Beispiel #1
0
        private void BuildNewVoxels(IEnumerable <Voxel> refs)
        {
            BuildRoomOrder      order        = null;
            IEnumerable <Voxel> designations = refs as IList <Voxel> ?? refs.ToList();
            IEnumerable <Voxel> nonEmpty     = designations.Select(r => r).Where(v => !v.IsEmpty);

            foreach (Voxel v in nonEmpty)
            {
                if (IsBuildDesignation(v) || IsInRoom(v))
                {
                    continue;
                }


                if (!v.GetVoxelAbove().IsEmpty)
                {
                    continue;
                }

                if (order == null)
                {
                    order = GetMostLikelyDesignation(v);
                }

                if (order != null)
                {
                    order.VoxelOrders.Add(new BuildVoxelOrder(order, order.ToBuild, v));
                }
                else
                {
                    if (CurrentRoomData != RoomLibrary.GetData("Stockpile"))
                    {
                        Room toBuild = RoomLibrary.CreateRoom(Faction, CurrentRoomData.Name, designations.ToList(), true, World);
                        DesignatedRooms.Add(toBuild);
                        order = new BuildRoomOrder(toBuild, Faction, Faction.World);
                        order.VoxelOrders.Add(new BuildVoxelOrder(order, toBuild, v));
                        BuildDesignations.Add(order);
                    }
                    else
                    {
                        Stockpile toBuild = new Stockpile(Faction, World);
                        DesignatedRooms.Add(toBuild);
                        order = new BuildStockpileOrder(toBuild, this.Faction);
                        order.VoxelOrders.Add(new BuildVoxelOrder(order, toBuild, v));
                        BuildDesignations.Add(order);
                    }
                }
            }

            if (order != null)
            {
                order.CreateFences(World.ComponentManager);
                TaskManager.AssignTasks(new List <Task>()
                {
                    new BuildRoomTask(order)
                }, Faction.FilterMinionsWithCapability(World.Master.SelectedMinions, GameMaster.ToolMode.Build));
            }
        }
Beispiel #2
0
        private void BuildNewVoxels(IEnumerable <VoxelHandle> designations)
        {
            Room toBuild = RoomLibrary.CreateRoom(Faction, CurrentRoomData.Name, World);
            var  order   = new BuildRoomOrder(toBuild, Faction, Faction.World);

            BuildDesignations.Add(order);
            DesignatedRooms.Add(toBuild);

            foreach (var v in designations.Where(v => v.IsValid && !v.IsEmpty))
            {
                order.VoxelOrders.Add(new BuildVoxelOrder(order, order.ToBuild, v));
            }

            order.WorkObjects.AddRange(Fence.CreateFences(World.ComponentManager,
                                                          ContentPaths.Entities.DwarfObjects.constructiontape,
                                                          order.VoxelOrders.Select(o => o.Voxel),
                                                          true));
            foreach (var obj in order.WorkObjects)
            {
                obj.Manager.RootComponent.AddChild(obj);
            }

            World.Master.TaskManager.AddTask(new BuildRoomTask(order));
        }
Beispiel #3
0
        public override void OnVoxelsSelected(List <VoxelHandle> refs, InputManager.MouseButton button)
        {
            if (Command.Contains("Build/"))
            {
                string         type = Command.Substring(6);
                BuildRoomOrder des  = new BuildRoomOrder(RoomLibrary.CreateRoom(Player.Faction, type, refs, false, Player.World), Player.Faction, Player.World);
                des.ToBuild.Designations = refs;
                Player.Faction.RoomBuilder.BuildDesignations.Add(des);
                Player.Faction.RoomBuilder.DesignatedRooms.Add(des.ToBuild);
                des.Build();
            }
            if (Command.Contains("Spawn/"))
            {
                string type = Command.Substring(6);
                foreach (var vox in refs.Where(vox => vox.IsValid))
                {
                    if (vox.IsEmpty)
                    {
                        var craftItem = CraftLibrary.GetCraftable(type);
                        var offset    = Vector3.Zero;

