Beispiel #1
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 public Track(Node GraphNode)
 {
     if ( _Target==null ) throw new InvalidOperationException("You must specify a target Node for the Track class.");
     _Cost = 0;
     _NbArcsVisited = 0;
     Queue = null;
     EndNode = GraphNode;
 }
Beispiel #2
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 public Track(Track PreviousTrack, Arc Transition)
 {
     if (_Target==null) throw new InvalidOperationException("You must specify a target Node for the Track class.");
     Queue = PreviousTrack;
     _Cost = Queue.Cost + Transition.Cost;
     _NbArcsVisited = Queue._NbArcsVisited + 1;
     EndNode = Transition.EndNode;
 }
Beispiel #3
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 /// <summary>
 /// Arc constructor.
 /// </summary>
 /// <exception cref="ArgumentNullException">Extremity nodes cannot be null.</exception>
 /// <exception cref="ArgumentException">StartNode and EndNode must be different.</exception>
 /// <param name="Start">The node from which the arc starts.</param>
 /// <param name="End">The node to which the arc ends.</param>
 public Arc(Node Start, Node End)
 {
     StartNode = Start;
     EndNode = End;
     Weight = 1;
     LengthUpdated = false;
     Passable = true;
 }
Beispiel #4
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 private void LoadFromDb(string inputFile)
 {
     //_core.Log("test1=" + inputFile);
     Thread.CurrentThread.CurrentCulture = System.Globalization.CultureInfo.InvariantCulture;
     Dictionary<int, Node> npoints = new Dictionary<int, Node> { };
     using (var cnn = new SQLiteConnection(String.Format("Data Source={0}; Version=3;Read Only=True;", inputFile))) {
         try {
             cnn.Open();
             var sql = "SELECT id, x, y, z, name, radius FROM point"; // WHERE temp_point = 0";
             SQLiteCommand cmd = new SQLiteCommand(sql, cnn);
             SQLiteDataReader reader = cmd.ExecuteReader();
             while (reader.Read()) {
                 int id = 0; if (!Int32.TryParse(reader["id"].ToString(), out id)) continue;
                 if (npoints.ContainsKey(id)) continue;
                 double x = 0; if (!Double.TryParse(reader["x"].ToString(), out x)) continue;
                 double y = 0; if (!Double.TryParse(reader["y"].ToString(), out y)) continue;
                 double z = 0; if (!Double.TryParse(reader["z"].ToString(), out z)) continue;
                 string name = reader["name"].ToString();
                 double r = 0; if (!Double.TryParse(reader["radius"].ToString(), out r)) continue;
                 double dist = 0.02;
                 Node nd = G.ClosestNode(x, y, z, out dist, true);
                 if (dist > 0.02 || dist == -1) { nd = new Node(x, y, z); G.AddNode(nd); }
                 npoints.Add(id, nd);
                 if ((nd.name == null || nd.name == "") && name != null && name != "") nd.name = name;
                 if (nd.Position.radius < r) nd.Position.radius = r;
             }
             sql = "SELECT start_point_id, end_point_id, one_way FROM link"; // WHERE temp_point=0";
             cmd = new SQLiteCommand(sql, cnn);
             reader = cmd.ExecuteReader();
             while (reader.Read()) {
                 int s_id = 0; if (!Int32.TryParse(reader["start_point_id"].ToString(), out s_id)) continue;
                 int e_id = 0; if (!Int32.TryParse(reader["end_point_id"].ToString(), out e_id)) continue;
                 if (e_id == s_id) continue; // ага, и такое бывает.
