Inheritance: System.MarshalByRefObject, IGame
Beispiel #1
0
        public IGame CreateGame(string gameDir, GameMode mode, GameMap map)
        {
            MyTraceContext.ThreadTraceContext = new MyTraceContext("Server");

            WorldTickMethod tickMethod;

            switch (mode)
            {
                case GameMode.Fortress:
                    tickMethod = WorldTickMethod.Simultaneous;
                    break;

                case GameMode.Adventure:
                    tickMethod = WorldTickMethod.Sequential;
                    break;

                default:
                    throw new Exception();
            }

            var world = new World(mode, tickMethod);

            Action<World> worldCreator;

            switch (map)
            {
                case GameMap.Fortress:
                    worldCreator = Fortress.MountainWorldCreator.InitializeWorld;
                    break;

                case GameMap.Adventure:
                    var dwc = new Fortress.DungeonWorldCreator(world);
                    worldCreator = dwc.InitializeWorld;
                    break;

                case GameMap.Arena:
                    throw new Exception();

                default:
                    throw new Exception();
            }

            world.Initialize(delegate
            {
                worldCreator(world);
            });

            var engine = new GameEngine(world, mode);

            InitGame(engine, gameDir);

            return engine;
        }
Beispiel #2
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        public Player(int userID, GameEngine engine)
        {
            this.UserID = userID;

            m_engine = engine;
            m_world = engine.World;

            m_seeAll = false;

            m_controllables = new List<LivingObject>();

            Construct();
        }
Beispiel #3
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        public IPRunner(World world, GameEngine engine, Player player)
        {
            m_player = player;
            m_scriptOutputStream = new MyStream(player.Send);

            m_scriptEngine = IronPython.Hosting.Python.CreateEngine();

            InitRuntime(m_scriptEngine.Runtime);

            m_exprScope = m_scriptEngine.CreateScope();
            InitScope(m_exprScope, world, engine, player);

            m_scriptScope = m_scriptEngine.CreateScope();
            InitScope(m_scriptScope, world, engine, player);
        }
Beispiel #4
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        protected Player(int playerID, GameEngine engine)
        {
            // player ID 0 is invalid, 1 is reserved for server
            if (playerID == 0 || playerID == 1)
                throw new Exception();

            this.PlayerID = playerID;

            m_engine = engine;
            m_world = engine.World;

            m_seeAll = ServerConfig.AllPlayersSeeAll;

            m_controllables = new List<LivingObject>();

            Construct();
        }
Beispiel #5
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        public User(IConnection connection, int userID, string name, GameEngine engine, bool isIronPythonEnabled)
        {
            m_connection = connection;
            this.UserID = userID;
            this.Name = name;
            m_engine = engine;
            trace.Header = String.Format("User({0}/{1})", this.Name, this.UserID);

            if (isIronPythonEnabled)
            {
                // XXX creating IP engine takes some time. Do it in the background. Race condition with IP msg handlers
                m_ipStartTask = Task.Run(() =>
                {
                    m_ipRunner = new IPRunner(this, m_engine);
                    m_ipStartTask = null;
                });
            }
        }
Beispiel #6
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        public IPRunner(User user, GameEngine engine)
        {
            m_user = user;
            m_scriptOutputStream = new MyStream(user.Send);

            m_scriptEngine = IronPython.Hosting.Python.CreateEngine();

            InitRuntime(m_scriptEngine.Runtime);

            m_scopeVars = new Dictionary<string, object>()
            {
                { "engine", engine },
                { "world", engine.World },
                { "get", new Func<object, BaseObject>(engine.World.IPGet) },
            };

            m_exprScope = m_scriptEngine.CreateScope(m_scopeVars);
            InitScopeImports(m_exprScope);
        }
Beispiel #7
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        void InitGame(GameEngine engine, string gameDir)
        {
            IGameManager gameManager;

            switch (engine.GameMode)
            {
                case GameMode.Fortress:
                    gameManager = new Fortress.FortressGameManager(engine.World);
                    break;

                case GameMode.Adventure:
                    gameManager = new Fortress.DungeonGameManager(engine.World);
                    break;

                default:
                    throw new Exception();
            }

            engine.Init(gameDir, gameManager);
        }
Beispiel #8
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        void InitScope(ScriptScope scope, World world, GameEngine engine, Player player)
        {
            var globals = new Dictionary<string, object>()
            {
                { "world", world },
                { "engine", engine },
                { "player", player},
                { "get", new Func<object, BaseObject>(world.IPGet) },
            };

            foreach (var kvp in globals)
                scope.SetVariable(kvp.Key, kvp.Value);

            // XXX perhaps this can also be done with C# somehow...
            m_scriptEngine.Execute("import Dwarrowdelf", scope);
        }