                        if (craftItem != null)
                        {
                            offset = craftItem.SpawnOffset;
                        }

                        var body = EntityFactory.CreateEntity <Body>(type, vox.WorldPosition + new Vector3(0.5f, 0.0f, 0.5f) + offset);
                        if (body != null)
                        {
                            body.PropogateTransforms();

                            if (craftItem != null)
                            {
                                if (craftItem.AddToOwnedPool)
                                {
                                    Player.Faction.OwnedObjects.Add(body);
                                }

                                if (craftItem.Moveable)
                                {
                                    body.Tags.Add("Moveable");
                                }

                                if (craftItem.Deconstructable)
                                {
                                    body.Tags.Add("Deconstructable");
                                }
                            }
                        }
                    }
                }
            }
            else if (Command.Contains("Rail/"))
            {
                string type     = Command.Substring("Rail/".Length);
                var    junction = new Rail.JunctionPiece
                {
                    RailPiece   = type,
                    Orientation = Rail.PieceOrientation.North,
                    Offset      = Point.Zero
                };

                foreach (var vox in refs.Where(vox => vox.IsValid))
                {
                    if (vox.IsEmpty)
                    {
                        var entity = new Rail.RailEntity(Player.World.ComponentManager, vox, junction);
                        Player.World.ComponentManager.RootComponent.AddChild(entity);
                    }
                }
            }
            else if (Command.Contains("Grass/"))
            {
                var type = GrassLibrary.GetGrassType(Command.Substring(6));
                foreach (var vox in refs.Where(v => v.IsValid))
                {
                    var v = vox;
                    if (!vox.IsEmpty)
                    {
                        v.GrassType = type.ID;
                    }
                }
            }
            else if (Command.Contains("Decal/"))
            {
                var type = DecalLibrary.GetGrassType(Command.Substring(6));
                foreach (var vox in refs.Where(v => v.IsValid))
                {
                    var v = vox;
                    if (!vox.IsEmpty)
                    {
                        v.Decal = DecalType.EncodeDecal(DecalOrientation, type.ID);
                    }
                }
            }
            else
            {
                foreach (var vox in refs.Where(vox => vox.IsValid))
                {
                    if (Command.Contains("Place/"))
                    {
                        string type = Command.Substring(6);
                        var    v    = vox;
                        v.Type = VoxelLibrary.GetVoxelType(type);
                        v.QuickSetLiquid(LiquidType.None, 0);

                        if (type == "Magic")
                        {
                            Player.World.ComponentManager.RootComponent.AddChild(
                                new DestroyOnTimer(Player.World.ComponentManager, Player.World.ChunkManager, vox)
                            {
                                DestroyTimer = new Timer(5.0f + MathFunctions.Rand(-0.5f, 0.5f), true)
                            });
                        }
                    }
                    else
                    {
                        switch (Command)
                        {
                        case "Delete Block":
                        {
                            var v = vox;
                            Player.World.Master.Faction.OnVoxelDestroyed(vox);
                            v.Type = VoxelLibrary.emptyType;
                            v.QuickSetLiquid(LiquidType.None, 0);
                        }
                        break;

                        case "Kill Block":
                            foreach (var selected in refs)
                            {
                                if (!selected.IsEmpty)
                                {
                                    Player.World.ChunkManager.KillVoxel(selected);
                                }
                            }
                            break;

                        case "Fill Water":
                        {
                            if (vox.IsEmpty)
                            {
                                var v = vox;
                                v.QuickSetLiquid(LiquidType.Water, WaterManager.maxWaterLevel);
                            }
                        }
                        break;

                        case "Fill Lava":
                        {
                            if (vox.IsEmpty)
                            {
                                var v = vox;
                                v.QuickSetLiquid(LiquidType.Lava, WaterManager.maxWaterLevel);
                            }
                        }
                        break;

                        case "Fire":
                        {
                            foreach (var flam2 in Player.World.EnumerateIntersectingObjects(vox.GetBoundingBox(), CollisionType.Both).OfType <Flammable>())
                            {
                                flam2.Heat = flam2.Flashpoint + 1;
                            }
                        }
                        break;

