Beispiel #1
0
        public ItemSelector(DwarfGUI gui, GUIComponent parent, string title)
            : base(gui, parent, title)
        {
            Columns = new List<Column>()
            {
                Column.Image,
                Column.Name,
                Column.PricePerItem
            };

            Items = new List<GItem>();
            GridLayout layout = new GridLayout(GUI, this, 1, 1);
            ScrollArea = new ScrollView(GUI, layout)
            {
                DrawBorder = false,
                WidthSizeMode = SizeMode.Fit
            };

            layout.UpdateSizes();
            layout.SetComponentPosition(ScrollArea, 0, 0, 1, 1);
            Layout = new GridLayout(gui, ScrollArea, 14, 5);
            OnItemChanged += ItemSelector_OnItemChanged;
            OnItemRemoved += ItemSelector_OnItemRemoved;
            OnItemAdded += ItemSelector_OnItemAdded;
            Behavior = ClickBehavior.RemoveItem;
            AllowShiftClick = true;
        }
Beispiel #2
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        public TradePanel(DwarfGUI gui, GUIComponent parent, Faction faction, Faction otherFaction, List <ResourceAmount> resources)
            : base(gui, parent)
        {
            Resources     = resources;
            GoodsSent     = new List <ResourceAmount>();
            GoodsReceived = new List <ResourceAmount>();
            LocalBounds   = parent.GlobalBounds;
            Faction       = faction;
            OtherFaction  = otherFaction;
            Layout        = new GridLayout(GUI, this, 10, 4);

            SpaceLabel = new Label(GUI, Layout, "Space: " + Faction.ComputeStockpileSpace() + "/" + Faction.ComputeStockpileCapacity(), GUI.DefaultFont)
            {
                ToolTip  = "Space left in our stockpiles",
                WordWrap = true
            };

            Layout.SetComponentPosition(SpaceLabel, 1, 9, 1, 1);

            SpaceLabel.OnUpdate += SpaceLabel_OnUpdate;

            Layout.UpdateSizes();

            CreateSelector();
        }
Beispiel #3
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        public ItemSelector(DwarfGUI gui, GUIComponent parent, string title) :
            base(gui, parent, title)
        {
            Columns = new List <Column>()
            {
                Column.Image,
                Column.Name,
                Column.PricePerItem
            };

            Items = new List <GItem>();
            GridLayout layout = new GridLayout(GUI, this, 1, 1);

            ScrollArea = new ScrollView(GUI, layout)
            {
                DrawBorder    = false,
                WidthSizeMode = SizeMode.Fit
            };

            layout.UpdateSizes();
            layout.SetComponentPosition(ScrollArea, 0, 0, 1, 1);
            Layout          = new GridLayout(gui, ScrollArea, 14, 5);
            OnItemChanged  += ItemSelector_OnItemChanged;
            OnItemRemoved  += ItemSelector_OnItemRemoved;
            OnItemAdded    += ItemSelector_OnItemAdded;
            Behavior        = ClickBehavior.RemoveItem;
            AllowShiftClick = true;
        }
Beispiel #4
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        public GameSpeedControl(DwarfGUI gui, GUIComponent parent) :
            base(gui, parent)
        {
            Mode = PanelMode.Simple;
            GridLayout layout = new GridLayout(GUI, this, 1, 3);

            TimeLabel = new Label(GUI, layout, "", gui.SmallFont)
            {
                TextColor = Color.White,
                Alignment = Drawer2D.Alignment.Center
            };
            layout.SetComponentPosition(TimeLabel, 1, 0, 1, 1);

            TimeBackward = new Button(GUI, layout, "", gui.SmallFont, Button.ButtonMode.PushButton, null)
            {
                DrawFrame = false,
                TextColor = Color.White
            };
            layout.SetComponentPosition(TimeBackward, 0, 0, 1, 1);

            TimeForward = new Button(GUI, layout, "", gui.SmallFont, Button.ButtonMode.PushButton, null)
            {
                DrawFrame = false,
                TextColor = Color.White
            };
            layout.SetComponentPosition(TimeForward, 2, 0, 1, 1);

            TimeForward.OnClicked  += () => SetSpeed(_currSpeed + 1);
            TimeBackward.OnClicked += () => SetSpeed(_currSpeed - 1);
            SetSpeed(1);
            layout.UpdateSizes();
        }
Beispiel #5
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        private void SetupBuildItemTab()
        {
            BuildItemTab = new BuildTab
            {
                Tab = Selector.AddTab("Objects")
            };
            BuildItemTab.SelectedResourceBoxes = new List <ComboBox>();
            CreateBuildTab(BuildItemTab, BuildType.Item);
            BuildItemTab.BuildButton.OnClicked += BuildItemButton_OnClicked;
            List <CraftItem> items = CraftLibrary.CraftItems.Values.Where(item => item.Type == CraftItem.CraftType.Object).ToList();

            int        numItems   = items.Count();
            int        numColumns = 1;
            GridLayout layout     = new GridLayout(GUI, BuildItemTab.Scroller, numItems, numColumns)
            {
                LocalBounds    = new Rectangle(0, 0, 720, 40 * numItems),
                EdgePadding    = 0,
                WidthSizeMode  = SizeMode.Fit,
                HeightSizeMode = SizeMode.Fixed
            };

            int i = 0;

            foreach (CraftItem itemType in items)
            {
                CraftItem  item       = itemType;
                GridLayout itemLayout = new GridLayout(GUI, layout, 1, 3)
                {
                    WidthSizeMode  = SizeMode.Fixed,
                    HeightSizeMode = SizeMode.Fixed,
                    EdgePadding    = 0
                };
                if (i == 0)
                {
                    ItemTabOnClicked(item);
                }
                itemLayout.OnClicked += () => ItemTabOnClicked(item);
                int i1 = i;
                itemLayout.OnHover += () => HoverItem(layout, i1);

                layout.SetComponentPosition(itemLayout, 0, i, 1, 1);

