Beispiel #1
0
		static void Main(string[] args)
		{
			NetConfiguration config = new NetConfiguration("durable");
			config.MaxConnections = 128;
			config.Port = 14242;
			NetServer server = new MyDurableServer(config);

			server.SetMessageTypeEnabled(NetMessageType.ConnectionApproval, true);
			server.SetMessageTypeEnabled(NetMessageType.DebugMessage, true);
			//server.SetMessageTypeEnabled(NetMessageType.VerboseDebugMessage, true);
			server.SetMessageTypeEnabled(NetMessageType.StatusChanged, true);

			server.SimulatedMinimumLatency = 0.05f;
			server.SimulatedLatencyVariance = 0.025f;
			server.SimulatedLoss = 0.03f;

			server.Start();

			FileStream fs = new FileStream("./serverlog.txt", FileMode.Create, FileAccess.Write, FileShare.Read);
			StreamWriter wrt = new StreamWriter(fs);
			Output(wrt, "Log started at " + DateTime.Now);
			wrt.Flush();

			NetBuffer buffer = server.CreateBuffer();

			int expected = 1;

			Console.WriteLine("Press any key to quit");
			while (!Console.KeyAvailable)
			{
				NetMessageType type;
				NetConnection sender;
				if (server.ReadMessage(buffer, out type, out sender))
				{
					switch (type)
					{
						case NetMessageType.StatusChanged:
							string statusMessage = buffer.ReadString();
							NetConnectionStatus newStatus = (NetConnectionStatus)buffer.ReadByte();
							if (sender.RemoteHailData != null)
								Output(wrt, "New status: " + newStatus + " (" + statusMessage + ") Remote hail is: " + Encoding.ASCII.GetString(sender.RemoteHailData));
							else
								Output(wrt, "New status: " + newStatus + " (" + statusMessage + ") Remote hail hasn't arrived.");
							break;
						case NetMessageType.BadMessageReceived:
						case NetMessageType.ConnectionRejected:
						case NetMessageType.DebugMessage:
							//
							// All these types of messages all contain a single string in the buffer; display it
							//
							Output(wrt, buffer.ReadString());
							break;
						case NetMessageType.VerboseDebugMessage:
							wrt.WriteLine(buffer.ReadString()); // don't output to console
							break;
						case NetMessageType.ConnectionApproval:
							if (sender.RemoteHailData != null &&
								Encoding.ASCII.GetString(sender.RemoteHailData) == "Hail from client")
							{
								Output(wrt, "Hail ok!");
								sender.Approve(Encoding.ASCII.GetBytes("Hail from server"));
							}
							else
							{
								sender.Disapprove("Wrong hail!");
							}
							break;
						case NetMessageType.Data:
							
							// verify ProcessReceived has done its work
							int len = (int)buffer.Tag;
							if (len != buffer.LengthBytes)
								Output(wrt, "OUCH! ProcessReceived hasn't done its job!");

							string str = buffer.ReadString();

							// parse it
							int nr = Int32.Parse(str.Substring(9));

							if (nr != expected)
							{
								Output(wrt, "Warning! Expected " + expected + "; received " + nr + " str is ---" + str + "---");
							}
							else
							{
								expected++;
								Console.Title = "Server; received " + nr + " messages";
							}

							break;
						default:
							Output(wrt, "Unhandled: " + type + " " + buffer.ToString());
							break;
					}
				}

				// we're not doing anything but reading; to suspend this thread until there's something to read
				server.DataReceivedEvent.WaitOne(1000);
			}

			// clean shutdown
			wrt.Close();
			server.Shutdown("Application exiting");
			System.Threading.Thread.Sleep(500); // give network thread time to exit
		}
Beispiel #2
0
        static void Main(string[] args)
        {
            NetConfiguration config = new NetConfiguration("durable");

            config.MaxConnections = 128;
            config.Port           = 14242;
            NetServer server = new MyDurableServer(config);

            server.SetMessageTypeEnabled(NetMessageType.ConnectionApproval, true);
            server.SetMessageTypeEnabled(NetMessageType.DebugMessage, true);
            //server.SetMessageTypeEnabled(NetMessageType.VerboseDebugMessage, true);
            server.SetMessageTypeEnabled(NetMessageType.StatusChanged, true);

            server.SimulatedMinimumLatency  = 0.05f;
            server.SimulatedLatencyVariance = 0.025f;
            server.SimulatedLoss            = 0.03f;

            server.Start();

            FileStream   fs  = new FileStream("./serverlog.txt", FileMode.Create, FileAccess.Write, FileShare.Read);
            StreamWriter wrt = new StreamWriter(fs);

            Output(wrt, "Log started at " + DateTime.Now);
            wrt.Flush();

            NetBuffer buffer = server.CreateBuffer();

            int expected = 1;

            Console.WriteLine("Press any key to quit");
            while (!Console.KeyAvailable)
            {
                NetMessageType type;
                NetConnection  sender;
                if (server.ReadMessage(buffer, out type, out sender))
                {
                    switch (type)
                    {
                    case NetMessageType.StatusChanged:
                        string statusMessage          = buffer.ReadString();
                        NetConnectionStatus newStatus = (NetConnectionStatus)buffer.ReadByte();
                        if (sender.RemoteHailData != null)
                        {
                            Output(wrt, "New status: " + newStatus + " (" + statusMessage + ") Remote hail is: " + Encoding.ASCII.GetString(sender.RemoteHailData));
                        }
                        else
                        {
                            Output(wrt, "New status: " + newStatus + " (" + statusMessage + ") Remote hail hasn't arrived.");
                        }
                        break;

                    case NetMessageType.BadMessageReceived:
                    case NetMessageType.ConnectionRejected:
                    case NetMessageType.DebugMessage:
                        //
                        // All these types of messages all contain a single string in the buffer; display it
                        //
                        Output(wrt, buffer.ReadString());
                        break;

                    case NetMessageType.VerboseDebugMessage:
                        wrt.WriteLine(buffer.ReadString());                                 // don't output to console
                        break;

                    case NetMessageType.ConnectionApproval:
                        if (sender.RemoteHailData != null &&
                            Encoding.ASCII.GetString(sender.RemoteHailData) == "Hail from client")
                        {
                            Output(wrt, "Hail ok!");
                            sender.Approve(Encoding.ASCII.GetBytes("Hail from server"));
                        }
                        else
                        {
                            sender.Disapprove("Wrong hail!");
                        }
                        break;

                    case NetMessageType.Data:

                        // verify ProcessReceived has done its work
                        int len = (int)buffer.Tag;
                        if (len != buffer.LengthBytes)
                        {
                            Output(wrt, "OUCH! ProcessReceived hasn't done its job!");
                        }

                        string str = buffer.ReadString();

                        // parse it
                        int nr = Int32.Parse(str.Substring(9));

                        if (nr != expected)
                        {
                            Output(wrt, "Warning! Expected " + expected + "; received " + nr + " str is ---" + str + "---");
                        }
                        else
                        {
                            expected++;
                            Console.Title = "Server; received " + nr + " messages";
                        }

                        break;

                    default:
                        Output(wrt, "Unhandled: " + type + " " + buffer.ToString());
                        break;
                    }
                }

                // we're not doing anything but reading; to suspend this thread until there's something to read
                server.DataReceivedEvent.WaitOne(1000);
            }

            // clean shutdown
            wrt.Close();
            server.Shutdown("Application exiting");
            System.Threading.Thread.Sleep(500);             // give network thread time to exit
        }