Beispiel #1
0
        public static void LevelUpCheck(Player player)
        {
            if (player.Experience < player.ExperienceToLevel || player.Level == 10)
            {
                return;
            }

            foreach (IEffect effect in player.Effects.ToList())
            {
                effect.IsEffectExpired = true;
            }

            player.Level++;
            player.Experience       -= player.ExperienceToLevel;
            player.ExperienceToLevel = Settings.GetBaseExperienceToLevel() * player.Level;
            string levelUpString = $"You have leveled! You are now level {player.Level}.";

            OutputHelper.Display.StoreUserOutput(
                Settings.FormatLevelUpText(),
                Settings.FormatDefaultBackground(),
                levelUpString);
            int statsToAssign = 5;

            while (statsToAssign > 0)
            {
                string       levelUpStatString = $"Please choose {statsToAssign} stats to raise. Your choices are: str, dex, int, const.";
                const string levelUpStatInfo   =
                    "You may raise a stat more than once by putting a number after the stat, IE str 2.";
                const string levelUpStatStr = "Str will increase your max carrying weight and warrior abilities.";
                const string levelUpStatDex = "Dex will increase your dodge chance and archer abilities";
                const string levelUpStatInt =
                    "Int will increase your mana and decrease your training cost for spells and abilities.";
                const string levelUpStatConst = "Const will increase your max hit points.";
                DisplayPlayerStats(player);
                OutputHelper.Display.StoreUserOutput(
                    Settings.FormatAnnounceText(),
                    Settings.FormatDefaultBackground(),
                    levelUpStatString);
                OutputHelper.Display.StoreUserOutput(
                    Settings.FormatAnnounceText(),
                    Settings.FormatDefaultBackground(),
                    levelUpStatInfo);
                OutputHelper.Display.StoreUserOutput(
                    Settings.FormatAnnounceText(),
                    Settings.FormatDefaultBackground(),
                    levelUpStatStr);
                OutputHelper.Display.StoreUserOutput(
                    Settings.FormatAnnounceText(),
                    Settings.FormatDefaultBackground(),
                    levelUpStatDex);
                OutputHelper.Display.StoreUserOutput(
                    Settings.FormatAnnounceText(),
                    Settings.FormatDefaultBackground(),
                    levelUpStatInt);
                OutputHelper.Display.StoreUserOutput(
                    Settings.FormatAnnounceText(),
                    Settings.FormatDefaultBackground(),
                    levelUpStatConst);
                OutputHelper.Display.RetrieveUserOutput();
                OutputHelper.Display.ClearUserOutput();
                int statNumber = 0;
                try {
                    string[] input = InputHelper.GetFormattedInput(Console.ReadLine());
                    if (input.Length > 1)
                    {
                        if (GameHelper.IsWholeNumber(input[1]) == false)
                        {
                            continue;
                        }

                        statNumber = Convert.ToInt32(input[1]);
                    }
                    switch (input[0])
                    {
                    case "str":
                        if (statNumber > 0 && statNumber <= statsToAssign)
                        {
                            player.Strength += statNumber;
                            statsToAssign   -= statNumber;
                        }
                        else
                        {
                            player.Strength++;
                            statsToAssign--;
                        }
                        break;

                    case "dex":
                        if (statNumber > 0 && statNumber <= statsToAssign)
                        {
                            player.Dexterity += statNumber;
                            statsToAssign    -= statNumber;
                        }
                        else
                        {
                            player.Dexterity++;
                            statsToAssign--;
                        }
                        break;

                    case "int":
                        if (statNumber > 0 && statNumber <= statsToAssign)
                        {
                            player.Intelligence += statNumber;
                            statsToAssign       -= statNumber;
                        }
                        else
                        {
                            player.Intelligence++;
                            statsToAssign--;
                        }
                        break;