                ImagePanel icon = new ImagePanel(GUI, itemLayout, item.Image)
                {
                    KeepAspectRatio = true,
                    MinWidth        = 32,
                    MinHeight       = 32
                };
                itemLayout.SetComponentPosition(icon, 0, 0, 1, 1);

                Label description = new Label(GUI, itemLayout, item.Name, GUI.SmallFont)
                {
                    ToolTip = item.Description
                };
                itemLayout.SetComponentPosition(description, 1, 0, 1, 1);
                i++;
            }
            layout.UpdateSizes();
        }
Beispiel #6
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        public void SetupSpellTab()
        {
            KnownSpellTab = new MagicTab
            {
                Tab = SpellsTab
            };
            CreateMagicTab(KnownSpellTab);
            //BuildItemTab.BuildButton.OnClicked += BuildItemButton_OnClicked;
            List <Spell> spells = Master.Spells.GetKnownSpells();

            int        numItems   = spells.Count();
            int        numColumns = 1;
            GridLayout layout     = new GridLayout(GUI, KnownSpellTab.Scroller, numItems, numColumns)
            {
                LocalBounds    = new Rectangle(0, 0, 720, 40 * numItems),
                EdgePadding    = 0,
                WidthSizeMode  = SizeMode.Fit,
                HeightSizeMode = SizeMode.Fixed
            };

            int i = 0;

            foreach (Spell spell in spells)
            {
                Spell      currSpell  = spell;
                GridLayout itemLayout = new GridLayout(GUI, layout, 1, 3)
                {
                    WidthSizeMode  = SizeMode.Fixed,
                    HeightSizeMode = SizeMode.Fixed,
                    EdgePadding    = 0
                };

                itemLayout.OnClicked += () => ItemTabOnClicked(currSpell);
                int i1 = i;
                itemLayout.OnHover += () => HoverItem(layout, i1);

                layout.SetComponentPosition(itemLayout, 0, i, 1, 1);

                ImagePanel icon = new ImagePanel(GUI, itemLayout, spell.Image)
                {
                    KeepAspectRatio = true,
                    ConstrainSize   = true,
                    MinWidth        = 32,
                    MinHeight       = 32
                };
                itemLayout.SetComponentPosition(icon, 0, 0, 1, 1);

                Label description = new Label(GUI, itemLayout, spell.Name, GUI.SmallFont)
                {
                    ToolTip = spell.Description
                };
                itemLayout.SetComponentPosition(description, 1, 0, 1, 1);
                i++;
            }
            layout.UpdateSizes();
        }
Beispiel #7
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        public void SetupBuildRoomTab()
        {
            BuildRoomTab = new BuildTab()
            {
                Tab = Selector.AddTab("Rooms")
            };

            CreateBuildTab(BuildRoomTab);
            BuildRoomTab.BuildButton.OnClicked += BuildRoomButton_OnClicked;
            List <string> roomTypes = RoomLibrary.GetRoomTypes().ToList();

            int        numRooms   = roomTypes.Count();
            int        numColumns = 1;
            GridLayout layout     = new GridLayout(GUI, BuildRoomTab.Scroller, numRooms, numColumns)
            {
                LocalBounds    = new Rectangle(0, 0, 720, 40 * numRooms),
                EdgePadding    = 0,
                WidthSizeMode  = SizeMode.Fit,
                HeightSizeMode = SizeMode.Fixed
            };

            int i = 0;

            foreach (string roomType in roomTypes)
            {
                RoomData room = RoomLibrary.GetData(roomType);

                GridLayout roomLayout = new GridLayout(GUI, layout, 1, 3)
                {
                    WidthSizeMode  = SizeMode.Fixed,
                    HeightSizeMode = SizeMode.Fixed,
                    EdgePadding    = 0
                };

                roomLayout.OnClicked += () => RoomTabOnClicked(room);
                int i1 = i;
                roomLayout.OnHover += () => HoverItem(layout, i1);

                layout.SetComponentPosition(roomLayout, 0, i, 1, 1);

                ImagePanel icon = new ImagePanel(GUI, roomLayout, room.Icon)
                {
                    KeepAspectRatio = true
                };
                roomLayout.SetComponentPosition(icon, 0, 0, 1, 1);

                Label description = new Label(GUI, roomLayout, room.Name, GUI.SmallFont)
                {
                    ToolTip = room.Description
                };
                roomLayout.SetComponentPosition(description, 1, 0, 1, 1);
                i++;
            }
            layout.UpdateSizes();
        }
Beispiel #8
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        public ItemSelector(DwarfGUI gui, GUIComponent parent, WorldManager world, string title, bool hasMoney, bool moneyEditable) :
            base(gui, parent, title)
        {
            World        = world;
            LikedThings  = new List <Resource.ResourceTags>();
            HatedThings  = new List <Resource.ResourceTags>();
            CommonThings = new List <Resource.ResourceTags>();
            RareThings   = new List <Resource.ResourceTags>();

