Beispiel #1
0
 public void addStaff(Staff staff)
 {
     if (fStaffs == null)
     {
         fStaffs = new StaffContainer();
     }
     fStaffs.addStaff(staff);
 }
Beispiel #2
0
        public void unlockChest()
        {
            Utility.Assert(this.hasChest(), "Room.unlockChest - this.hasChest()");
            Utility.Assert(fChest.fLocked, "Room.unlockChest - fChest.isLocked()");
            fChest.fLocked = false;

            // transfer the contents to the room
            this.fCoins          = this.fCoins + fChest.fCoins; fChest.fCoins = 0;
            this.fKeys           = this.fKeys + fChest.fKeys; fChest.fKeys = 0;
            this.fDragonSwords   = this.fDragonSwords + fChest.fDragonSwords; fChest.fDragonSwords = 0;
            this.fSerpentShields = this.fSerpentShields + fChest.fSerpentShields; fChest.fSerpentShields = 0;
            this.fArmor          = fChest.fArmor; fChest.fArmor = 0;
            this.fCarpets        = this.fCarpets + fChest.fCarpets; fChest.fCarpets = 0;
            this.fStaffs         = fChest.fStaffs; fChest.fStaffs = null;
            this.fArrows         = this.fArrows + fChest.fArrows; fChest.fArrows = 0;
            this.fAxes           = this.fAxes + fChest.fAxes; fChest.fAxes = 0;
            this.fSandals        = this.fSandals + fChest.fSandals; fChest.fSandals = 0;
            this.fRing           = this.fRing + fChest.fRing; fChest.fRing = 0;
        }
Beispiel #3
0
        public void createChest()
        {
            Utility.Assert(!this.hasChest(), "Room.createChest - !this.hasChest()");
            Utility.Assert(!this.hasDoor(), "Room.createChest - !this.hasDoor()");

            fChest = new Chest();
            // transfer all items to the chest
            fChest.fCoins          = this.fCoins + GameEngine.rand.range(0, GameEngine.instance.fDungeon.fNumber); this.fCoins = 0;
            fChest.fKeys           = this.fKeys; this.fKeys = 0;
            fChest.fDragonSwords   = this.fDragonSwords; this.fDragonSwords = 0;
            fChest.fSerpentShields = this.fSerpentShields; this.fSerpentShields = 0;
            fChest.fArmor          = this.fArmor; this.fArmor = 0;
            fChest.fCarpets        = this.fCarpets; this.fCarpets = 0;
            fChest.fStaffs         = this.fStaffs; this.fStaffs = null;
            fChest.fArrows         = this.fArrows; this.fArrows = 0;
            fChest.fAxes           = this.fAxes; this.fAxes = 0;
            fChest.fSandals        = this.fSandals; this.fSandals = 0;
            fChest.fRing           = this.fRing; this.fRing = 0;
        }
Beispiel #4
0
 public void insertStaffs(Player owner, StaffContainer staffs)
 {
     // StaffContainer left = new StaffContainer();
     while (true)
     {
         Staff best = staffs.getBestStaff();
         if (best == null)
         {
             break;
         }
         staffs.removeStaff(best);
         best.setOwner(owner);
         Staff drop = this.addStaff(best);
         if (drop != null)
         {
             staffs.addStaff(drop);
             if (drop == best)
             {
                 break;
             }
         }
     }
 }
Beispiel #5
0
 public void pickUpStaffs(StaffContainer staffs)
 {
     fStaffs.insertStaffs(this, staffs);
 }