public IEnumerable <Status> EatFood() { if (Creature.Status.Hunger.IsSatisfied()) { yield break; } foreach (Status status in Creature.EatStockedFood()) { yield return(status); } }
public IEnumerable <Status> EatFood() { if (Creature.Status.Hunger.IsSatisfied()) { yield break; } foreach (Status status in Creature.EatStockedFood()) { yield return(status); } }