            Columns = new List <Column>()
            {
                Column.Image,
                Column.Name,
                Column.PricePerItem
            };

            Items         = new List <GItem>();
            FilteredItems = new List <GItem>();
            GridLayout layout = new GridLayout(GUI, this, 11, 1);

            if (hasMoney)
            {
                MoneyEdit = new MoneyEditor(GUI, layout, moneyEditable, 100.0f, 50.0f)
                {
                    ToolTip = "Money to trade"
                };
                layout.SetComponentPosition(MoneyEdit, 0, 9, 1, 1);
            }

            SearchBox = new LineEdit(GUI, layout, "")
            {
                Prompt  = "Search...",
                ToolTip = "Type to search for keywords"
            };
            layout.SetComponentPosition(SearchBox, 0, 10, 1, 1);
            SearchBox.OnTextModified += SearchBox_OnTextModified;
            ScrollArea = new ScrollView(GUI, layout)
            {
                DrawBorder    = false,
                WidthSizeMode = SizeMode.Fit
            };

            layout.UpdateSizes();
            layout.SetComponentPosition(ScrollArea, 0, 0, 1, 9);
            ReCreateItems();
            OnItemChanged    += ItemSelector_OnItemChanged;
            OnItemRemoved    += ItemSelector_OnItemRemoved;
            OnItemAdded      += ItemSelector_OnItemAdded;
            Behavior          = ClickBehavior.RemoveItem;
            AllowShiftClick   = true;
            AllowControlClick = true;
            AllowAltClick     = true;
        }
Beispiel #9
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        private void SetupBuildWallTab()
        {
            BuildWallTab = new BuildTab
            {
                Tab = Selector.AddTab("Walls")
            };
            CreateBuildTab(BuildWallTab, BuildType.Wall);
            BuildWallTab.BuildButton.OnClicked += WallButton_OnClicked;
            List <VoxelType> wallTypes = VoxelLibrary.GetTypes().Where(voxel => voxel.IsBuildable).ToList();

            int        numItems   = wallTypes.Count();
            int        numColumns = 1;
            GridLayout layout     = new GridLayout(GUI, BuildWallTab.Scroller, numItems, numColumns)
            {
                LocalBounds    = new Rectangle(0, 0, 720, 40 * numItems),
                EdgePadding    = 0,
                WidthSizeMode  = SizeMode.Fit,
                HeightSizeMode = SizeMode.Fixed
            };

            int i = 0;

            foreach (VoxelType wallType in wallTypes)
            {
                VoxelType  wall       = wallType;
                GridLayout itemLayout = new GridLayout(GUI, layout, 1, 3)
                {
                    WidthSizeMode  = SizeMode.Fixed,
                    HeightSizeMode = SizeMode.Fixed,
                    EdgePadding    = 0
                };

                itemLayout.OnClicked += () => WallTabOnClicked(wall);
                int i1 = i;
                itemLayout.OnHover += () => HoverItem(layout, i1);

                layout.SetComponentPosition(itemLayout, 0, i, 1, 1);

                Label description = new Label(GUI, itemLayout, wall.Name + " Wall", GUI.SmallFont);

                itemLayout.SetComponentPosition(description, 1, 0, 1, 1);
                i++;
            }
            layout.UpdateSizes();
        }
Beispiel #10
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        public void CreateMagicTab(MagicTab tab)
        {
            GridLayout tabLayout = new GridLayout(GUI, tab.Tab, 1, 3)
            {
                EdgePadding = 0
            };

            GridLayout infoLayout = new GridLayout(GUI, tabLayout, 4, 2);

            tabLayout.SetComponentPosition(infoLayout, 1, 0, 1, 1);
            tab.InfoImage = new ImagePanel(GUI, infoLayout, (Texture2D)null)
            {
                KeepAspectRatio = true
            };
            infoLayout.SetComponentPosition(tab.InfoImage, 1, 0, 1, 1);

            tab.InfoTitle = new Label(GUI, infoLayout, "", GUI.DefaultFont);
            infoLayout.SetComponentPosition(tab.InfoTitle, 0, 0, 1, 1);

            tab.InfoDescription = new Label(GUI, infoLayout, "", GUI.SmallFont)
            {
                WordWrap = true
            };
            infoLayout.SetComponentPosition(tab.InfoDescription, 0, 1, 1, 1);

            tab.InfoRequirements = new Label(GUI, infoLayout, "", GUI.SmallFont);
            infoLayout.SetComponentPosition(tab.InfoRequirements, 0, 2, 2, 1);

            tab.CastButton            = new Button(GUI, infoLayout, "Cast", GUI.DefaultFont, Button.ButtonMode.ToolButton, GUI.Skin.GetMouseFrame(GUI.Skin.MouseFrames[GUISkin.MousePointer.Magic]));
            tab.CastButton.OnClicked += CastButton_OnClicked;
            infoLayout.SetComponentPosition(tab.CastButton, 0, 3, 1, 1);

            tab.CastButton.IsVisible = false;

            tab.Scroller = new ScrollView(GUI, tabLayout)
            {
                DrawBorder = true
            };
            tabLayout.SetComponentPosition(tab.Scroller, 0, 0, 1, 1);
            tabLayout.UpdateSizes();
        }
Beispiel #11
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        public GoodsPanel(DwarfGUI gui, GUIComponent parent, Faction faction)
            : base(gui, parent)
        {
            LocalBounds = parent.GlobalBounds;
            Faction     = faction;
            GridLayout layout = new GridLayout(GUI, this, 8, 4);