                 int ow = 0; if (!Int32.TryParse(reader["one_way"].ToString(), out ow)) continue;
                 if (!npoints.ContainsKey(s_id) || !npoints.ContainsKey(e_id)) continue;
                 if (npoints[s_id] == npoints[e_id]) continue;
                 try {
                     if (ow == 0) G.Add2Arcs(npoints[s_id], npoints[e_id], 1d);
                     else G.AddArc(npoints[s_id], npoints[e_id], 1d);
                 } catch (Exception add) { Err("add " + add.Message + "\n" + npoints[s_id]); }
             }
         } catch (Exception e) { Err("dbload for \"" + inputFile + "\" error:\n" + e); }
     }
 }
Beispiel #5
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 /// <summary>
 /// 
 /// </summary>
 /// <param name="a"></param>
 /// <param name="b"></param>
 /// <returns></returns>
 public static double distZ(Node a, Node b)
 {
     return distZ(a.Position, b.Position);
 }
Beispiel #6
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 /// <summary>
 /// 
 /// </summary>
 /// <param name="a"></param>
 /// <param name="b"></param>
 /// <returns></returns>
 public static double distZ(Node a, Point3D b)
 {
     return distZ(a.Position, b);
 }
Beispiel #7
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 /// <summary>
 /// Adds the two opposite arcs between both specified nodes to the graph.
 /// </summary>
 /// <exception cref="ArgumentException">Cannot add an arc if one of its extremity nodes does not belong to the graph.</exception>
 /// <param name="Node1"></param>
 /// <param name="Node2"></param>
 /// <param name="Weight"></param>
 public void Add2Arcs(Node Node1, Node Node2, float Weight)
 {
     AddArc(Node1, Node2, Weight);
     AddArc(Node2, Node1, Weight);
 }
Beispiel #8
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 /// <summary>
 /// Searches for the best path to reach the specified EndNode from the specified StartNode.
 /// </summary>
 /// <exception cref="ArgumentNullException">StartNode and EndNode cannot be null.</exception>
 /// <param name="StartNode">The node from which the path must start.</param>
 /// <param name="EndNode">The node to which the path must end.</param>
 /// <returns>'true' if succeeded / 'false' if failed.</returns>
 public bool SearchPath(Node StartNode, Node EndNode)
 {
     lock (_Graph)
     {
         Initialize(StartNode, EndNode);
         while ( NextStep() ) {}
         return PathFound;
     }
 }
Beispiel #9
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 /// <summary>
 /// Removes a node from the graph as well as the linked arcs.
 /// </summary>
 /// <param name="NodeToRemove">The node to remove.</param>
 /// <returns>'true' if succeeded / 'false' otherwise.</returns>
 public bool RemoveNode(Node NodeToRemove)
 {
     if ( NodeToRemove==null ) return false;
     try
     {
         foreach ( Arc A in NodeToRemove.IncomingArcs )
         {
             A.StartNode.OutgoingArcs.Remove(A);
             LA.Remove(A);
         }
         foreach ( Arc A in NodeToRemove.OutgoingArcs )
         {
             A.EndNode.IncomingArcs.Remove(A);
             LA.Remove(A);
         }
         LN.Remove(NodeToRemove);
     }
     catch { return false; }
     return true;
 }
Beispiel #10
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 /// <summary>
 /// Returns the manhattan distance between two nodes : |Dx|+|Dy|+|Dz|
 /// </summary>
 /// <exception cref="ArgumentNullException">Argument nodes must not be null.</exception>
 /// <param name="N1">First node.</param>
 /// <param name="N2">Second node.</param>
 /// <returns>Distance value.</returns>
 public static double ManhattanDistance(Node N1, Node N2)
 {
     if ( N1==null || N2==null ) throw new ArgumentNullException();
     double DX = N1.Position.X - N2.Position.X;
     double DY = N1.Position.Y - N2.Position.Y;
     double DZ = N1.Position.Z - N2.Position.Z;
     return Math.Abs(DX)+Math.Abs(DY)+Math.Abs(DZ);
 }
Beispiel #11
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 /// <summary>
 /// Creates a node, adds to the graph and returns its reference.
