer.StopSelectedAnimation();
                    currentPipeAnswer = null;
                }
            }
            else
            {
                if (currentPipeAnswer != null && currentPipeAnswer != newPipeAnswer)
                {
                    currentPipeAnswer.StopSelectedAnimation();
                    currentPipeAnswer = null;
                }

                if (currentPipeAnswer == null)
                {
                    if (newPipeAnswer != null)
                    {
                        newPipeAnswer.PlaySelectedAnimation();
                    }

                    currentPipeAnswer = newPipeAnswer;
                }
            }
        }
        public void Initialize(ToboganGame game)
        {
            this.game = game;

            currentPipeAnswer = null;

            HidePipes();

            game.Context.GetInputManager().onPointerDown += OnPointerDown;
        }
        public void SetPipeAnswers(IEnumerable <ILivingLetterData> wrongAnswers, ILivingLetterData correctAnswers, bool sunMoonQuestion)
        {
            // Selecting auto-hiding signs
            toHide.Clear();
            for (int i = 0; i < pipeAnswers.Length; ++i)
            {
                if (Random.value + 0.0001f < hidingProbability)
                {
                    toHide.Add(pipeAnswers[i]);
                }
            }

            hideSignsTimer = 1.5f + 0.5f * toHide.Count;
            HidePipes();

            currentPipeAnswer = null;

            List <ILivingLetterData> wrongs = new List <ILivingLetterData>();

            foreach (ILivingLetterData answer in wrongAnswers)
            {
                wrongs.Add(answer);
            }

            int answersCount = wrongs.Count + 1;

            if (answersCount > 4)
            {
                answersCount = 4;
            }

            if (sunMoonQuestion)
            {
                int correctIndex = 0;
                int wrongIndex   = 1;

                if (correctAnswers.Id == "the_sun")
                {
                    correctIndex = 1;
                    wrongIndex   = 0;
                }

                pipeAnswers[correctIndex].SetAnswer(correctAnswers, true);
                pipeAnswers[correctIndex].active   = true;
                pipeAnswers[correctIndex].ShowSign = true;

                pipeAnswers[wrongIndex].SetAnswer(wrongs[0], false);
                pipeAnswers[wrongIndex].active   = true;
                pipeAnswers[wrongIndex].ShowSign = true;
            }
            else
            {
                int correctPosition = Random.Range(0, answersCount);

                for (int i = 0; i < answersCount; i++)
                {
                    if (i == correctPosition)
                    {
                        pipeAnswers[i].SetAnswer(correctAnswers, true);
                    }
                    else
                    {
                        int wrongIndex = Random.Range(0, wrongs.Count);

                        pipeAnswers[i].SetAnswer(wrongs[wrongIndex], false);

                        wrongs.RemoveAt(wrongIndex);
                    }

                    pipeAnswers[i].active   = true;
                    pipeAnswers[i].ShowSign = true;
                }
            }
        }