            Tabs = new TabSelector(GUI, layout, 4)
            {
                WidthSizeMode = SizeMode.Fit
            };


            layout.SetComponentPosition(Tabs, 0, 0, 4, 8);

            TotalMoney = new Label(GUI, layout, "Total Money: " + Faction.Economy.CurrentMoney.ToString("C"), GUI.DefaultFont)
            {
                ToolTip  = "Total amount of money in our treasury",
                WordWrap = true
            };

            TotalMoney.OnUpdate += TotalMoney_OnUpdate;

            layout.SetComponentPosition(TotalMoney, 3, 0, 1, 1);

            SpaceLabel = new Label(GUI, layout, "Space: " + Faction.ComputeStockpileSpace() + "/" + Faction.ComputeStockpileCapacity(), GUI.DefaultFont)
            {
                ToolTip  = "Space left in our stockpiles",
                WordWrap = true
            };

            layout.SetComponentPosition(SpaceLabel, 2, 0, 1, 1);

            SpaceLabel.OnUpdate += SpaceLabel_OnUpdate;

            layout.UpdateSizes();

            CreateBuyTab();
            CreateSellTab();
            Tabs.SetTab("Buy");
        }
Beispiel #12
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        public GoodsPanel(DwarfGUI gui, GUIComponent parent, Faction faction)
            : base(gui, parent)
        {
            LocalBounds = parent.GlobalBounds;
            Faction = faction;
            GridLayout layout = new GridLayout(GUI, this, 8, 4);
            Tabs = new TabSelector(GUI, layout, 4)
            {
                WidthSizeMode = SizeMode.Fit
            };

            layout.SetComponentPosition(Tabs, 0, 0, 4, 8);

            TotalMoney = new Label(GUI, layout, "Total Money: " + Faction.Economy.CurrentMoney.ToString("C"), GUI.DefaultFont)
            {
                ToolTip = "Total amount of money in our treasury",
                WordWrap = true
            };

            TotalMoney.OnUpdate += TotalMoney_OnUpdate;

            layout.SetComponentPosition(TotalMoney, 3, 0, 1, 1);

            SpaceLabel = new Label(GUI, layout, "Space: " + Faction.ComputeStockpileSpace() + "/" + Faction.ComputeStockpileCapacity(), GUI.DefaultFont)
            {
                ToolTip = "Space left in our stockpiles",
                WordWrap = true
            };

            layout.SetComponentPosition(SpaceLabel, 2, 0, 1, 1);

            SpaceLabel.OnUpdate += SpaceLabel_OnUpdate;

            layout.UpdateSizes();

            CreateBuyTab();
            CreateSellTab();
            Tabs.SetTab("Buy");
        }
Beispiel #13
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        public void CreateBuildTab(BuildTab tab, BuildType type)
        {
            GridLayout tabLayout = new GridLayout(GUI, tab.Tab, 1, 3)
            {
                EdgePadding = 0
            };

            GridLayout infoLayout = new GridLayout(GUI, tabLayout, 4, 2)
            {
                WidthSizeMode  = SizeMode.Fixed,
                HeightSizeMode = SizeMode.Fixed
            };

            tabLayout.SetComponentPosition(infoLayout, 1, 0, 2, 1);
            tab.InfoImage = new ImagePanel(GUI, infoLayout, (Texture2D)null)
            {
                KeepAspectRatio = true,
                MinWidth        = 32,
                MinHeight       = 32
            };
            infoLayout.SetComponentPosition(tab.InfoImage, 1, 0, 1, 1);

            tab.InfoTitle = new Label(GUI, infoLayout, "", GUI.DefaultFont);
            infoLayout.SetComponentPosition(tab.InfoTitle, 0, 0, 1, 1);

            tab.InfoDescription = new Label(GUI, infoLayout, "", GUI.SmallFont)
            {
                WordWrap = true
            };
            infoLayout.SetComponentPosition(tab.InfoDescription, 0, 1, 1, 1);

            tab.InfoRequirements = new Label(GUI, infoLayout, "", GUI.SmallFont);
            infoLayout.SetComponentPosition(tab.InfoRequirements, 0, 2, 2, 1);

            switch (type)
            {
            case BuildType.Craft:
                tab.BuildButton = new Button(GUI, infoLayout, "Craft", GUI.DefaultFont, Button.ButtonMode.ToolButton, GUI.Skin.GetMouseFrame(GUI.Skin.MouseFrames[GUISkin.MousePointer.Build]));
                break;

            case BuildType.Item:
            case BuildType.Room:
            case BuildType.Wall:
                tab.BuildButton = new Button(GUI, infoLayout, "Build", GUI.DefaultFont, Button.ButtonMode.ToolButton, GUI.Skin.GetMouseFrame(GUI.Skin.MouseFrames[GUISkin.MousePointer.Build]));
                break;

            case BuildType.Cook:
                tab.BuildButton = new Button(GUI, infoLayout, "Cook", GUI.DefaultFont, Button.ButtonMode.ToolButton, GUI.Skin.GetMouseFrame(GUI.Skin.MouseFrames[GUISkin.MousePointer.Cook]));
                break;
            }
            infoLayout.SetComponentPosition(tab.BuildButton, 0, 3, 1, 1);

            tab.BuildButton.IsVisible = false;

            tab.Scroller = new ScrollView(GUI, tabLayout)
            {
                DrawBorder = true
            };
            tabLayout.SetComponentPosition(tab.Scroller, 0, 0, 1, 1);
            tabLayout.UpdateSizes();
        }
Beispiel #14
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        public void SetupBuildRoomTab()
        {
            BuildRoomTab = new BuildTab()
            {
                Tab = Selector.AddTab("Rooms")
            };

