Beispiel #1
0
        /// <summary>
        /// Loads a level by the given level scene name.
        /// </summary>
        /// <param name="levelSceneName">The level's scene name.</param>
        public static void LoadLevel(string levelSceneName)
        {
            List <GameLevelInfo> foundGLI = sGameLevelRegistryList.Where(gli => gli.LevelSceneName == levelSceneName).ToList();

            if (foundGLI.Count < 1)
            {
                return;
            }
            GameLevelInfo gliToLoad = foundGLI[0];

            LoadLevelInternal(gliToLoad);
        }
Beispiel #2
0
 /// <summary>
 /// Internal function for loading a level.
 /// </summary>
 /// <param name="gli">The game level info</param>
 internal static void LoadLevelInternal(GameLevelInfo gli)
 {
     SceneManager.LoadScene(gli.LevelSceneName);
 }
Beispiel #3
0
 /// <summary>
 /// Registers a new level with the given <see cref="GameLevelInfo"/> data structure.
 /// </summary>
 /// <param name="levelInfo">The level info</param>
 /// <returns>The id of the level.</returns>
 public static int RegisterLevel(GameLevelInfo levelInfo)
 {
     sGameLevelRegistryList.Add(levelInfo);
     return(sGameLevelRegistryList.Count - 1);
 }