                        case "Kill Things":
                        {
                            foreach (var comp in Player.World.EnumerateIntersectingObjects(vox.GetBoundingBox(), CollisionType.Both))
                            {
                                comp.Die();
                            }
                        }
                        break;

                        case "Disease":
                        {
                            foreach (var creature in Player.World.EnumerateIntersectingObjects(vox.GetBoundingBox(), CollisionType.Both).OfType <Creature>())
                            {
                                var disease = Datastructures.SelectRandom(DiseaseLibrary.Diseases);
                                creature.AcquireDisease(disease.Name);
                            }
                            break;
                        }

                        default:
                            break;
                        }
                    }
                }
            }
        }
Beispiel #4
0
        public override void OnVoxelsSelected(List <Voxel> refs, InputManager.MouseButton button)
        {
            if (!IsActive)
            {
                return;
            }

            string command = SelectorBox.CurrentValue;

            if (command == "")
            {
                return;
            }

            HashSet <Point3> chunksToRebuild = new HashSet <Point3>();

            if (command.Contains("Build "))
            {
                string         type = command.Substring(6);
                BuildRoomOrder des  = new BuildRoomOrder(RoomLibrary.CreateRoom(type, refs, false), Player.Faction);
                Player.Faction.RoomBuilder.BuildDesignations.Add(des);
                Player.Faction.RoomBuilder.DesignatedRooms.Add(des.ToBuild);
                des.Build();

                if (type == Stockpile.StockpileName)
                {
                    Player.Faction.Stockpiles.Add((Stockpile)des.ToBuild);
                }
            }
            else
            {
                foreach (Voxel vox in refs.Where(vox => vox != null))
                {
                    if (command.Contains("Place "))
                    {
                        string type = command.Substring(6);
                        vox.Type      = VoxelLibrary.GetVoxelType(type);
                        vox.IsVisible = true;
                        vox.Water     = new WaterCell();
                        vox.Health    = vox.Type.StartingHealth;

                        if (type == "Magic")
                        {
                            new VoxelListener(PlayState.ComponentManager, PlayState.ComponentManager.RootComponent,
                                              PlayState.ChunkManager, vox)
                            {
                                DestroyOnTimer = true,
                                DestroyTimer   = new Timer(5.0f + MathFunctions.Rand(-0.5f, 0.5f), true)
                            };
                        }


                        chunksToRebuild.Add(vox.ChunkID);
                    }
                    else
                    {
                        switch (command)
                        {
                        case "Delete Block":
                        {
                            PlayState.Master.Faction.OnVoxelDestroyed(vox);
                            vox.Chunk.NotifyDestroyed(new Point3(vox.GridPosition));
                            vox.Type  = VoxelType.TypeList[0];
                            vox.Water = new WaterCell();

                            if (!chunksToRebuild.Contains(vox.ChunkID))
                            {
                                Chunks.ChunkData.ChunkMap[vox.ChunkID].NotifyTotalRebuild(vox.IsEmpty && !vox.IsInterior);
                            }
                            chunksToRebuild.Add(vox.ChunkID);
                        }
                        break;

                        case "Kill Block":
                            foreach (Voxel selected in refs)
                            {
                                if (!selected.IsEmpty)
                                {
                                    selected.Kill();
                                }
                            }
                            break;

                        case "Fill Water":
                        {
                            if (vox.IsEmpty)
                            {
                                vox.WaterLevel = 255;
                                vox.Chunk.Data.Water[vox.Index].Type = LiquidType.Water;
                                chunksToRebuild.Add(vox.ChunkID);
                            }
                        }
                        break;

                        case "Fill Lava":
                        {
                            Vector3 gridPos = vox.GridPosition;
                            if (vox.IsEmpty)
                            {
                                vox.WaterLevel = 255;
                                vox.Chunk.Data.Water[vox.Index].Type = LiquidType.Lava;
                                chunksToRebuild.Add(vox.ChunkID);
                            }
                        }
                        break;