                    case "const":
                        if (statNumber > 0 && statNumber <= statsToAssign)
                        {
                            player.Constitution += statNumber;
                            statsToAssign       -= statNumber;
                        }
                        else
                        {
                            player.Constitution++;
                            statsToAssign--;
                        }
                        break;
                    }
                } catch (IndexOutOfRangeException) {
                    OutputHelper.Display.StoreUserOutput(
                        Settings.FormatAnnounceText(),
                        Settings.FormatDefaultBackground(),
                        "You did not select an appropriate stat!");
                }
            }
            OutputHelper.Display.StoreUserOutput(
                Settings.FormatAnnounceText(),
                Settings.FormatDefaultBackground(),
                "All stats have been assigned!");
            player.FireResistance   += 5;
            player.FrostResistance  += 5;
            player.ArcaneResistance += 5;
            CalculatePlayerStats(player);
            // Leveling sets player back to max stats
            player.HitPoints   = player.MaxHitPoints;
            player.RagePoints  = player.MaxRagePoints;
            player.ComboPoints = player.MaxComboPoints;
            player.ManaPoints  = player.MaxManaPoints;
            // Update level for rainbow gear if any in player inventory
            foreach (IItem item in player.Inventory)
            {
                if (item is Armor || item is Weapon)
                {
                    IRainbowGear rainbowItem = (IRainbowGear)item;
                    if (rainbowItem != null && rainbowItem.IsRainbowGear)
                    {
                        rainbowItem.UpdateRainbowStats(player);
                    }
                }
            }
        }
Beispiel #2
0
        public static void StartCombat(Player player, Monster monster)
        {
            Console.Clear();

            string fightStartString = $"{player.Name}, you have encountered a {monster.Name}. Time to fight!";

            OutputHelper.Display.StoreUserOutput(
                Settings.FormatSuccessOutputText(),
                Settings.FormatDefaultBackground(),
                fightStartString);

            while (monster.HitPoints > 0 && player.HitPoints > 0 &&
                   player.InCombat && monster.InCombat)
            {
                GameHelper.RemovedExpiredEffectsAsync(player);
                GameHelper.RemovedExpiredEffectsAsync(monster);

                bool isInputValid = false;
                // Get input and check to see if input is valid, and if not, keep trying to get input from user
                while (!isInputValid)
                {
                    // Show initial output that announces start of fight
                    OutputHelper.ShowUserOutput(player, monster);
                    OutputHelper.Display.ClearUserOutput();
                    // Player will attack, use ability, cast spells, etc. to cause damage
                    _input = InputHelper.GetFormattedInput(Console.ReadLine());
                    Console.Clear();
                    isInputValid = ProcessPlayerInput(player, monster);
                }

                if (player.Effects.Any())
                {
                    ProcessPlayerEffects(player);
                }

                if (_fleeSuccess)
                {
                    return;
                }

                // Check to see if player attack killed monster
                if (monster.HitPoints <= 0)
                {
                    monster.MonsterDeath(player);
                    return;
                }

                if (monster.Effects.Any())
                {
                    ProcessOpponentEffects(monster);
                }

                // Check to see if damage over time effects killed monster
                if (monster.HitPoints <= 0)
                {
                    monster.MonsterDeath(player);
                    return;
                }

                if (monster.IsStunned)
                {
                    continue;
                }

                monster.Attack(player);

                // Check at end of round to see if monster was killed by combat round
                if (monster.HitPoints > 0)
                {
                    continue;
                }

                monster.MonsterDeath(player);

                return;
            }
        }
Beispiel #3
0
        private static void FleeCombat(Player player, Monster monster)
        {
            int randomNum = GameHelper.GetRandomNumber(1, 10);