            CreateBuildTab(BuildRoomTab);
            BuildRoomTab.BuildButton.OnClicked += BuildRoomButton_OnClicked;
            List<string> roomTypes = RoomLibrary.GetRoomTypes().ToList();

            int numRooms = roomTypes.Count();
            int numColumns = 1;
            GridLayout layout = new GridLayout(GUI, BuildRoomTab.Scroller, numRooms, numColumns)
            {
                LocalBounds = new Rectangle(0, 0, 720, 40 * numRooms),
                EdgePadding = 0,
                WidthSizeMode = SizeMode.Fit,
                HeightSizeMode = SizeMode.Fixed
            };

            int i = 0;
            foreach (string roomType in roomTypes)
            {
                RoomData room = RoomLibrary.GetData(roomType);

                GridLayout roomLayout = new GridLayout(GUI, layout, 1, 3)
                {
                    WidthSizeMode = SizeMode.Fixed,
                    HeightSizeMode = SizeMode.Fixed,
                    EdgePadding = 0
                };

                roomLayout.OnClicked += () => RoomTabOnClicked(room);
                int i1 = i;
                roomLayout.OnHover += () => HoverItem(layout, i1);

                layout.SetComponentPosition(roomLayout, 0, i, 1, 1);

                ImagePanel icon = new ImagePanel(GUI, roomLayout, room.Icon)
                {
                    KeepAspectRatio = true
                };
                roomLayout.SetComponentPosition(icon, 0, 0, 1, 1);

                Label description = new Label(GUI, roomLayout, room.Name, GUI.SmallFont)
                {
                    ToolTip = room.Description
                };
                roomLayout.SetComponentPosition(description, 1, 0, 1, 1);
                i++;
            }
            layout.UpdateSizes();
        }
Beispiel #15
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        private void SetupBuildItemTab()
        {
            BuildItemTab = new BuildTab
            {
                Tab = Selector.AddTab("Items")
            };
            CreateBuildTab(BuildItemTab);
            BuildItemTab.BuildButton.OnClicked += BuildItemButton_OnClicked;
            List<CraftItem> items = CraftLibrary.CraftItems.Values.ToList();

            int numItems = items.Count();
            int numColumns = 1;
            GridLayout layout = new GridLayout(GUI, BuildItemTab.Scroller, numItems, numColumns)
            {
                LocalBounds = new Rectangle(0, 0, 720, 40 * numItems),
                EdgePadding = 0,
                WidthSizeMode = SizeMode.Fit,
                HeightSizeMode = SizeMode.Fixed
            };

            int i = 0;
            foreach (CraftItem itemType in items)
            {
                CraftItem item = itemType;
                GridLayout itemLayout = new GridLayout(GUI, layout, 1, 3)
                {
                    WidthSizeMode = SizeMode.Fixed,
                    HeightSizeMode = SizeMode.Fixed,
                    EdgePadding = 0
                };

                itemLayout.OnClicked += () => ItemTabOnClicked(item);
                int i1 = i;
                itemLayout.OnHover += () => HoverItem(layout, i1);

                layout.SetComponentPosition(itemLayout, 0, i, 1, 1);

                ImagePanel icon = new ImagePanel(GUI, itemLayout, item.Image)
                {
                    KeepAspectRatio = true
                };
                itemLayout.SetComponentPosition(icon, 0, 0, 1, 1);

                Label description = new Label(GUI, itemLayout, item.Name, GUI.SmallFont)
                {
                    ToolTip = item.Description
                };
                itemLayout.SetComponentPosition(description, 1, 0, 1, 1);
                i++;
            }
            layout.UpdateSizes();
        }
Beispiel #16
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        private void SetupBuildResourceTab()
        {
            bool   hasCook = Build.HasFlag(BuildType.Cook);
            string name    = Build.HasFlag(BuildType.Cook) ? "Food" : "Crafts";

            BuildResourceTab = new BuildTab
            {
                Tab = Selector.AddTab(name),
                SelectedResourceBoxes = new List <ComboBox>()
            };
            CreateBuildTab(BuildResourceTab, hasCook ? BuildType.Cook : BuildType.Craft);
            BuildResourceTab.BuildButton.OnClicked += BuildResource_OnClicked;
            List <CraftItem> items = CraftLibrary.CraftItems.Values.Where(item => item.Type == CraftItem.CraftType.Resource).ToList();

            int        numItems   = items.Count();
            int        numColumns = 1;
            GridLayout layout     = new GridLayout(GUI, BuildResourceTab.Scroller, numItems, numColumns)
            {
                LocalBounds    = new Rectangle(0, 0, 720, 40 * numItems),
                EdgePadding    = 0,
                WidthSizeMode  = SizeMode.Fit,
                HeightSizeMode = SizeMode.Fixed
            };

            int i = 0;

            foreach (CraftItem itemType in items)
            {
                CraftItem item     = itemType;
                bool      isEdible = ResourceLibrary.Resources.ContainsKey(item.ResourceCreated) &&
                                     ResourceLibrary.Resources[item.ResourceCreated].Tags.Contains(Resource.ResourceTags.Edible);
                if (!hasCook && isEdible)
                {
                    continue;
                }
                else if (hasCook && !isEdible)
                {
                    continue;
                }

