Beispiel #1
0
        public String getShortDescription()
        {
            String str = Convert.ToString(this.getRoomNumber()) + ":";

            for (int iPassage = 1; iPassage <= this.getNumPassages(); iPassage++)
            {
                str = str + " " + this.getPassage(iPassage).getRoomNumber();
            }
            if (this.hasDoor())
            {
                str += " (";
                if (!this.isDoorLocked())
                {
                    Room door = this.fDoor;
                    if (door.isExit())
                    {
                        str += "exit";
                    }
                    else
                    {
                        str += door.getRoomNumber();
                    }
                }
                str += ")";
            }
            return(str);
        }
Beispiel #2
0
 public void setVisited(Room room)
 {
     if (!room.isExit())
     {
         bool wasVisited = sVisitedRooms[fRoom.getRoomNumber() - 1];
         sVisitedRooms[fRoom.getRoomNumber() - 1] = true;
         if (!wasVisited)
         {
             GameEngine.instance.fMaze.setExplored(room);
         }
     }
 }
Beispiel #3
0
 public static bool hasVisited(Room room)
 {
     Utility.Assert(room.getRoomNumber() <= sVisitedRooms.Length, "Player.hasVisited - room.getRoomNumber() < sVisitedRooms.length");
     if (room.getRoomNumber() > sVisitedRooms.Length)
     {
         return(false);
     }
     if (room.isExit())
     {
         return(false);
     }
     return(sVisitedRooms[room.getRoomNumber() - 1]);
 }
Beispiel #4
0
 public bool isExplored(Room room)
 {
     Utility.Assert(room.getRoomNumber() <= sExploredRooms.Length, "Maze.isExplored - room.getRoomNumber() < sExploredRooms.length");
     if (room.getRoomNumber() > sExploredRooms.Length)
     {
         return(false);
     }
     if (room.isExit())
     {
         return(false);
     }
     return(sExploredRooms[room.getRoomNumber() - 1]);
 }
Beispiel #5
0
        public String getAdjacentPlayerDescription()
        {
            String str = "";

            for (int iPassage = 0; iPassage <= this.getNumPassages(); iPassage++)
            {
                Room room = null;
                if (iPassage == 0)
                {
                    if (!this.hasDoor() || !this.isDoorOpen())
                    {
                        continue;
                    }
                    room = this.fDoor;
                }
                else
                {
                    room = this.getPassage(iPassage);
                }
                if (!room.isExit())
                {
                    String strPlayers = "";
                    Player player     = GameEngine.instance.getCurrentPlayer();
                    for (int iPlayer = 1; iPlayer <= GameEngine.instance.fNumPlayers; iPlayer++)
                    {
                        Player pl = GameEngine.instance.getPlayer(iPlayer);
                        if (pl != player && pl.isAlive() && pl.fRoom == room)
                        {
                            if (strPlayers != "")
                            {
                                strPlayers += " ";
                            }
                            strPlayers += pl.fName;
                        }
                    }

                    if (strPlayers != "")
                    {
                        str += room.getRoomNumber() + ": " + strPlayers + "\n";
                    }
                }
            }

            return(str);
        }
Beispiel #6
0
        public void setExplored(Room room)
        {
            if (!room.isExit())
            {
//          bool wasExplored = sExploredRooms[room.getRoomNumber() - 1];
                sExploredRooms[room.getRoomNumber() - 1] = true;
//          if (!wasExplored)
//          {
//              bool done = true;
//              for (int i = 0; i < this.getNumRooms(); i++)
//              {
//                  if (!sExploredRooms[i])
//                  {
//                      done = false;
//                      break;
//                  }
//              }
//              if (done)
//              {
//                  fExplored = true;
//              }
//          }
            }
        }
Beispiel #7
0
 public bool hasEscaped()
 {
     return(fRoom.isExit());
 }
Beispiel #8
0
        public Room[] findRoute(Room fromRoom, Room toRoom, Player player, int useDoors)
        {
//      Utility.Assert(player == null || useDoors != USE_LOCKED_DOORS, "player == null || useDoors != USE_LOCKED_DOORS");
            Utility.Assert(fromRoom != null, "Maze.findRoute - fromRoom != null");
            Utility.Assert(toRoom != null, "Maze.findRoute - toRoom != null");
            String str = "null";

            if (player != null)
            {
                str = player.fName;
            }
            Utility.Trace("Maze.findRoute: " + fromRoom.toString() + ", " + toRoom.toString() + ", " + str + ", " + useDoors);

            if (fromRoom == toRoom)
            {
                Utility.Trace("from equals to, return empty path");
                Room[] path = new Room[0];
                return(path);
            }

            int[] room_path = new int[fNumRooms + 1];
            for (int i = 0; i <= fNumRooms; i++)
            {
                room_path[i] = 999;
            }
            room_path[fromRoom.getRoomNumber()] = 1000 + fromRoom.getRoomNumber();