                        case "Fire":
                        {
                            List <Body> components = new List <Body>();
                            Player.Faction.Components.GetBodiesIntersecting(vox.GetBoundingBox(), components, CollisionManager.CollisionType.Dynamic | CollisionManager.CollisionType.Static);

                            foreach (Flammable flam2 in components.Select(comp => comp.GetChildrenOfTypeRecursive <Flammable>()).Where(flam => flam.Count > 0).SelectMany(flam => flam))
                            {
                                flam2.Heat = flam2.Flashpoint + 1;
                            }
                        }
                        break;

                        case "Kill Things":
                        {
                            List <Body> components = new List <Body>();
                            Player.Faction.Components.GetBodiesIntersecting(vox.GetBoundingBox(), components, CollisionManager.CollisionType.Dynamic | CollisionManager.CollisionType.Static);

                            foreach (Body comp in components)
                            {
                                comp.Die();
                            }
                        }
                        break;

                        default:
                            if (vox.IsEmpty)
                            {
                                EntityFactory.CreateEntity <Body>(SelectorBox.CurrentValue, vox.Position + new Vector3(0.5f, 0.5f, 0.5f));
                            }
                            break;
                        }
                    }
                }
            }

            foreach (Point3 chunk in chunksToRebuild)
            {
                Chunks.ChunkData.ChunkMap[chunk].NotifyTotalRebuild(false);
            }
        }
Beispiel #5
0
        /// <summary>
        /// Creates a flat, wooden balloon port for the balloon to land on, and Dwarves to sit on.
        /// </summary>
        /// <param name="roomDes">The player's BuildRoom designator (so that we can create a balloon port)</param>
        /// <param name="chunkManager">The terrain handler</param>
        /// <param name="x">The position of the center of the balloon port</param>
        /// <param name="z">The position of the center of the balloon port</param>
        /// <param name="size">The size of the (square) balloon port in voxels on a side</param>
        public Room GenerateInitialBalloonPort(RoomBuilder roomDes, ChunkManager chunkManager, float x, float z,
                                               int size)
        {
            var centerCoordinate = GlobalVoxelCoordinate.FromVector3(new Vector3(x, VoxelConstants.ChunkSizeY - 1, z));

            var accumulator = 0;
            var count       = 0;

            for (var offsetX = -size; offsetX <= size; ++offsetX)
            {
                for (var offsetY = -size; offsetY <= size; ++offsetY)
                {
                    var topVoxel = VoxelHelpers.FindFirstVoxelBelowIncludeWater(
                        new VoxelHandle(chunkManager.ChunkData,
                                        centerCoordinate + new GlobalVoxelOffset(offsetX, 0, offsetY)));

                    if (topVoxel.Coordinate.Y > 0)
                    {
                        accumulator += topVoxel.Coordinate.Y + 1;
                        count       += 1;
                    }
                }
            }

            var averageHeight = (int)Math.Round(((float)accumulator / (float)count));

            if (StartUnderground)
            {
                accumulator = 0;
                count       = 0;
                List <string> illegalTypes = new List <string>()
                {
                    "Sand", "Dirt", "DarkDirt", "Ice"
                };
                for (var offsetX = -size; offsetX <= size; ++offsetX)
                {
                    for (var offsetY = -size; offsetY <= size; ++offsetY)
                    {
                        var topVoxel = VoxelHelpers.FindFirstVoxelBelow(
                            new VoxelHandle(chunkManager.ChunkData,
                                            centerCoordinate + new GlobalVoxelOffset(offsetX, 0, offsetY)));

                        if (topVoxel.Coordinate.Y > 0)
                        {
                            var vox = topVoxel;
                            for (int dy = topVoxel.Coordinate.Y; dy > 0; dy--)
                            {
                                vox = new VoxelHandle(chunkManager.ChunkData, new GlobalVoxelCoordinate(topVoxel.Coordinate.X, dy, topVoxel.Coordinate.Z));
                                if (vox.IsValid && !vox.IsEmpty && !illegalTypes.Contains(vox.Type.Name))
                                {
                                    break;
                                }
                            }
                            accumulator += vox.Coordinate.Y + 1;
                            count       += 1;
                        }
                    }
                }
                averageHeight = Math.Max((int)Math.Round(((float)accumulator / (float)count)) - 5, 0);
            }

