Beispiel #1
0
        /// <summary>
        /// Call this method to intialize a CompileCustomNodeAsyncTask with an
        /// EngineController and an GraphSyncData that is required to compile the
        /// associated custom node.
        /// </summary>
        /// <param name="initParams">Input parameters required for custom node
        /// graph updates.</param>
        /// <returns>Returns true if GraphSyncData is not empty and that the
        /// CompileCustomNodeAsyncTask should be scheduled for execution. Returns
        /// false otherwise.</returns>
        ///
        internal bool Initialize(CompileCustomNodeParams initParams)
        {
            if (initParams == null)
            {
                throw new ArgumentNullException("initParams");
            }

            engineController = initParams.EngineController;
            graphSyncData    = initParams.SyncData;

            if (engineController == null)
            {
                throw new ArgumentNullException("engineController");
            }
            if (graphSyncData == null)
            {
                throw new ArgumentNullException("graphSyncData");
            }

            var added    = graphSyncData.AddedSubtrees;
            var deleted  = graphSyncData.DeletedSubtrees;
            var modified = graphSyncData.ModifiedSubtrees;

            // Returns true if there is any actual data.
            return((added != null && added.Count > 0) ||
                   (modified != null && modified.Count > 0) ||
                   (deleted != null && deleted.Count > 0));
        }
        /// <summary>
        /// Call this method to intialize a CompileCustomNodeAsyncTask with an
        /// EngineController, nodes from the corresponding CustomNodeWorkspaceModel,
        /// and inputs/outputs of the CustomNodeDefinition.
        /// </summary>
        /// <param name="initParams">Input parameters required for compilation of
        /// the CustomNodeDefinition.</param>
        /// <returns>Returns true if GraphSyncData is generated successfully and
        /// that the CompileCustomNodeAsyncTask should be scheduled for execution.
        /// Returns false otherwise.</returns>
        ///
        internal bool Initialize(CompileCustomNodeParams initParams)
        {
            engineController = initParams.EngineController;

            try
            {
                graphSyncData = engineController.ComputeSyncData(initParams);
                return(graphSyncData != null);
            }
            catch (Exception)
            {
                return(false);
            }
        }
        /// <summary>
        /// Call this method to intialize a CompileCustomNodeAsyncTask with an 
        /// EngineController, nodes from the corresponding CustomNodeWorkspaceModel,
        /// and inputs/outputs of the CustomNodeDefinition.
        /// </summary>
        /// <param name="initParams">Input parameters required for compilation of 
        /// the CustomNodeDefinition.</param>
        /// <returns>Returns true if GraphSyncData is generated successfully and 
        /// that the CompileCustomNodeAsyncTask should be scheduled for execution.
        /// Returns false otherwise.</returns>
        /// 
        internal bool Initialize(CompileCustomNodeParams initParams)
        {
            engineController = initParams.EngineController;

            try
            {
                graphSyncData = engineController.ComputeSyncData(initParams);
                return graphSyncData != null;
            }
            catch (Exception)
            {
                return false;
            }
        }
        /// <summary>
        /// Call this method to intialize a CompileCustomNodeAsyncTask with an 
        /// EngineController and an GraphSyncData that is required to compile the 
        /// associated custom node.
        /// </summary>
        /// <param name="initParams">Input parameters required for custom node 
        /// graph updates.</param>
        /// <returns>Returns true if GraphSyncData is not empty and that the 
        /// CompileCustomNodeAsyncTask should be scheduled for execution. Returns
        /// false otherwise.</returns>
        /// 
        internal bool Initialize(CompileCustomNodeParams initParams)
        {
            if (initParams == null)
                throw new ArgumentNullException("initParams");

            engineController = initParams.EngineController;
            graphSyncData = initParams.SyncData;

            if (engineController == null)
                throw new ArgumentNullException("engineController");
            if (graphSyncData == null)
                throw new ArgumentNullException("graphSyncData");

            var added = graphSyncData.AddedSubtrees;
            var deleted = graphSyncData.DeletedSubtrees;
            var modified = graphSyncData.ModifiedSubtrees;

            // Returns true if there is any actual data.
            return ((added != null && added.Count > 0) ||
                    (modified != null && modified.Count > 0) ||
                    (deleted != null && deleted.Count > 0));
        }
Beispiel #5
0
        /// <summary>
        /// DynamoModel calls this method prior to scheduling a graph update for
        /// the home workspace. This method is called to schedule custom node 
        /// compilation since the home workspace update may depend on it. Any 
        /// updates to a CustomNodeDefinition will cause GraphSyncData to be added 
        /// to "pendingCustomNodeSyncData" queue.
        /// </summary>
        /// <param name="scheduler">The scheduler on which custom node compilation 
        /// task can be scheduled.</param>
        /// 
        internal void ProcessPendingCustomNodeSyncData(DynamoScheduler scheduler)
        {
            while (pendingCustomNodeSyncData.Count > 0)
            {
                var initParams = new CompileCustomNodeParams()
                {
                    SyncData = pendingCustomNodeSyncData.Dequeue(),
                    EngineController = this
                };

                var compileTask = new CompileCustomNodeAsyncTask(scheduler);
                if (compileTask.Initialize(initParams))
                    scheduler.ScheduleForExecution(compileTask);
            }
        }
        /// <summary>
        /// Compiles this custom node definition, updating all UI instances to match
        /// inputs and outputs and registering new definition with the EngineController.
        /// </summary>
        public void Compile(DynamoModel dynamoModel, EngineController controller)
        {
            // If we are loading dyf file, dont compile it until all nodes are loaded
            // otherwise some intermediate function defintions will be created.
            // TODO: This is a hack, in reality we should be preventing this from being called at the Workspace.RequestSync() level --SJE
            if (IsBeingLoaded || IsProxy)
                return;