                GridLayout itemLayout = new GridLayout(GUI, layout, 1, 3)
                {
                    WidthSizeMode  = SizeMode.Fixed,
                    HeightSizeMode = SizeMode.Fixed,
                    EdgePadding    = 0
                };
                if (i == 0)
                {
                    ResourceTabOnClicked(item);
                }

                itemLayout.OnClicked += () => ResourceTabOnClicked(item);
                int i1 = i;
                itemLayout.OnHover += () => HoverItem(layout, i1);

                layout.SetComponentPosition(itemLayout, 0, i, 1, 1);

                ImagePanel icon = new ImagePanel(GUI, itemLayout, item.Image)
                {
                    KeepAspectRatio = true,
                    MinWidth        = 32,
                    MinHeight       = 32
                };
                itemLayout.SetComponentPosition(icon, 0, 0, 1, 1);

                Label description = new Label(GUI, itemLayout, item.Name, GUI.SmallFont)
                {
                    ToolTip = item.Description
                };
                itemLayout.SetComponentPosition(description, 1, 0, 1, 1);
                i++;
            }
            layout.UpdateSizes();
        }
Beispiel #17
0
        private void SetupBuildWallTab()
        {
            BuildWallTab = new BuildTab
            {
                Tab = Selector.AddTab("Walls")
            };
            CreateBuildTab(BuildWallTab);
            BuildWallTab.BuildButton.OnClicked += WallButton_OnClicked;
            List<VoxelType> wallTypes = VoxelLibrary.GetTypes().Where(voxel => voxel.IsBuildable).ToList();

            int numItems = wallTypes.Count();
            int numColumns = 1;
            GridLayout layout = new GridLayout(GUI, BuildWallTab.Scroller, numItems, numColumns)
            {
                LocalBounds = new Rectangle(0, 0, 720, 40 * numItems),
                EdgePadding = 0,
                WidthSizeMode = SizeMode.Fit,
                HeightSizeMode = SizeMode.Fixed
            };

            int i = 0;
            foreach (VoxelType wallType in wallTypes)
            {
                VoxelType wall = wallType;
                GridLayout itemLayout = new GridLayout(GUI, layout, 1, 3)
                {
                    WidthSizeMode = SizeMode.Fixed,
                    HeightSizeMode = SizeMode.Fixed,
                    EdgePadding = 0
                };

                itemLayout.OnClicked += () => WallTabOnClicked(wall);
                int i1 = i;
                itemLayout.OnHover += () => HoverItem(layout, i1);

                layout.SetComponentPosition(itemLayout, 0, i, 1, 1);

                Label description = new Label(GUI, itemLayout, wall.Name + " Wall", GUI.SmallFont);

                itemLayout.SetComponentPosition(description, 1, 0, 1, 1);
                i++;
            }
            layout.UpdateSizes();
        }
Beispiel #18
0
        public void CreateMagicTab(MagicTab tab)
        {
            GridLayout tabLayout = new GridLayout(GUI, tab.Tab, 1, 3)
            {
                EdgePadding = 0
            };

            GridLayout infoLayout = new GridLayout(GUI, tabLayout, 4, 2);
            tabLayout.SetComponentPosition(infoLayout, 1, 0, 1, 1);
            tab.InfoImage = new ImagePanel(GUI, infoLayout, (Texture2D)null)
            {
                KeepAspectRatio = true
            };
            infoLayout.SetComponentPosition(tab.InfoImage, 1, 0, 1, 1);

            tab.InfoTitle = new Label(GUI, infoLayout, "", GUI.DefaultFont);
            infoLayout.SetComponentPosition(tab.InfoTitle, 0, 0, 1, 1);

            tab.InfoDescription = new Label(GUI, infoLayout, "", GUI.SmallFont)
            {
                WordWrap = true
            };
            infoLayout.SetComponentPosition(tab.InfoDescription, 0, 1, 1, 1);

            tab.InfoRequirements = new Label(GUI, infoLayout, "", GUI.SmallFont);
            infoLayout.SetComponentPosition(tab.InfoRequirements, 0, 2, 2, 1);

            tab.CastButton = new Button(GUI, infoLayout, "Cast", GUI.DefaultFont, Button.ButtonMode.ToolButton, GUI.Skin.GetMouseFrame(GUI.Skin.MouseFrames[GUISkin.MousePointer.Magic]));
            tab.CastButton.OnClicked += CastButton_OnClicked;
            infoLayout.SetComponentPosition(tab.CastButton, 0, 3, 1, 1);

            tab.CastButton.IsVisible = false;

