public static Hash3D ( int x, int y, int z ) : int | ||
x | int | |
y | int | |
z | int | |
return | int |
public override int GetHashCode() { return(Hash.Hash3D(this.Width, this.Height, this.Depth)); }
public override int GetHashCode() { return(Hash.Hash3D(this.X, this.Y, this.Z)); }