Beispiel #1
0
        public Economy(Faction faction, DwarfBux currentMoney, WorldManager worldManager,
                       CompanyInformation CompanyInformation)
        {
            this.WorldManager   = worldManager;
            Company             = Company.GenerateRandom(currentMoney, 1.0m, Company.Sector.Exploration);
            Company.Information = CompanyInformation;
            Company.Assets      = currentMoney;

            CurrentMoney = currentMoney;
            Faction      = faction;
            Market       = new List <Company>
            {
                Company,
                Company.GenerateRandom(1000m, 1.0m, Company.Sector.Exploration),
                Company.GenerateRandom(1200m, 5.0m, Company.Sector.Exploration),
                Company.GenerateRandom(1500m, 10.0m, Company.Sector.Exploration),
                Company.GenerateRandom(1300m, 10.0m, Company.Sector.Manufacturing),
                Company.GenerateRandom(1200m, 10.0m, Company.Sector.Manufacturing),
                Company.GenerateRandom(1500m, 15.0m, Company.Sector.Military),
                Company.GenerateRandom(1300m, 10.0m, Company.Sector.Military),
                Company.GenerateRandom(1200m, 15.0m, Company.Sector.Military),
                Company.GenerateRandom(1500m, 25.0m, Company.Sector.Magic),
                Company.GenerateRandom(1200m, 30.0m, Company.Sector.Magic),
                Company.GenerateRandom(1300m, 40.0m, Company.Sector.Magic),
                Company.GenerateRandom(1500m, 50.0m, Company.Sector.Finance),
                Company.GenerateRandom(1800m, 60.0m, Company.Sector.Finance)
            };

            if (worldManager != null)
            {
                WorldManager.Time.NewDay += Time_NewDay;
            }
        }
Beispiel #2
0
        public Economy(Faction faction, float currentMoney, PlayState state, string companyName, string companyMotto, NamedImageFrame companyLogo, Color companyColor)
        {
            PlayState              = state;
            Company                = Company.GenerateRandom(currentMoney, 1.0f, Company.Sector.Exploration);
            Company.Name           = companyName;
            Company.SecondaryColor = Color.White;
            Company.Logo           = companyLogo;
            Company.Motto          = companyMotto;
            Company.Assets         = currentMoney;
            Company.BaseColor      = companyColor;


            CurrentMoney = currentMoney;
            Faction      = faction;
            Market       = new List <Company>
            {
                Company,
                Company.GenerateRandom(1000, 1.0f, Company.Sector.Exploration),
                Company.GenerateRandom(1200, 5.0f, Company.Sector.Exploration),
                Company.GenerateRandom(1500, 10.0f, Company.Sector.Exploration),
                Company.GenerateRandom(1300, 10.0f, Company.Sector.Manufacturing),
                Company.GenerateRandom(1200, 10.0f, Company.Sector.Manufacturing),
                Company.GenerateRandom(1500, 15.0f, Company.Sector.Military),
                Company.GenerateRandom(1300, 10.0f, Company.Sector.Military),
                Company.GenerateRandom(1200, 15.0f, Company.Sector.Military),
                Company.GenerateRandom(1500, 25.0f, Company.Sector.Magic),
                Company.GenerateRandom(1200, 30.0f, Company.Sector.Magic),
                Company.GenerateRandom(1300, 40.0f, Company.Sector.Magic),
                Company.GenerateRandom(1500, 50.0f, Company.Sector.Finance),
                Company.GenerateRandom(1800, 60.0f, Company.Sector.Finance)
            };

            PlayState.Time.NewDay += Time_NewDay;
        }