private static void InitFight()
        {
            if (world[player.X, player.Y].Monster != null)
            {
                //Console.WriteLine("There is a monster in the room! Woho!");

                world[player.X, player.Y].Monster.Fight(player); // monster mot player

                if (player.Health != 0)
                {
                    player.Fight(world[player.X, player.Y].Monster); // player mot monster
                }

                if (world[player.X, player.Y].Monster.Health == 0)
                {
                    if (world[player.X, player.Y].Monster.Name == "Skeleton")
                    {
                        world[player.X, player.Y].Monster.Name = "Pile of bones";
                    }
                    else
                    {
                        world[player.X, player.Y].Monster.Name = "Zombie remains";
                    }

                    player.Backpack.Add(world[player.X, player.Y].Monster);
                    world[player.X, player.Y].Monster = null;
                    Monster.MonsterCount--;
                }
            }
        }
Beispiel #2
0
        private void RoomEvent()
        {
            Room room = world[player.X, player.Y];

            if (room.Chest != null) // INTE KLAR!!
            {
                Console.Clear();
                Console.WriteLine("You found a chest!");
                Console.ReadKey();
                do
                {
                    Console.Clear();
                    DisplayFight(room.Chest, room.Chest.Fight(player));
                    Console.ReadKey();
                } while (room.Chest.Health > 0);

                room.Chest.Pickup(player);
                room.Chest = null;
            }
            else if (room.Item != null)
            {
                room.Item.Pickup(player);
                room.Item = null;
            }
            else if (room.Monster != null)
            {
                Console.Clear();
                Console.WriteLine("FIGHT!!!");
                Console.ReadKey(true);
                do
                {
                    Console.Clear();
                    DisplayFight(room.Monster, room.Monster.Fight(player));
                    Console.ReadKey(true);

                    if (player.Health > 0 && room.Monster.Health > 0)
                    {
                        Console.Clear();
                        DisplayFight(room.Monster, player.Fight(room.Monster));
                        Console.ReadKey(true);
                    }
                } while (room.Monster.Health > 0 && player.Health > 0);

                if (room.Monster.Health <= 0)
                {
                    room.Monster.Pickup(player);
                    room.Monster = null;
                    Monster.MonsterCount--;
                }
            }
        }
Beispiel #3
0
        private void SearchRoom()
        {
            Room    currentRoom = world[player.X, player.Y];
            Monster monster     = currentRoom.Monster;

            if (currentRoom.Monster != null)
            {
                player.Fight(monster);
                monster.Fight(player);
                if (monster.Health <= 0)
                {
                    Console.WriteLine($"You have slain a {monster.Name.ToString().ToLower()}");
                    player.PickUp(monster);
                    currentRoom.Monster = null;
                    Console.ReadKey();
                }
            }
            else if (currentRoom.Item != null)
            {
                player.PickUp(currentRoom.Item);
                currentRoom.Item = null;
            }
        }
Beispiel #4
0
        private void AskForMovement()
        {
            ConsoleKeyInfo keyInfo     = Console.ReadKey();
            int            newX        = player.X;
            int            newY        = player.Y;
            bool           isValidMove = true; //Om spelaren håller sig inom rummets gränser

            switch (keyInfo.Key)
            {
            case ConsoleKey.RightArrow: newX++; break;

            case ConsoleKey.LeftArrow: newX--; break;

            case ConsoleKey.UpArrow: newY--; break;

            case ConsoleKey.DownArrow: newY++; break;

            default: isValidMove = false; break;
            }

            if (isValidMove &&
                newX >= 0 && newX < world.GetLength(0) &&
                newY >= 0 && newY < world.GetLength(1))
            {
                player.X = newX;
                player.Y = newY;

                Room r = world[player.X, player.Y];
                BackpackCollector(r);

                if (r.Monster != null)
                {
                    Console.WriteLine($"You have met a {r.Monster.CharacterName}.");
                    Console.WriteLine($"Select an item");
                    BackPackInventory();
                    string itemChoice    = Console.ReadLine().ToLower();
                    bool   weaponIsValid = false;

                    switch (itemChoice)
                    {
                    case "k":
                        //Hur välja knife?

