Beispiel #1
0
        public Demon(CreatureStats stats, Faction faction, ComponentManager manager, string name, Vector3 position) :
            base(manager, stats, faction, name)
        {
            Physics = new Physics(manager, "Demon", Matrix.CreateTranslation(position), new Vector3(0.5f, 0.5f, 0.5f), new Vector3(0.0f, -0.25f, 0.0f), 1.0f, 1.0f, 0.999f, 0.999f, new Vector3(0, -10, 0));

            Physics.AddChild(this);

            Physics.Orientation = Physics.OrientMode.RotateY;

            CreateCosmeticChildren(Manager);

            Physics.AddChild(new EnemySensor(Manager, "EnemySensor", Matrix.Identity, new Vector3(10, 5, 10), Vector3.Zero));

            Physics.AddChild(new PacingCreatureAI(Manager, "Demon AI", Sensor)
            {
                Movement = { CanFly = true, CanSwim = false, CanDig = true }
            });

            Physics.AddChild(new Inventory(Manager, "Inventory", Physics.BoundingBox.Extents(), Physics.LocalBoundingBoxOffset));

            Physics.Tags.Add("Demon");

            Stats.FullName = TextGenerator.ToTitleCase(TextGenerator.GenerateRandom("$names_demon"));
            Stats.BaseSize = 4;
        }
Beispiel #2
0
        private void OpenDiplomacyConversation(WorldManager World)
        {
            World.Paused = true;
            var name = "";

            if (Creatures.Count > 0)
            {
                name = Creatures.First().Stats.FullName;
            }
            else
            {
                name = TextGenerator.ToTitleCase(TextGenerator.GenerateRandom(Datastructures.SelectRandom(OwnerFaction.Race.NameTemplates).ToArray()));
            }
            // Prepare conversation memory for an envoy conversation.
            var cMem = World.ConversationMemory;

            cMem.SetValue("$world", new Yarn.Value(World));
            cMem.SetValue("$envoy", new Yarn.Value(this));
            cMem.SetValue("$envoy_demands_tribute", new Yarn.Value(this.TributeDemanded != 0));
            cMem.SetValue("$envoy_tribute_demanded", new Yarn.Value((float)this.TributeDemanded.Value));
            cMem.SetValue("$envoy_name", new Yarn.Value(name));
            cMem.SetValue("$envoy_faction", new Yarn.Value(OwnerFaction.ParentFaction.Name));
            cMem.SetValue("$player_faction", new Yarn.Value(this.OtherFaction));
            cMem.SetValue("$offensive_trades", new Yarn.Value(0));
            cMem.SetValue("$trades", new Yarn.Value(0));

            var politics = World.Overworld.GetPolitics(OtherFaction.ParentFaction, OwnerFaction.ParentFaction);

            cMem.SetValue("$faction_was_at_war", new Yarn.Value(politics.IsAtWar));
            cMem.SetValue("$envoy_relationship", new Yarn.Value(politics.GetCurrentRelationship().ToString()));

            GameStateManager.PushState(new YarnState(OwnerFaction.World, OwnerFaction.Race.DiplomacyConversation, "Start", cMem));
        }
Beispiel #3
0
        public Skeleton(CreatureStats stats, Faction faction, ComponentManager manager, string name, Vector3 position) :
            base(manager, stats, faction, name)
        {
            Physics = new Physics(manager, "Skeleton", Matrix.CreateTranslation(position), new Vector3(0.5f, 0.5f, 0.5f), new Vector3(0.0f, -0.25f, 0.0f), 1.0f, 1.0f, 0.999f, 0.999f, new Vector3(0, -10, 0));

            Physics.AddChild(this);

            Physics.Orientation = Physics.OrientMode.RotateY;

            Physics.AddChild(new EnemySensor(Manager, "EnemySensor", Matrix.Identity, new Vector3(5, 5, 5), Vector3.Zero));
            Physics.AddChild(new CreatureAI(Manager, "Skeleton AI", Sensor));

            Physics.AddChild(new Inventory(Manager, "Inventory", Physics.BoundingBox.Extents(), Physics.LocalBoundingBoxOffset));

            Physics.Tags.Add("Skeleton");

            Physics.AddChild(new Flammable(Manager, "Flames"));

            Stats.FullName            = TextGenerator.ToTitleCase(TextGenerator.GenerateRandom("$names_undead"));
            Stats.BaseSize            = 3;
            AI.Movement.CanClimbWalls = true;
            AI.Movement.SetCost(MoveType.ClimbWalls, 50.0f);
            AI.Movement.SetSpeed(MoveType.ClimbWalls, 0.15f);
            AI.Movement.SetCan(MoveType.Dig, true);

            CreateCosmeticChildren(Manager);
        }
Beispiel #4
0
        public OverworldFaction GenerateOverworldFaction(Overworld Settings, int idx, int n)
        {
            var race = Library.GetRandomIntelligentRace();

            var fact = new OverworldFaction()
            {
                Race               = race.Name,
                Name               = TextGenerator.ToTitleCase(TextGenerator.GenerateRandom(Datastructures.SelectRandom(race.FactionNameTemplates).ToArray())),
                PrimaryColor       = new HSLColor(idx * (255.0f / n), 255.0, MathFunctions.Rand(100.0f, 200.0f)),
                GoodWill           = MathFunctions.Rand(-1, 1),
                InteractiveFaction = true
            };

            return(fact);
        }