 /// </summary>
 /// <param name="x">X coordinate.</param>
 /// <param name="y">Y coordinate.</param>
 /// <param name="z">Z coordinate.</param>
 /// <returns>The reference of the new node / null if the node is already in the graph.</returns>
 public Node AddNode(float x, float y, float z)
 {
     Node NewNode = new Node(x, y, z);
     return AddNode(NewNode) ? NewNode : null;
 }
Beispiel #12
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 /// <summary>
 /// Creates a node, adds to the graph and returns its reference. Overload for double
 /// </summary>
 /// <param name="x">X coordinate.</param>
 /// <param name="y">Y coordinate.</param>
 /// <param name="z">Z coordinate.</param>
 /// <returns>The reference of the new node / null if the node is already in the graph.</returns>
 public Node AddNode(double x, double y, double z)
 {
     Node NewNode = new Node(x, y, z);
     return AddNode(NewNode) ? NewNode : null;
 }
Beispiel #13
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 /// <summary>
 /// Directly Adds a node to the graph.
 /// </summary>
 /// <param name="NewNode">The node to add.</param>
 /// <returns>'true' if it has actually been added / 'false' if the node is null or if it is already in the graph.</returns>
 public bool AddNode(Node NewNode)
 {
     if ( NewNode==null || LN.Contains(NewNode) ) return false;
     LN.Add(NewNode);
     return true;
 }
Beispiel #14
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 /// <summary>
 /// Creates an arc between two nodes that are already registered in the graph, adds it to the graph and returns its reference.
 /// overload for double
 /// </summary>
 /// <exception cref="ArgumentException">Cannot add an arc if one of its extremity nodes does not belong to the graph.</exception>
 /// <param name="StartNode">Start node for the arc.</param>
 /// <param name="EndNode">End node for the arc.</param>
 /// <param name="Weight">Weight for the arc.</param>
 /// <returns>The reference of the new arc / null if the arc is already in the graph.</returns>
 public Arc AddArc(Node StartNode, Node EndNode, double Weight)
 {
     Arc NewArc = new Arc(StartNode, EndNode);
     NewArc.Weight = Weight;
     return AddArc(NewArc) ? NewArc : null;
 }
Beispiel #15
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 /// <summary>
 /// Adds the two opposite arcs between both specified nodes to the graph.
 /// overload for double
 /// </summary>
 /// <exception cref="ArgumentException">Cannot add an arc if one of its extremity nodes does not belong to the graph.</exception>
 /// <param name="Node1"></param>
 /// <param name="Node2"></param>
 /// <param name="Weight"></param>
 public void Add2Arcs(Node Node1, Node Node2, double Weight)
 {
     AddArc(Node1, Node2, Weight);
     AddArc(Node2, Node1, Weight);
 }
Beispiel #16
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 /// <summary>
 /// Direct load path
 /// </summary>
 /// <param name="data">list of points</param>
 public void LoadPath(List<Point3D> data)
 {
     Node n = null;
     Node p = null;
     for (var ip = 0; ip < data.Count; ip++) {
         if (n != null) p = n;
         n = new Node(data[ip]);
         G.AddNode(n);
         if (p != null) G.AddArc(new Arc(p, n));
     }
 }
Beispiel #17
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 /// <summary>
 /// Returns the square euclidian distance between two nodes : Dx²+Dy²+Dz²
 /// </summary>
 /// <exception cref="ArgumentNullException">Argument nodes must not be null.</exception>
 /// <param name="N1">First node.</param>
 /// <param name="N2">Second node.</param>
 /// <returns>Distance value.</returns>
 public static double SquareEuclidianDistance(Node N1, Node N2)
 {
     if ( N1==null || N2==null ) throw new ArgumentNullException();
     double DX = N1.Position.X - N2.Position.X;
     double DY = N1.Position.Y - N2.Position.Y;
     double DZ = N1.Position.Z - N2.Position.Z;
     return DX*DX+DY*DY+DZ*DZ;
 }
Beispiel #18
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 /// <summary>
 /// Returns the euclidian distance between two nodes : Sqrt(Dx²+Dy²+Dz²)
 /// </summary>
 /// <param name="N1">First node.</param>
 /// <param name="N2">Second node.</param>
 /// <returns>Distance value.</returns>
 public static double EuclidianDistance(Node N1, Node N2)
 {
     return Math.Sqrt( SquareEuclidianDistance(N1, N2) );
 }
Beispiel #19
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 /// <summary>
 /// Returns the arc that leads to the specified node if it exists.