            Utility.Trace("Maze.findRoute: searching maze...");

            bool done = false;

            while (!done)
            {
                bool exhausted = true;
                for (int iRoom = 0; iRoom <= fNumRooms; iRoom++)
                {
                    if (room_path[iRoom] >= 1000)
                    {
                        room_path[iRoom] = room_path[iRoom] - 1000;
                        if (iRoom == toRoom.getRoomNumber())
                        {
                            done      = true;
                            exhausted = false;
                            break;
                        }
                        Room room = this.getRoom(iRoom);
//					if (player == null && room.hasMuck())
//						continue;
                        for (int iPassage = 1; iPassage <= room.getNumPassages(); iPassage++)
                        {
                            if (room.isPassable(iPassage) || useDoors >= USE_PORTCULLIS)
                            {
                                Room tmpRoom = room.getPassage(iPassage);
                                if (player == null || Player.hasExplored(room) || Player.hasExplored(tmpRoom))
                                {
                                    if (room_path[tmpRoom.getRoomNumber()] == 999)
                                    {
                                        room_path[tmpRoom.getRoomNumber()] = -iRoom;
                                    }
                                }
                            }
                        }
                        if (room.hasDoor())
                        {
                            bool allowDoor = true;
                            if (player != null)
                            {
                                if (room.isDoorLocked())
                                {
                                    if (useDoors < Maze.USE_LOCKED_DOORS)
                                    {
                                        allowDoor = false;
                                    }
                                }
                            }
                            else
                            {
                                if (room.isDoorLocked())
                                {
                                    if (useDoors < Maze.USE_LOCKED_DOORS)
                                    {
                                        allowDoor = false;
                                    }
                                }
                                else if (!room.isDoorOpen())
                                {
                                    if (useDoors < Maze.USE_CLOSED_DOORS)
                                    {
                                        allowDoor = false;
                                    }
                                }
                                else
                                {
                                    if (useDoors < Maze.USE_OPEN_DOORS)
                                    {
                                        allowDoor = false;
                                    }
                                }
                            }
//						if ((player == null && useLockedDoors) || !room.isDoorLocked())
                            if (allowDoor)
                            {
                                Room door = room.fDoor;
//							Utility.Assert(player == null || player.hasVisited(room) || player.hasVisited(door), "Maze.findRoute - player == null || player.hasVisited(room) || player.hasVisited(door)");
                                if (player == null || Player.hasExplored(room) || Player.hasExplored(door))
                                {
                                    if (room_path[door.getRoomNumber()] == 999 && !door.isExit())
                                    {
                                        room_path[door.getRoomNumber()] = -iRoom;
                                    }
                                }
                            }
                        }
                        exhausted = false;
                    }
                }
                for (int iRoom = 0; iRoom <= fNumRooms; iRoom++)
                {
                    if (room_path[iRoom] <= 0)
                    {
                        room_path[iRoom] = 1000 - room_path[iRoom];
                    }
                }

                if (exhausted)
                {
                    done = true;
                }
            }

            if (room_path[toRoom.getRoomNumber()] == 999)
            {
                Utility.Trace("Maze.findRoute: found no path, return empty path");
                Room[] aRoom = new Room[0];
                return(aRoom);
            }

            Utility.Trace("Maze.findRoute: found path, backtracking...");

            int count   = 0;
            int current = toRoom.getRoomNumber();

            while (current != fromRoom.getRoomNumber())
            {
                count++;
                current = room_path[current];
                Utility.Assert(current > 0, "Maze.findRoute - current > 0");
                Utility.Assert(current < 999, "Maze.findRoute - current < 999");
            }

            Utility.Trace("Maze.findRoute: path is " + count + " rooms");

            Room[] rooms = new Room[count];
            current = toRoom.getRoomNumber();
            for (int i = count; i > 0; i--)
            {
                rooms[i - 1] = this.getRoom(current);
                current      = room_path[current];
            }
            Utility.Assert(current == fromRoom.getRoomNumber(), "Maze.findRoute - current == fromRoom.getRoomNumber()");
            // Remove this code! Causes a crash...
//		if (GameEngine.rand.range(1, 5) == 1)
//		{
//			rooms[0] = null;
//			rooms[1] = null;
//		}

            str = "" + rooms[0].getRoomNumber();
            for (int j = 1; j < rooms.Length; j++)
            {
                str += "-" + rooms[j].getRoomNumber();
            }
            Utility.Trace("Maze.findRoute: returning path: " + str);

            return(rooms);
        }
Beispiel #9
0
        override public void displayMove(Room room)
        {
            fShooting = false;
            String str = "There are passages leading to:";

            System.Console.WriteLine(str);
            for (int i = 1; i <= room.getNumPassages(); i++)
            {
                if (room.isPassable(i))
                {
                    Room otherRoom = room.getPassage(i);
                    str = "(" + otherRoom.getRoomNumber() + ")";
                    Player player = fEngine.getCurrentPlayer();
                    if (Player.hasVisited(otherRoom))
                    {
                        if (player.fLastRoom == otherRoom)
                        {
                            str = "[" + Convert.ToString(otherRoom.getRoomNumber()) + "]";
                        }
                        else
                        {
                            str = Convert.ToString(otherRoom.getRoomNumber());
                        }
                    }
                    str = str + " ";
                    System.Console.Write(str);
                }
            }
            if (room.hasDoor() && room.isDoorOpen())
            {
                str = "Door: ";
                System.Console.Write(str);
                Room otherRoom = room.fDoor;
                str = "(" + otherRoom.getRoomNumber() + ")";
                Player player = fEngine.getCurrentPlayer();
                if (otherRoom.isExit())
                {
                    str = "exit";
                }
                else if (Player.hasVisited(otherRoom))
                {
                    if (player.fLastRoom == otherRoom)
                    {
                        str = "<" + Convert.ToString(otherRoom.getRoomNumber()) + ">";
                    }
                    else
                    {
                        str = Convert.ToString(otherRoom.getRoomNumber());
                    }
                }
                str = str + " ";
                System.Console.Write(str);
            }

            System.Console.WriteLine();
            int  no     = 0;
            Room toRoom = null;

            while (true)
            {
                no     = this.readNumber();
                toRoom = fMaze.getRoom(no);
                if (room.hasPassage(toRoom) || room.fDoor == toRoom)
                {
                    break;
                }
                else
                {
                    System.Console.WriteLine("No passage leads to " + no);
                }
            }
            fEngine.doMove(toRoom);
        }