            if (randomNum > 5)
            {
                OutputHelper.Display.StoreUserOutput(
                    Settings.FormatSuccessOutputText(),
                    Settings.FormatDefaultBackground(),
                    "You have fled combat successfully!");
                player.InCombat  = false;
                monster.InCombat = false;
                _fleeSuccess     = true;
                IRoom playerRoom = RoomHelper.Rooms[player.PlayerLocation];
                int   playerX    = player.PlayerLocation.X;
                int   playerY    = player.PlayerLocation.Y;
                int   playerZ    = player.PlayerLocation.Z;
                if (playerRoom.Up != null)
                {
                    Coordinate newCoord = new Coordinate(playerX, playerY, playerZ + 1);
                    RoomHelper.ChangeRoom(player, newCoord);
                    return;
                }
                if (playerRoom.East != null)
                {
                    Coordinate newCoord = new Coordinate(playerX + 1, playerY, playerZ);
                    RoomHelper.ChangeRoom(player, newCoord);
                    return;
                }
                if (playerRoom.West != null)
                {
                    Coordinate newCoord = new Coordinate(playerX - 1, playerY, playerZ);
                    RoomHelper.ChangeRoom(player, newCoord);
                    return;
                }
                if (playerRoom.North != null)
                {
                    Coordinate newCoord = new Coordinate(playerX, playerY + 1, playerZ);
                    RoomHelper.ChangeRoom(player, newCoord);
                    return;
                }
                if (playerRoom.South != null)
                {
                    Coordinate newCoord = new Coordinate(playerX, playerY - 1, playerZ);
                    RoomHelper.ChangeRoom(player, newCoord);
                    return;
                }
                if (playerRoom.NorthEast != null)
                {
                    Coordinate newCoord = new Coordinate(playerX + 1, playerY + 1, playerZ);
                    RoomHelper.ChangeRoom(player, newCoord);
                    return;
                }
                if (playerRoom.NorthWest != null)
                {
                    Coordinate newCoord = new Coordinate(playerX - 1, playerY + 1, playerZ);
                    RoomHelper.ChangeRoom(player, newCoord);
                    return;
                }
                if (playerRoom.SouthEast != null)
                {
                    Coordinate newCoord = new Coordinate(playerX + 1, playerY - 1, playerZ);
                    RoomHelper.ChangeRoom(player, newCoord);
                    return;
                }
                if (playerRoom.SouthWest != null)
                {
                    Coordinate newCoord = new Coordinate(playerX - 1, playerY - 1, playerZ);
                    RoomHelper.ChangeRoom(player, newCoord);
                    return;
                }
                if (playerRoom.Down != null)
                {
                    Coordinate newCoord = new Coordinate(playerX, playerY, playerZ - 1);
                    RoomHelper.ChangeRoom(player, newCoord);
                    return;
                }
            }
            OutputHelper.Display.StoreUserOutput(
                Settings.FormatFailureOutputText(),
                Settings.FormatDefaultBackground(),
                "You tried to flee combat but failed!");
        }
Beispiel #4
0
        public static void ProcessUserInput(Player player, string[] input, Timer globalTimer)
        {
            IRoom    playerRoom = RoomHelper.Rooms[player.PlayerLocation];
            TownRoom isTownRoom = playerRoom as TownRoom;
            int      playerX    = player.PlayerLocation.X;
            int      playerY    = player.PlayerLocation.Y;
            int      playerZ    = player.PlayerLocation.Z;

            switch (input[0])
            {
            case "a":
            case "attack":
            case "kill":
                playerRoom.AttackOpponent(player, input, globalTimer);
                break;

            case "buy":
                try {
                    if (input[1] != null)
                    {
                        try {
                            bool quantityProvided = int.TryParse(input.Last(), out int quantity);
                            if (!quantityProvided)
                            {
                                quantity = 1;
                            }
                            else
                            {
                                input = input.Take(input.Count() - 1).ToArray();
                            }
                            isTownRoom?.Vendor.BuyItem(player, input, quantity);
                        } catch (NullReferenceException) {
                            OutputHelper.Display.StoreUserOutput(
                                Settings.FormatFailureOutputText(),
                                Settings.FormatDefaultBackground(),
                                "There is no vendor in the room to buy an item from.");
                        }
                    }
                } catch (IndexOutOfRangeException) {
                    OutputHelper.Display.StoreUserOutput(
                        Settings.FormatFailureOutputText(),
                        Settings.FormatDefaultBackground(),
                        "Buy what?");
                }
                break;

