Beispiel #1
0
        public static bool IsValidPlacement(
            VoxelHandle Location,
            CraftItem CraftType,
            GameMaster Player,
            Body PreviewBody,
            String Verb,
            String PastParticple)
        {
            if (CraftType == null)
            {
                return(false);
            }

            if (!String.IsNullOrEmpty(CraftType.CraftLocation) &&
                Player.Faction.FindNearestItemWithTags(CraftType.CraftLocation, Location.WorldPosition, false, null) == null)
            {
                Player.World.ShowToolPopup("Can't " + Verb + ", need " + CraftType.CraftLocation);
                return(false);
            }

            foreach (var req in CraftType.Prerequisites)
            {
                switch (req)
                {
                case CraftItem.CraftPrereq.NearWall:
                {
                    var neighborFound = VoxelHelpers.EnumerateManhattanNeighbors2D(Location.Coordinate)
                                        .Select(c => new VoxelHandle(Player.World.ChunkManager.ChunkData, c))
                                        .Any(v => v.IsValid && !v.IsEmpty);

                    if (!neighborFound)
                    {
                        Player.World.ShowToolPopup("Must be " + PastParticple + " next to wall!");
                        return(false);
                    }

                    break;
                }

                case CraftItem.CraftPrereq.OnGround:
                {
                    var below = VoxelHelpers.GetNeighbor(Location, new GlobalVoxelOffset(0, -1, 0));

                    if (!below.IsValid || below.IsEmpty)
                    {
                        Player.World.ShowToolPopup("Must be " + PastParticple + " on solid ground!");
                        return(false);
                    }
                    break;
                }
                }
            }

            if (PreviewBody != null)
            {
                // Just check for any intersecting body in octtree.

                var previewBox = PreviewBody.GetRotatedBoundingBox();
                var sensorBox  = previewBox;
                var sensor     = PreviewBody.GetComponent <GenericVoxelListener>();
                if (sensor != null)
                {
                    sensorBox = sensor.GetRotatedBoundingBox();
                }
                if (Debugger.Switches.DrawToolDebugInfo)
                {
                    Drawer3D.DrawBox(sensorBox, Color.Yellow, 0.1f, false);
                }

                foreach (var intersectingObject in Player.World.EnumerateIntersectingObjects(sensorBox, CollisionType.Static))
                {
                    if (Object.ReferenceEquals(intersectingObject, sensor))
                    {
                        continue;
                    }
                    var objectRoot = intersectingObject.GetRoot() as Body;
                    if (objectRoot is WorkPile)
                    {
                        continue;
                    }
                    if (objectRoot != null && objectRoot.GetRotatedBoundingBox().Intersects(previewBox))
                    {
                        Player.World.ShowToolPopup("Can't " + Verb + " here: intersects " + objectRoot.Name);
                        return(false);
                    }
                }

                bool intersectsWall = VoxelHelpers.EnumerateCoordinatesInBoundingBox
                                          (PreviewBody.GetRotatedBoundingBox().Expand(-0.1f)).Any(
                    v =>
                {
                    var tvh = new VoxelHandle(Player.World.ChunkManager.ChunkData, v);
                    return(tvh.IsValid && !tvh.IsEmpty);
                });

                if (intersectsWall && !CraftType.Prerequisites.Contains(CraftItem.CraftPrereq.NearWall))
                {
                    Player.World.ShowToolPopup("Can't " + Verb + " here: intersects wall.");
                    return(false);
                }
            }
            Player.World.ShowToolPopup("");
            return(true);
        }
 public static void AddCraftable(CraftItem craft)
 {
     InitializeCraftLibrary();
     CraftItems[craft.Name] = craft;
 }