Beispiel #1
0
        public override void Draw()
        {
            face_in = Inputs[0] as dynFaceBySelection;
            u_in = Inputs[1] as dynDouble;
            v_in = Inputs[2] as dynDouble;
            offset_in = Inputs[3] as dynDouble;

            if (face_in != null &&
                u_in != null &&
                v_in != null && offset_in!=null)
            {
                //Use 0 for u coordinate and 1 for v coordinate.

                BoundingBoxUV bbuv = face_in.Face.GetBoundingBox();
                double uPer = bbuv.Max.U;
                double vPer = bbuv.Max.V;

                //convert the doubles to ints
                int uDiv = Convert.ToInt16(u_in.D);
                int vDiv = Convert.ToInt16(v_in.D);

                double perDivU = uPer / uDiv;
                double perDivV = vPer / vDiv;

                for (int i = 0; i <= uDiv-1; i++)
                {
                    for (int j = 0; j <= vDiv; j++)
                    {
                        UV uv1 = new UV(i * perDivU, j * perDivV);
                        UV uv2 = new UV((i+1) * perDivU, j * perDivV);

                        XYZ normal1 = face_in.Face.ComputeNormal(uv1).Normalize();
                        XYZ normal2 = face_in.Face.ComputeNormal(uv2).Normalize();

                        XYZ pt1 = face_in.Face.Evaluate(uv1) + normal1 * offset_in.D;
                        XYZ pt2 = face_in.Face.Evaluate(uv2) + normal2 * offset_in.D;

                        //SketchPlane sp = dynUtils.CreateSketchPlaneForModelCurve(Settings.Revit, Settings.Doc,
                          //  pt1, pt2);
                        XYZ xAxis = (pt2 - pt1).Normalize();
                        XYZ planeNorm = xAxis.CrossProduct(normal1);
                        SketchPlane sp = Settings.Doc.Document.Create.NewSketchPlane(new Plane(planeNorm, pt1));
                        Curve c = Settings.Revit.Application.Create.NewLineBound(pt1, pt2);
                        //ModelCurve mc = Settings.Doc.Document.Create.NewModelCurve(c, sp);
                        dynCurveSimple cv = new dynCurveSimple(Settings);
                        cv.Curve = c;
                        cv.Sketch = sp;

                        //if (mc != null)
                        //{
                        //    this.Elements.Add(mc);
                        //}
                        if (cv != null)
                        {
                            this.Elements.Add(cv);
                        }

                    }
                }
                for (int i = 0; i <= uDiv; i++)
                {
                    for (int j = 0; j <= vDiv - 1; j++)
                    {
                        UV uv1 = new UV(i * perDivU, j * perDivV);
                        UV uv2 = new UV(i*perDivU, (j+1) * perDivV);

                        XYZ normal1 = face_in.Face.ComputeNormal(uv1).Normalize();
                        XYZ normal2 = face_in.Face.ComputeNormal(uv2).Normalize();

                        XYZ pt1 = face_in.Face.Evaluate(uv1) + normal1 * offset_in.D;
                        XYZ pt2 = face_in.Face.Evaluate(uv2) + normal2 * offset_in.D;

                        //SketchPlane sp = dynUtils.CreateSketchPlaneForModelCurve(Settings.Revit, Settings.Doc,
                        //    pt1, pt2);
                        XYZ xAxis = (pt2 - pt1).Normalize();
                        XYZ planeNorm = xAxis.CrossProduct(normal1);
                        SketchPlane sp = Settings.Doc.Document.Create.NewSketchPlane(new Plane(planeNorm, pt1));
                        Curve c = Settings.Revit.Application.Create.NewLineBound(pt1, pt2);
                        //ModelCurve mc = Settings.Doc.Document.Create.NewModelCurve(c, sp);
                        dynCurveSimple cv = new dynCurveSimple(Settings);
                        cv.Curve = c;
                        cv.Sketch = sp;

                        //if (mc != null)
                        //{
                        //    this.Elements.Add(mc);
                        //}
                        if (cv != null)
                        {
                            this.Elements.Add(cv);
                        }
                    }
                }

                base.Draw();
            }
        }
Beispiel #2
0
        public override void Draw()
        {
            face_in = Inputs[0] as dynFaceBySelection;
            u_in = Inputs[1] as dynDouble;
            v_in = Inputs[2] as dynDouble;
            offset_in = Inputs[3] as dynDouble;

            if (face_in != null &&
                u_in != null &&
                v_in != null && offset_in!=null)
            {
                //Use 0 for u coordinate and 1 for v coordinate.

                BoundingBoxUV bbuv = face_in.Face.GetBoundingBox();
                double uPer = bbuv.Max.U;
                double vPer = bbuv.Max.V;

                //convert the doubles to ints
                int uDiv = Convert.ToInt16(u_in.D);
                int vDiv = Convert.ToInt16(v_in.D);

                double perDivU = uPer / uDiv;
                double perDivV = vPer / vDiv;

                for (int i = 0; i <=uDiv; i++)
                {
                    for (int j = 0; j <= vDiv; j++)
                    {
                        UV uv1 = new UV(i * perDivU, j * perDivV);
                        Transform t = face_in.Face.ComputeDerivatives(uv1);
                        XYZ pt1 = face_in.Face.Evaluate(uv1) + t.BasisZ.Normalize() * offset_in.D;

                        dynPointSimple pt = new dynPointSimple(Settings);
                        pt.point = pt1;
                        pt.xAxis = t.BasisX.Normalize();
                        pt.yAxis = t.BasisY.Normalize();
                        pt.up = t.BasisZ.Normalize();

                        if (pt != null)
                        {
                            this.Elements.Add(pt);
                        }
                    }
                }

                base.Draw();
            }
        }