Beispiel #1
0
        private bool ReadMetadata()
        {
            if (!Directory.Exists(Path))
            {
                return(false);
            }

            var metaFiles = Directory.GetFiles(Path, "*." + MetaData.Extension);

            if (metaFiles.Length > 0)
            {
                Metadata = FileUtils.LoadJsonFromAbsolutePath <MetaData>(metaFiles[0]);
            }
            else
            {
                Console.Error.WriteLine("Can't load file {0}, no metadata found", Path);
                return(false);
            }

            var screenshots = Directory.GetFiles(Path, "*.png");

            if (screenshots.Length > 0)
            {
                Screenshot = AssetManager.LoadUnbuiltTextureFromAbsolutePath(screenshots[0]);
            }

            return(true);
        }
Beispiel #2
0
        public bool ReadFile(string filePath)
        {
            var metaFilePath = filePath + global::System.IO.Path.DirectorySeparatorChar + "meta.txt";

            MetaData = FileUtils.LoadJsonFromAbsolutePath <OverworldMetaData>(metaFilePath);
            MetaData.Overworld.ColonyCells.InitializeCellMap();

            foreach (var resource in MetaData.Resources)
            {
                if (!Library.DoesResourceTypeExist(resource.Name))
                {
                    Library.AddResourceType(resource);
                }
            }

            var worldFilePath = filePath + global::System.IO.Path.DirectorySeparatorChar + "world.png";
            var worldTexture  = AssetManager.LoadUnbuiltTextureFromAbsolutePath(worldFilePath);

            if (worldTexture != null)
            {
                var worldData = LoadFromTexture(worldTexture);
                MetaData.Overworld.Map = new OverworldMap(worldData);
            }
            else
            {
                Console.Out.WriteLine("Failed to load overworld texture.");
                return(false);
            }

            return(true);
        }
        public bool ReadFile(string filePath)
        {
            var worldFilePath = filePath + System.IO.Path.DirectorySeparatorChar + "world.png";
            var metaFilePath  = filePath + System.IO.Path.DirectorySeparatorChar + "meta.txt";

            Data = FileUtils.LoadJsonFromAbsolutePath <OverworldData>(metaFilePath);

            var worldTexture = AssetManager.LoadUnbuiltTextureFromAbsolutePath(worldFilePath);

            if (worldTexture != null)
            {
                Data.LoadFromTexture(worldTexture);
            }
            else
            {
                Console.Out.WriteLine("Failed to load overworld texture.");
                return(false);
            }
            return(true);
        }