Beispiel #1
0
        private void ExecuteAddDamage()
        {
            AddDamageWindowViewModel addDamageWindowViewModel = new AddDamageWindowViewModel();

            Model.Damage damage = addDamageWindowViewModel.GetDamage();
            if (damage != null)
            {
                DamageViewModel damageViewModel = new DamageViewModel {
                    Damage = damage
                };
                Damages.Add(damageViewModel);
            }
        }
Beispiel #2
0
 private void ExecuteEditDamage()
 {
     if (SelectedDamage < Damages.Count)
     {
         AddDamageWindowViewModel addDamageWindowViewModel = new AddDamageWindowViewModel(Damages[SelectedDamage].Damage);
         Model.Damage             damage = addDamageWindowViewModel.GetDamage();
         if (damage != null)
         {
             DamageViewModel damageViewModel = new DamageViewModel {
                 Damage = damage
             };
             Damages[SelectedDamage] = damageViewModel;
         }
     }
 }
Beispiel #3
0
        public AddAttackWindowViewModel(Model.Attack attack = null)
        {
            _addDamage    = new Command(ExecuteAddDamage);
            _editDamage   = new Command(ExecuteEditDamage);
            _removeDamage = new Command(ExecuteRemoveDamage);
            _damages      = new FullyObservableCollection <DamageViewModel>();

            if (attack != null)
            {
                _name     = attack.Name;
                _modifier = attack.Modifier.ToString();
                _type     = GetTypeIndex(attack.Type);
                _ability  = GetAbilityIndex(attack.Ability);
                _selectedThreatRangeMinimum = GetThreatRangeIndex(attack.ThreatRangeMin);
                _selectedCritMultiplier     = GetCritMultiplierIndex(attack.CritMultiplier);
                _twoHanded = attack.TwoHanded;

                foreach (Model.Damage damage in attack.Damages)
                {
                    DamageViewModel damageVM = new DamageViewModel
                    {
                        Damage = damage,
                    };
                    _damages.Add(damageVM);
                }
            }
            else
            {
                _name     = "";
                _modifier = "";
                _type     = 0;
                _ability  = 0;
                _selectedThreatRangeMinimum = 0;
                _selectedCritMultiplier     = 0;
                _twoHanded = false;
            }
        }