public GetSkillLevel ( SkillID skill ) : byte | ||
skill | SkillID | |
return | byte |
static ItemObject PerformBuildItem(LivingObject builder, BuildableItem buildableItem, IEnumerable<ObjectID> sourceObjects) { if (!VerifyBuildItem(builder, buildableItem, sourceObjects)) return null; var obs = sourceObjects.Select(oid => builder.World.FindObject<ItemObject>(oid)); MaterialID materialID; if (buildableItem.MaterialID.HasValue) materialID = buildableItem.MaterialID.Value; else materialID = obs.First().MaterialID; var skillLevel = builder.GetSkillLevel(buildableItem.SkillID); var itemBuilder = new ItemObjectBuilder(buildableItem.ItemID, materialID) { Quality = skillLevel, }; var item = itemBuilder.Create(builder.World); foreach (var ob in obs) ob.Destruct(); if (item.MoveTo(builder.Environment, builder.Location) == false) throw new Exception(); return item; }
static ItemObject PerformBuildItem(LivingObject builder, BuildableItem buildableItem, IEnumerable <ObjectID> sourceObjects) { if (!VerifyBuildItem(builder, buildableItem, sourceObjects)) { return(null); } var obs = sourceObjects.Select(oid => builder.World.FindObject <ItemObject>(oid)); MaterialID materialID; if (buildableItem.MaterialID.HasValue) { materialID = buildableItem.MaterialID.Value; } else { materialID = obs.First().MaterialID; } var skillLevel = builder.GetSkillLevel(buildableItem.SkillID); var itemBuilder = new ItemObjectBuilder(buildableItem.ItemID, materialID) { Quality = skillLevel, }; var item = itemBuilder.Create(builder.World); foreach (var ob in obs) { ob.Destruct(); } item.MoveToMustSucceed(builder.Environment, builder.Location); return(item); }