            // Next, create the balloon port by deciding which voxels to fill.
            var balloonPortDesignations = new List <VoxelHandle>();
            var treasuryDesignations    = new List <VoxelHandle>();

            for (int dx = -size; dx <= size; dx++)
            {
                for (int dz = -size; dz <= size; dz++)
                {
                    Vector3 worldPos = new Vector3(centerCoordinate.X + dx, centerCoordinate.Y, centerCoordinate.Z + dz);

                    var baseVoxel = VoxelHelpers.FindFirstVoxelBelow(new VoxelHandle(
                                                                         chunkManager.ChunkData, GlobalVoxelCoordinate.FromVector3(worldPos)));

                    if (!baseVoxel.IsValid)
                    {
                        continue;
                    }

                    var h          = baseVoxel.Coordinate.Y + 1;
                    var localCoord = baseVoxel.Coordinate.GetLocalVoxelCoordinate();

                    for (int y = averageHeight; y < (StartUnderground ? averageHeight + 2 : h); y++)
                    {
                        var v = new VoxelHandle(baseVoxel.Chunk,
                                                new LocalVoxelCoordinate((int)localCoord.X, y, (int)localCoord.Z));
                        v.RawSetType(VoxelLibrary.GetVoxelType(0));
                        v.RawSetIsExplored();
                        v.QuickSetLiquid(LiquidType.None, 0);
                    }

                    if (averageHeight < h)
                    {
                        h = averageHeight;
                    }

                    bool isPosX = (dx == size && dz == 0);
                    bool isPosZ = (dz == size & dx == 0);
                    bool isNegX = (dx == -size && dz == 0);
                    bool isNegZ = (dz == -size && dz == 0);
                    bool isSide = (isPosX || isNegX || isPosZ || isNegZ);

                    Vector3 offset = Vector3.Zero;

                    if (isSide)
                    {
                        if (isPosX)
                        {
                            offset = Vector3.UnitX;
                        }
                        else if (isPosZ)
                        {
                            offset = Vector3.UnitZ;
                        }
                        else if (isNegX)
                        {
                            offset = -Vector3.UnitX;
                        }
                        else if (isNegZ)
                        {
                            offset = -Vector3.UnitZ;
                        }
                    }

                    bool encounteredFilled = false;
                    // Fill from the top height down to the bottom.
                    for (int y = Math.Min(0, h - 1); y < averageHeight && y < VoxelConstants.ChunkSizeY; y++)
                    {
                        var v = new VoxelHandle(baseVoxel.Chunk,
                                                new LocalVoxelCoordinate((int)localCoord.X, y, (int)localCoord.Z));
                        if (!v.IsValid)
                        {
                            throw new InvalidProgramException("Voxel was invalid while creating a new game's initial zones. This should not happen.");
                        }

                        v.RawSetType(VoxelLibrary.GetVoxelType("Scaffold"));
                        v.IsPlayerBuilt = true;
                        v.QuickSetLiquid(LiquidType.None, 0);

                        if (y == averageHeight - 1)
                        {
                            v.RawSetIsExplored();

                            if (dz >= 0)
                            {
                                balloonPortDesignations.Add(v);
                            }
                            else
                            {
                                treasuryDesignations.Add(v);
                            }
                        }

                        if (isSide && !encounteredFilled)
                        {
                            var ladderPos = new Vector3(worldPos.X, y, worldPos.Z) + offset +
                                            Vector3.One * 0.5f;
                            var ladderVox = new VoxelHandle(chunkManager.ChunkData,
                                                            GlobalVoxelCoordinate.FromVector3(ladderPos));
                            if (ladderVox.IsValid && ladderVox.IsEmpty)
                            {
                                var ladder = EntityFactory.CreateEntity <Ladder>("Ladder", ladderPos);
                                Master.Faction.OwnedObjects.Add(ladder);
                                ladder.Tags.Add("Moveable");
                                ladder.Tags.Add("Deconstructable");
                            }
                            else
                            {
                                encounteredFilled = true;
                            }
                        }
                    }
                }
            }