            tab.Scroller = new ScrollView(GUI, tabLayout)
            {
                DrawBorder = true
            };
            tabLayout.SetComponentPosition(tab.Scroller, 0, 0, 1, 1);
            tabLayout.UpdateSizes();
        }
Beispiel #19
0
        public void SetupSpellTab()
        {
            KnownSpellTab = new MagicTab
            {
                Tab = SpellsTab
            };
            CreateMagicTab(KnownSpellTab);
            //BuildItemTab.BuildButton.OnClicked += BuildItemButton_OnClicked;
            List<Spell> spells = Master.Spells.GetKnownSpells();

            int numItems = spells.Count();
            int numColumns = 1;
            GridLayout layout = new GridLayout(GUI, KnownSpellTab.Scroller, numItems, numColumns)
            {
                LocalBounds = new Rectangle(0, 0, 720, 40 * numItems),
                EdgePadding = 0,
                WidthSizeMode = SizeMode.Fit,
                HeightSizeMode = SizeMode.Fixed
            };

            int i = 0;
            foreach (Spell spell in spells)
            {
                Spell currSpell = spell;
                GridLayout itemLayout = new GridLayout(GUI, layout, 1, 3)
                {
                    WidthSizeMode = SizeMode.Fixed,
                    HeightSizeMode = SizeMode.Fixed,
                    EdgePadding = 0
                };

                itemLayout.OnClicked += () => ItemTabOnClicked(currSpell);
                int i1 = i;
                itemLayout.OnHover += () => HoverItem(layout, i1);

                layout.SetComponentPosition(itemLayout, 0, i, 1, 1);

                ImagePanel icon = new ImagePanel(GUI, itemLayout, spell.Image)
                {
                    KeepAspectRatio = true,
                    ConstrainSize = true,
                    MinWidth = 32,
                    MinHeight = 32
                };
                itemLayout.SetComponentPosition(icon, 0, 0, 1, 1);

                Label description = new Label(GUI, itemLayout, spell.Name, GUI.SmallFont)
                {
                    ToolTip = spell.Description
                };
                itemLayout.SetComponentPosition(description, 1, 0, 1, 1);
                i++;
            }
            layout.UpdateSizes();
        }
Beispiel #20
0
        void Initialize()
        {
            TalkerName = TextGenerator.GenerateRandom(Datastructures.SelectRandom(Faction.Race.NameTemplates).ToArray());
            Tabs = new Dictionary<string, GUIComponent>();
            GUI = new DwarfGUI(Game, Game.Content.Load<SpriteFont>(ContentPaths.Fonts.Default),
                Game.Content.Load<SpriteFont>(ContentPaths.Fonts.Title),
                Game.Content.Load<SpriteFont>(ContentPaths.Fonts.Small), Input)
            {
                DebugDraw = false
            };
            IsInitialized = true;
            Drawer = new Drawer2D(Game.Content, Game.GraphicsDevice);
            MainWindow = new Panel(GUI, GUI.RootComponent)
            {
                LocalBounds = new Rectangle(EdgePadding, EdgePadding, Game.GraphicsDevice.Viewport.Width - EdgePadding * 2, Game.GraphicsDevice.Viewport.Height - EdgePadding * 2)
            };

            Layout = new GridLayout(GUI, MainWindow, 11, 4);
            Layout.UpdateSizes();

            Talker = new SpeakerComponent(GUI, Layout, new Animation(Faction.Race.TalkAnimation));
            Layout.SetComponentPosition(Talker, 0, 0, 4, 4);

            DialougeSelector = new ListSelector(GUI, Layout)
            {
                Mode = ListItem.SelectionMode.ButtonList,
                DrawPanel = false,
                Label = ""
            };
            DialougeSelector.OnItemSelected += DialougeSelector_OnItemSelected;
            Layout.SetComponentPosition(DialougeSelector, 2, 2, 2, 10);

            Button back = new Button(GUI, Layout, "Back", GUI.DefaultFont, Button.ButtonMode.ToolButton, GUI.Skin.GetSpecialFrame(GUISkin.Tile.LeftArrow));
            Layout.SetComponentPosition(back, 0, 10, 1, 1);
            back.OnClicked += back_OnClicked;

            DialougeTree = new SpeechNode()
            {
                Text = GetGreeting(),
                Actions = new List<SpeechNode.SpeechAction>()
                {
                    new SpeechNode.SpeechAction()
                    {
                        Text = "Let's trade.",
                        Action = WaitForTrade
                    },
                    new SpeechNode.SpeechAction()
                    {
                        Text = "Goodbye.",
                        Action = () => SpeechNode.Echo(new SpeechNode()
                        {
                            Text = GetFarewell(),
                            Actions = new List<SpeechNode.SpeechAction>()
                        })
                    }
                }
            };

            Transition(DialougeTree);
            Politics.HasMet = true;

            PlayerFation.AddResources(new ResourceAmount(ResourceLibrary.ResourceType.Mana, 64));
        }
Beispiel #21
0
        void Initialize()
        {
            Envoy.TradeMoney = Faction.TradeMoney + MathFunctions.Rand(-100.0f, 100.0f);
            Envoy.TradeMoney = Math.Max(Envoy.TradeMoney, 0.0f);
            TalkerName       = TextGenerator.GenerateRandom(Datastructures.SelectRandom(Faction.Race.NameTemplates).ToArray());
            Tabs             = new Dictionary <string, GUIComponent>();
            GUI = new DwarfGUI(Game, Game.Content.Load <SpriteFont>(ContentPaths.Fonts.Default),
                               Game.Content.Load <SpriteFont>(ContentPaths.Fonts.Title),
                               Game.Content.Load <SpriteFont>(ContentPaths.Fonts.Small), Input)
            {
                DebugDraw = false
            };
            IsInitialized = true;
            MainWindow    = new GUIComponent(GUI, GUI.RootComponent)
            {
                LocalBounds = new Rectangle(EdgePadding, EdgePadding, Game.GraphicsDevice.Viewport.Width - EdgePadding * 2, Game.GraphicsDevice.Viewport.Height - EdgePadding * 2)
            };