 /// </summary>
 /// <exception cref="ArgumentNullException">Argument node must not be null.</exception>
 /// <param name="N">A node that could be reached from this one.</param>
 /// <returns>The arc leading to N from this / null if there is no solution.</returns>
 public Arc ArcGoingTo(Node N)
 {
     if ( N==null ) throw new ArgumentNullException();
     foreach (Arc A in _OutgoingArcs)
         if (A.EndNode == N) return A;
     return null;
 }
Beispiel #20
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 /// <summary>
 /// Returns the maximum distance between two nodes : Max(|Dx|, |Dy|, |Dz|)
 /// </summary>
 /// <exception cref="ArgumentNullException">Argument nodes must not be null.</exception>
 /// <param name="N1">First node.</param>
 /// <param name="N2">Second node.</param>
 /// <returns>Distance value.</returns>
 public static double MaxDistanceAlongAxis(Node N1, Node N2)
 {
     if ( N1==null || N2==null ) throw new ArgumentNullException();
     double DX = Math.Abs(N1.Position.X - N2.Position.X);
     double DY = Math.Abs(N1.Position.Y - N2.Position.Y);
     double DZ = Math.Abs(N1.Position.Z - N2.Position.Z);
     return Math.Max(DX, Math.Max(DY, DZ));
 }
Beispiel #21
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 private Node[] GoBackUpNodes(Track T)
 {
     int Nb = T.NbArcsVisited;
     Node[] Path = new Node[Nb+1];
     for (int i=Nb; i>=0; i--, T=T.Queue)
     Path[i] = T.EndNode;
     return Path;
 }
Beispiel #22
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 /// <summary>
 /// Returns the arc that arc that comes to this from the specified node if it exists.
 /// </summary>
 /// <exception cref="ArgumentNullException">Argument node must not be null.</exception>
 /// <param name="N">A node that could reach this one.</param>
 /// <returns>The arc coming to this from N / null if there is no solution.</returns>
 public Arc ArcComingFrom(Node N)
 {
     if ( N==null ) throw new ArgumentNullException();
     foreach (Arc A in _IncomingArcs)
         if (A.StartNode == N) return A;
     return null;
 }
Beispiel #23
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 /// <summary>
 /// Distance from point to node
 /// </summary>
 /// <param name="a">Point</param>
 /// <param name="b">Node</param>
 /// <returns></returns>
 public static double distZ(Point3D a, Node b)
 {
     if (a == null || b == null) return 999999999; return distZ(a, b.Position);
 }
Beispiel #24
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 /// <summary>
 /// Returns a copy of this node.
 /// </summary>
 /// <returns>The reference of the new object.</returns>
 public object Clone()
 {
     Node N = new Node(X, Y, Z);
     N._Passable = _Passable;
     return N;
 }
Beispiel #25
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 /// <summary>
 /// Use for a 'step by step' search only. This method is alternate to SearchPath.
 /// Initializes AStar before performing search steps manually with NextStep.
 /// </summary>
 /// <exception cref="ArgumentNullException">StartNode and EndNode cannot be null.</exception>
 /// <param name="StartNode">The node from which the path must start.</param>
 /// <param name="EndNode">The node to which the path must end.</param>
 public void Initialize(Node StartNode, Node EndNode)
 {
     if ( StartNode==null || EndNode==null ) throw new ArgumentNullException();
     _Closed.Clear();
     _Open.Clear();
     Track.Target = EndNode;
     _Open.Add( new Track(StartNode) );
     _NbIterations = 0;
     _LeafToGoBackUp = null;
 }