            // Actually create the BuildRoom.
            var toBuild = RoomLibrary.CreateRoom(PlayerFaction, "Balloon Port", this);

            roomDes.DesignatedRooms.Add(toBuild);
            RoomLibrary.CompleteRoomImmediately(toBuild, balloonPortDesignations);

            // Also add a treasury
            var treasury = RoomLibrary.CreateRoom(PlayerFaction, "Treasury", this);

            roomDes.DesignatedRooms.Add(treasury);
            RoomLibrary.CompleteRoomImmediately(treasury, treasuryDesignations);

            return(toBuild);
        }
Beispiel #6
0
        private void BuildNewVoxels(IEnumerable <VoxelHandle> designations)
        {
            BuildRoomOrder order = null;

            foreach (var v in designations.Where(v => v.IsValid && !v.IsEmpty))
            {
                if (IsBuildDesignation(v) || IsInRoom(v))
                {
                    continue;
                }

                // This check should be rendered pointless by the call to Verify made just
                // before calling this function.
                var above = VoxelHelpers.GetVoxelAbove(v);
                if (above.IsValid && !above.IsEmpty)
                {
                    continue;
                }

                if (order == null)
                {
                    order = GetMostLikelyDesignation(v);
                }

                if (order != null && order.ToBuild.RoomData == CurrentRoomData && !order.IsBuilt)
                {
                    order.VoxelOrders.Add(new BuildVoxelOrder(order, order.ToBuild, v));
                }
                else if (order == null)
                {
                    if (CurrentRoomData == RoomLibrary.GetData("Stockpile"))
                    {
                        Stockpile toBuild = new Stockpile(Faction, World);
                        DesignatedRooms.Add(toBuild);
                        order = new BuildStockpileOrder(toBuild, this.Faction);
                        order.VoxelOrders.Add(new BuildVoxelOrder(order, toBuild, v));
                        BuildDesignations.Add(order);
                    }
                    else if (CurrentRoomData == RoomLibrary.GetData("Treasury"))
                    {
                        Treasury toBuild = new Treasury(Faction, World);
                        DesignatedRooms.Add(toBuild);
                        order = new BuildRoomOrder(toBuild, this.Faction, Faction.World);
                        order.VoxelOrders.Add(new BuildVoxelOrder(order, toBuild, v));
                        BuildDesignations.Add(order);
                    }
                    else
                    {
                        Room toBuild = RoomLibrary.CreateRoom(Faction, CurrentRoomData.Name, designations.ToList(), true, World);
                        DesignatedRooms.Add(toBuild);
                        order = new BuildRoomOrder(toBuild, Faction, Faction.World);
                        order.VoxelOrders.Add(new BuildVoxelOrder(order, toBuild, v));
                        BuildDesignations.Add(order);
                    }
                }
                else if (order.ToBuild.RoomData != CurrentRoomData || order.IsBuilt)
                {
                    order = null;
                }
            }

            if (order != null)
            {
                order.WorkObjects.AddRange(Fence.CreateFences(World.ComponentManager,
                                                              ContentPaths.Entities.DwarfObjects.constructiontape,
                                                              order.VoxelOrders.Select(o => o.Voxel),
                                                              true));
                foreach (var obj in order.WorkObjects)
                {
                    obj.Manager.RootComponent.AddChild(obj);
                }
                World.Master.TaskManager.AddTask(new BuildRoomTask(order));

                /*
                 * TaskManager.AssignTasks(new List<Task>()
                 * {
                 *  new BuildRoomTask(order)
                 * }, Faction.FilterMinionsWithCapability(World.Master.SelectedMinions, GameMaster.ToolMode.BuildZone));
                 */
            }
        }