            Layout = new GridLayout(GUI, MainWindow, 11, 4);
            Layout.UpdateSizes();

            Talker = new SpeakerComponent(GUI, Layout, new Animation(Faction.Race.TalkAnimation));
            Layout.SetComponentPosition(Talker, 0, 0, 4, 4);

            DialougeSelector = new ListSelector(GUI, Layout)
            {
                Mode        = ListItem.SelectionMode.ButtonList,
                DrawButtons = true,
                DrawPanel   = false,
                Label       = "",
                ItemHeight  = 35,
                Padding     = 5
            };
            DialougeSelector.OnItemSelected += DialougeSelector_OnItemSelected;
            Layout.SetComponentPosition(DialougeSelector, 2, 3, 1, 8);

            BackButton = new Button(GUI, Layout, "Back", GUI.DefaultFont, Button.ButtonMode.ToolButton, GUI.Skin.GetSpecialFrame(GUISkin.Tile.LeftArrow));
            Layout.SetComponentPosition(BackButton, 2, 10, 1, 1);
            BackButton.OnClicked += back_OnClicked;
            BackButton.IsVisible  = false;
            DialougeTree          = new SpeechNode()
            {
                Text    = GetGreeting(),
                Actions = new List <SpeechNode.SpeechAction>()
                {
                    new SpeechNode.SpeechAction()
                    {
                        Text   = "Trade...",
                        Action = WaitForTrade
                    },
                    new SpeechNode.SpeechAction()
                    {
                        Text   = "Ask a question...",
                        Action = AskAQuestion
                    },
                    new SpeechNode.SpeechAction()
                    {
                        Text   = "Declare war!",
                        Action = DeclareWar
                    },
                    new SpeechNode.SpeechAction()
                    {
                        Text   = "Leave",
                        Action = () =>
                        {
                            BackButton.IsVisible = true;
                            if (Envoy != null)
                            {
                                Diplomacy.RecallEnvoy(Envoy);
                            }
                            return(SpeechNode.Echo(new SpeechNode()
                            {
                                Text = GetFarewell(),
                                Actions = new List <SpeechNode.SpeechAction>()
                            }));
                        }
                    }
                }
            };


            if (Politics.WasAtWar)
            {
                PreeTree = new SpeechNode()
                {
                    Text    = Datastructures.SelectRandom(Faction.Race.Speech.PeaceDeclarations),
                    Actions = new List <SpeechNode.SpeechAction>()
                    {
                        new SpeechNode.SpeechAction()
                        {
                            Text   = "Make peace with " + Faction.Name,
                            Action = () =>
                            {
                                if (!Politics.HasEvent("you made peace with us"))
                                {
                                    Politics.RecentEvents.Add(new Diplomacy.PoliticalEvent()
                                    {
                                        Change      = 0.4f,
                                        Description = "you made peace with us",
                                        Duration    = new TimeSpan(4, 0, 0, 0),
                                        Time        = World.Time.CurrentDate
                                    });
                                }
                                return(SpeechNode.Echo(DialougeTree));
                            }
                        },
                        new SpeechNode.SpeechAction()
                        {
                            Text   = "Continue the war with " + Faction.Name,
                            Action = DeclareWar
                        }
                    }
                };
                Transition(PreeTree);
                Politics.WasAtWar = false;
            }
            else
            {
                Transition(DialougeTree);
            }


            if (!Politics.HasMet)
            {
                Politics.HasMet = true;

                Politics.RecentEvents.Add(new Diplomacy.PoliticalEvent()
                {
                    Change      = 0.0f,
                    Description = "we just met",
                    Duration    = new TimeSpan(1, 0, 0, 0),
                    Time        = World.Time.CurrentDate
                });
            }

            Layout.UpdateSizes();
            Talker.TweenIn(Drawer2D.Alignment.Top, 0.25f);
            DialougeSelector.TweenIn(Drawer2D.Alignment.Right, 0.25f);
        }
Beispiel #22
0
        public TradePanel(DwarfGUI gui, GUIComponent parent, Faction faction, Faction otherFaction)
            : base(gui, parent)
        {
            GoodsSent = new List<ResourceAmount>();
            GoodsReceived = new List<ResourceAmount>();
            LocalBounds = parent.GlobalBounds;
            Faction = faction;
            OtherFaction = otherFaction;
            Layout = new GridLayout(GUI, this, 10, 4);

            SpaceLabel = new Label(GUI, Layout, "Space: " + Faction.ComputeStockpileSpace() + "/" + Faction.ComputeStockpileCapacity(), GUI.DefaultFont)
            {
                ToolTip = "Space left in our stockpiles",
                WordWrap = true
            };

            Layout.SetComponentPosition(SpaceLabel, 2, 9, 1, 1);

            SpaceLabel.OnUpdate += SpaceLabel_OnUpdate;

            Layout.UpdateSizes();

            CreateSelector();
        }