Beispiel #1
0
        public dynPort(int index, PortType portType, dynNodeUI owner, string name)
        {
            InitializeComponent();

            Index = index;

            this.MouseEnter += delegate { foreach (var c in connectors) c.Highlight(); };
            this.MouseLeave += delegate { foreach (var c in connectors) c.Unhighlight(); };

            IsConnected = false;

            PortType = portType;
            Owner = owner;
            PortName = name;

            portGrid.DataContext = this;
            portNameTb.DataContext = this;
            toolTipText.DataContext = this;
            ellipse1Dot.DataContext = this;
            ellipse1.DataContext = Owner;

            portGrid.Loaded += new RoutedEventHandler(portGrid_Loaded);
        }
Beispiel #2
0
 public dynNode()
 {
     InPortData = new List<PortData>();
     OutPortData = new List<PortData>();
     NodeUI = new dynNodeUI(this);
 }
Beispiel #3
0
 public dynConnector(dynNodeUI start, dynNodeUI end, int startIndex, int endIndex, int portType)
     : this(start, end, startIndex, endIndex, portType, true)
 {
 }
Beispiel #4
0
        public dynConnector(dynNodeUI start, dynNodeUI end, int startIndex, int endIndex, int portType, bool visible)
        {
            //don't try to create a connector with a bad start,
            //end, or if we're trying to connector the same
            //port to itself.
            if (start == null || end == null || start == end)
            {
                throw new Exception("Attempting to create connector with invalid start or end nodes.");
            }

            pStart = start.OutPorts[startIndex];

            dynPort endPort = null;

            if (portType == 0)
                endPort = end.InPorts[endIndex];

            //connect the two ports
            //get start point

            pStart.Connect(this);

            BrushConverter bc = new BrushConverter();
            strokeBrush = (Brush)bc.ConvertFrom("#313131");

            #region bezier creation
            connector = new Path();
            connector.Stroke = strokeBrush;
            connector.StrokeThickness = STROKE_THICKNESS;
            connector.Opacity = STROKE_OPACITY;

            connector.DataContext = this;
            Binding strokeBinding = new Binding("StrokeBrush");
            connector.SetBinding(Path.StrokeProperty, strokeBinding);

            DoubleCollection dashArray = new DoubleCollection();
            dashArray.Add(5); dashArray.Add(2);
            connector.StrokeDashArray = dashArray;

            PathGeometry connectorGeometry = new PathGeometry();
            connectorPoints = new PathFigure();
            connectorCurve = new BezierSegment();

            connectorPoints.StartPoint = new Point(pStart.Center.X, pStart.Center.Y);
            connectorCurve.Point1 = connectorPoints.StartPoint;
            connectorCurve.Point2 = connectorPoints.StartPoint;
            connectorCurve.Point3 = connectorPoints.StartPoint;

            connectorPoints.Segments.Add(connectorCurve);
            connectorGeometry.Figures.Add(connectorPoints);
            connector.Data = connectorGeometry;
            dynSettings.Workbench.Children.Add(connector);
            #endregion

            #region polyline creation
            plineConnector = new Path();
            plineConnector.Stroke = strokeBrush;
            plineConnector.StrokeThickness = STROKE_THICKNESS;
            plineConnector.Opacity = STROKE_OPACITY;
            plineConnector.StrokeDashArray = dashArray;

            PathGeometry plineGeometry = new PathGeometry();
            //http://msdn.microsoft.com/en-us/library/system.windows.media.polylinesegment(v=vs.85).aspx
            plineFigure = new PathFigure();
            plineFigure.StartPoint = new Point(pStart.Center.X, pStart.Center.Y);
            Point[] polyLinePointArray = new Point[] { connectorPoints.StartPoint,
                connectorPoints.StartPoint,
                connectorPoints.StartPoint};
            pline = new PolyLineSegment(polyLinePointArray, true);
            pline.Points = new PointCollection(polyLinePointArray);
            plineFigure.Segments.Add(pline);
            plineGeometry.Figures.Add(plineFigure);
            plineConnector.Data = plineGeometry;
            dynSettings.Workbench.Children.Add(plineConnector);
            #endregion

            endDot = new Ellipse();
            endDot.Height = 6;
            endDot.Width = 6;
            endDot.Fill = Brushes.Black;
            endDot.StrokeThickness = 2;
            endDot.Stroke = Brushes.Black;
            endDot.IsHitTestVisible = false;
            endDot.MouseDown +=new System.Windows.Input.MouseButtonEventHandler(endDot_MouseDown);
            Canvas.SetTop(endDot, connectorCurve.Point3.Y - END_DOT_SIZE / 2);
            Canvas.SetLeft(endDot, connectorCurve.Point3.X - END_DOT_SIZE / 2);
            dynSettings.Workbench.Children.Add(endDot);
            endDot.Opacity = STROKE_OPACITY;
            endDot.IsHitTestVisible = false;
            endDot.MouseDown += new System.Windows.Input.MouseButtonEventHandler(endDot_MouseDown);

            this.Visible = visible;

            connector.MouseEnter += delegate { if (pEnd != null) Highlight(); };
            connector.MouseLeave += delegate { Unhighlight(); };
            plineConnector.MouseEnter += delegate { if (pEnd != null) Highlight(); };
            plineConnector.MouseLeave += delegate { Unhighlight(); };

            isDrawing = true;

            //set this to not draggable
            Dynamo.Controls.DragCanvas.SetCanBeDragged(this, false);
            Dynamo.Controls.DragCanvas.SetCanBeDragged(connector, false);

            //set the z order to the front
            //Canvas.SetZIndex(this, 300);
            Canvas.SetZIndex(this, 1);

            this.Connect(endPort);

            ConnectorType = dynSettings.Bench.ConnectorType;
        }
Beispiel #5
0
 void SetState(dynNodeUI el, ElementState state)
 {
     el.State = state;
 }
Beispiel #6
0
        private static void DeleteNode(dynNodeUI node)
        {
            foreach (var port in node.OutPorts)
            {
                for (int j = port.Connectors.Count - 1; j >= 0; j--)
                {
                    port.Connectors[j].Kill();
                }
            }

            foreach (dynPort p in node.InPorts)
            {
                for (int j = p.Connectors.Count - 1; j >= 0; j--)
                {
                    p.Connectors[j].Kill();
                }
            }

            dynSettings.Workbench.Selection.Remove(node);
            dynSettings.Controller.Nodes.Remove(node.NodeLogic);
            dynSettings.Workbench.Children.Remove(node);
        }