                        foreach (var item in player.BackPack)
                        {
                            if (item.Name == "Knife")
                            {
                                Console.WriteLine($"{item.Name} is equiped");

                                player.Strength = player.Strength + item.ExtraStrength;
                                player.BackPack.Remove(item);

                                weaponIsValid = true;
                                break;
                            }
                        }
                        if (weaponIsValid == false)
                        {
                            Console.WriteLine("You can not find you knife. /n Lets use our fists!");
                        }

                        break;

                    case "s":
                        break;

                    case "b":
                        break;

                    default:
                        Console.WriteLine("You are a real warrior using your hands!");
                        break;
                    }


                    Console.ReadLine();
                    while (player.Health > 0 && r.Monster.Health > 0)
                    {
                        player.Fight(r.Monster);
                        Console.WriteLine($"You hit {r.Monster.CharacterName} with {player.Strength} BP");
                        Console.WriteLine($"{r.Monster.CharacterName} health: {r.Monster.Health} HP.");
                        Console.ReadLine();


                        if (r.Monster.Health > 0)
                        {
                            r.Monster.Fight(player);
                            Console.WriteLine($"{r.Monster.CharacterName} hit you with {r.Monster.Strength} BP.");
                            Console.WriteLine($"{player.CharacterName} health: {player.Health} HP.");
                            Console.ReadLine();
                        }
                    }

                    if (r.Monster.Health <= 0)
                    {
                        Console.WriteLine($"You have slayed {r.Monster.CharacterName}, you are Victorius!!!");
                        Console.ReadLine();
                        player.Strength = random.Next(5, defaultStrength);
                        r.Monster       = null; // Monstret har dött!
                    }
                }
            }
        }
Beispiel #5
0
        private void AskForMovement()
        {
            ConsoleKeyInfo keyInfo     = Console.ReadKey();
            int            newX        = player.X;
            int            newY        = player.Y;
            bool           isValidMove = true; //Om spelaren håller sig inom rummets gränser

            switch (keyInfo.Key)
            {
            case ConsoleKey.RightArrow: newX++; break;

            case ConsoleKey.LeftArrow: newX--; break;

            case ConsoleKey.UpArrow: newY--; break;

            case ConsoleKey.DownArrow: newY++; break;

            default: isValidMove = false; break;
            }

            if (isValidMove &&
                newX >= 0 && newX < world.GetLength(0) &&
                newY >= 0 && newY < world.GetLength(1))
            {
                player.X = newX;
                player.Y = newY;

                Room r = world[player.X, player.Y];
                BackpackCollector(r);

                if (r.Monster != null)
                {
                    Console.WriteLine($"You have met a {r.Monster.CharacterName}.");
                    Console.WriteLine($"Select an item");
                    Console.WriteLine("BACKPACK INVENTORY:");
                    foreach (var item in player.BackPack)
                    {
                        Console.WriteLine($"- {item.Name}");
                    }

                    string itemChoice = Console.ReadLine().ToLower();

                    switch (itemChoice)
                    {
                    case "K":
                        player.Strength += r.Item.ExtraStrength;     //Hur välja knife?
                        Console.WriteLine($"{player.Strength}");
                        Console.ReadLine();
                        break;

                    default:
                        break;
                    }

                    Console.ReadLine();
                    while (player.Health > 0 && r.Monster.Health > 0)
                    {
                        player.Fight(r.Monster);
                        Console.WriteLine($"You hit {r.Monster.CharacterName} with {player.Strength} BP");
                        Console.WriteLine($"{r.Monster.CharacterName} health: {r.Monster.Health} HP.");
                        Console.ReadLine();


                        if (r.Monster.Health > 0)
                        {
                            r.Monster.Fight(player);
                            Console.WriteLine($"{r.Monster.CharacterName} hit you with {r.Monster.Strength} BP.");
                            Console.WriteLine($"{player.CharacterName} health: {player.Health} HP.");
                            Console.ReadLine();
                        }
                    }

                    if (r.Monster.Health <= 0)
                    {
                        Console.WriteLine($"You have slayed {r.Monster.CharacterName}, you are Victorius!!!");
                        Console.ReadLine();

                        r.Monster = null; // Monstret har dött!
                    }
                }
            }
        }