            #region Outputs and Inputs and UI updating

            #region Find outputs

            // Find output elements for the node
            List<Output> outputs = WorkspaceModel.Nodes.OfType<Output>().ToList();
 
            var topMost = new List<Tuple<int, NodeModel>>();

            List<string> outNames;

            // if we found output nodes, add select their inputs
            // these will serve as the function output
            if (outputs.Any())
            {
                topMost.AddRange(
                    outputs.Where(x => x.HasInput(0)).Select(x => Tuple.Create(0, x as NodeModel)));
                outNames = outputs.Select(x => x.Symbol).ToList();
            }
            else
            {
                outNames = new List<string>();

                // if there are no explicitly defined output nodes
                // get the top most nodes and set THEM as the output
                IEnumerable<NodeModel> topMostNodes = WorkspaceModel.GetTopMostNodes();

                var rtnPorts =
                    //Grab multiple returns from each node
                    topMostNodes.SelectMany(
                        topNode =>
                            //If the node is a recursive instance...
                            topNode is Function && (topNode as Function).Definition == this
                                // infinity output
                                ? new[] { new { portIndex = 0, node = topNode, name = "∞" } }
                                // otherwise, grab all ports with connected outputs and package necessary info
                                : topNode.OutPortData
                                    .Select(
                                        (port, i) =>
                                            new { portIndex = i, node = topNode, name = port.NickName })
                                    .Where(x => !topNode.HasOutput(x.portIndex)));

                foreach (var rtnAndIndex in rtnPorts.Select((rtn, i) => new { rtn, idx = i }))
                {
                    topMost.Add(Tuple.Create(rtnAndIndex.rtn.portIndex, rtnAndIndex.rtn.node));
                    outNames.Add(rtnAndIndex.rtn.name ?? rtnAndIndex.idx.ToString());
                }
            }

            var nameDict = new Dictionary<string, int>();
            foreach (var name in outNames)
            {
                if (nameDict.ContainsKey(name))
                    nameDict[name]++;
                else
                    nameDict[name] = 0;
            }

            nameDict = nameDict.Where(x => x.Value != 0).ToDictionary(x => x.Key, x => x.Value);

            outNames.Reverse();

            var keys = new List<string>();
            foreach (var name in outNames)
            {
                int amt;
                if (nameDict.TryGetValue(name, out amt))
                {
                    nameDict[name] = amt - 1;
                    keys.Add(name == "" ? amt + ">" : name + amt);
                }
                else
                    keys.Add(name);
            }

            keys.Reverse();

            ReturnKeys = keys;

            #endregion

            //Find function entry point, and then compile
            var inputNodes = WorkspaceModel.Nodes.OfType<Symbol>().ToList();
            var parameters = inputNodes.Select(x => string.IsNullOrEmpty(x.InputSymbol) ? x.AstIdentifierForPreview.Value: x.InputSymbol);
            Parameters = inputNodes.Select(x => x.InputSymbol);

            //Update existing function nodes which point to this function to match its changes
            var customNodeInstances = dynamoModel.AllNodes
                        .OfType<Function>()
                        .Where(el => el.Definition != null && el.Definition == this);
            
            foreach (var node in customNodeInstances)
                node.ResyncWithDefinition();

            //Call OnSave for all saved elements
            foreach (var node in WorkspaceModel.Nodes)
                node.OnSave();

            #endregion

            var outputNodes = topMost.Select((x) =>
            {
                var n = x.Item2.GetAstIdentifierForOutputIndex(x.Item1);
                return n as AssociativeNode;
            });

#if ENABLE_DYNAMO_SCHEDULER

            var initParams = new CompileCustomNodeParams()
            {
                EngineController = controller,
                Definition = this,
                Nodes = WorkspaceModel.Nodes.Where(x => !(x is Symbol)),
                Parameters = parameters,
                Outputs = outputNodes
            };

            // Schedule the compilation of CustomNodeDefinition, we are 
            // not interested in when it will be completed, so no callback.
            var scheduler = dynamoModel.Scheduler;
            var task = new CompileCustomNodeAsyncTask(scheduler);
            if (task.Initialize(initParams))
                scheduler.ScheduleForExecution(task);

#else

            controller.GenerateGraphSyncDataForCustomNode(
                this,
                WorkspaceModel.Nodes.Where(x => !(x is Symbol)),
                outputNodes,
                parameters);

#endif

            // Not update graph until Run 
            // if (success)
            //    controller.UpdateGraph();
        }
Beispiel #7
0
        internal GraphSyncData ComputeSyncData(CompileCustomNodeParams initParams)
        {
            astBuilder.CompileCustomNodeDefinition(
                initParams.Definition, 
                initParams.Nodes,
                initParams.Outputs,
                initParams.Parameters);

            if (!VerifyGraphSyncData() || ((graphSyncDataQueue.Count <= 0)))
                return null;

            return graphSyncDataQueue.Dequeue();
        }