Beispiel #1
0
        public void apply()
        {
            if (m_particleA.isFree() || m_particleB.isFree())
            {
                try
                {
                    XYZ a2b = m_particleA.getPosition().Subtract(m_particleB.getPosition());

                    double a2bDistance = Math.Abs(Math.Sqrt(a2b.X * a2b.X + a2b.Y * a2b.Y + a2b.Z * a2b.Z)); // MDJ vector norm http://mathworld.wolfram.com/VectorNorm.html != a2b.Normalize();

                    if (a2bDistance == 0)
                    {
                        a2b = new XYZ(0, 0, 0);
                    }
                    else
                    {
                        a2b = a2b / a2bDistance;
                    }

                    double springForce = -(a2bDistance - m_restLength) * m_springConstant;

                    XYZ Va2b = m_particleA.getVelocity() - m_particleB.getVelocity();

                    double dampingForce = -m_Damping * (a2b.DotProduct(Va2b));

                    // forceB is same as forceA in opposite direction
                    double r = springForce + dampingForce;

                    a2b = a2b * r;

                    if (m_particleA.isFree())
                    {
                        m_particleA.addForce(a2b);
                    }
                    if (m_particleB.isFree())
                    {
                        m_particleB.addForce(-a2b);
                    }
                }
                catch (Exception e)
                {
                    DynamoLogger.Instance.Log(e.Message);
                    DynamoLogger.Instance.Log(e.StackTrace);
                }
            }
        }
Beispiel #2
0
        public void step(double t)
        {
            s.clearForces();
            s.applyForces();

            double halftt = 0.5 * t * t;
            double tt     = t * t;

            for (int i = 0; i < s.numberOfParticles(); i++)
            {
                Particle p = s.getParticle(i);
                if (p.isFree())
                {
                    XYZ a   = p.getForce() / p.getMass();
                    XYZ xmm = p.getOldPosition();
                    XYZ xm  = p.getPosition();
                    XYZ x   = xm.Add(xm - xmm) + a * tt;
                    XYZ vm  = p.getVelocity();

                    p.setPosition(x);
                    p.setVelocity((x - xmm) / (2 * t));
                }
            }
        }