            case "cast":
                try {
                    if (input[1] != null && input[1].Contains("town"))
                    {
                        player.CastSpell(ParseInput(input));
                    }
                    else if (input[1] != null)
                    {
                        player.CastSpell(ParseInput(input));
                    }
                } catch (IndexOutOfRangeException) {
                    OutputHelper.Display.StoreUserOutput(
                        Settings.FormatFailureOutputText(),
                        Settings.FormatDefaultBackground(),
                        "You don't have that spell.");
                } catch (NullReferenceException) {
                    if (player.PlayerClass != PlayerClassType.Mage)
                    {
                        OutputHelper.Display.StoreUserOutput(
                            Settings.FormatFailureOutputText(),
                            Settings.FormatDefaultBackground(),
                            "You can't cast spells. You're not a mage!");
                    }
                } catch (InvalidOperationException) {
                    OutputHelper.Display.StoreUserOutput(
                        Settings.FormatFailureOutputText(),
                        Settings.FormatDefaultBackground(),
                        player.PlayerClass != PlayerClassType.Mage
                                                                ? "You can't cast spells. You're not a mage!"
                                                                : "You do not have enough mana to cast that spell!");
                }
                break;

            case "drop":
                GearHelper.DropItem(player, input);
                break;

            case "pickup":
                GearHelper.PickupItem(player, input);
                break;

            case "use":
                try {
                    if (input.Contains("distance"))
                    {
                        player.UseAbility(input);
                    }
                    else if (input.Contains("ambush"))
                    {
                        player.UseAbility(playerRoom.Monster, input);
                        playerRoom.AttackOpponent(player, input, globalTimer);
                    }
                    else if (input[1] != null)
                    {
                        player.UseAbility(input);
                    }
                } catch (IndexOutOfRangeException) {
                    OutputHelper.Display.StoreUserOutput(
                        Settings.FormatFailureOutputText(),
                        Settings.FormatDefaultBackground(),
                        "You don't have that ability.");
                    Console.WriteLine();
                } catch (ArgumentOutOfRangeException) {
                    OutputHelper.Display.StoreUserOutput(
                        Settings.FormatFailureOutputText(),
                        Settings.FormatDefaultBackground(),
                        "You don't have that ability.");
                } catch (NullReferenceException) {
                    if (player.PlayerClass == PlayerClassType.Mage)
                    {
                        OutputHelper.Display.StoreUserOutput(
                            Settings.FormatFailureOutputText(),
                            Settings.FormatDefaultBackground(),
                            "You can't use abilities. You're not a warrior or archer!");
                    }
                } catch (InvalidOperationException) {
                    switch (player.PlayerClass)
                    {
                    case PlayerClassType.Warrior:
                        OutputHelper.Display.StoreUserOutput(
                            Settings.FormatFailureOutputText(),
                            Settings.FormatDefaultBackground(),
                            "You do not have enough rage to use that ability!");
                        break;

                    case PlayerClassType.Archer:
                        OutputHelper.Display.StoreUserOutput(
                            Settings.FormatFailureOutputText(),
                            Settings.FormatDefaultBackground(),
                            player.PlayerWeapon.WeaponGroup != WeaponType.Bow
                                                                                ? "You do not have a bow equipped!"
                                                                                : "You do not have enough combo points to use that ability!");
                        break;

                    case PlayerClassType.Mage:
                        OutputHelper.Display.StoreUserOutput(
                            Settings.FormatFailureOutputText(),
                            Settings.FormatDefaultBackground(),
                            "You can't use abilities. You're not a warrior or archer!");
                        break;

                    default:
                        throw new ArgumentOutOfRangeException();
                    }
                }
                break;

            case "equip":
            case "unequip":
                GearHelper.EquipItem(player, input);
                break;

            case "enhance":
                int itemIndex = player.Inventory.FindIndex(f => f.Name.Contains(input[1]));
                switch (player.Inventory[itemIndex])
                {
                case Weapon _:
                    GearHelper.UseWeaponKit(player, input);
                    break;

                case Armor _:
                    GearHelper.UseArmorKit(player, input);
                    break;

                default:
                    Messages.InvalidCommand();
                    break;
                }
                break;

            case "reload":
                player.ReloadQuiver();
                break;

            case "i":
            case "inventory":
                PlayerHelper.ShowInventory(player);
                break;

            case "q":
            case "quit":
                bool quitConfirm = GameHelper.QuitGame(player);
                if (quitConfirm)
                {
                    globalTimer.Dispose();
                }
                break;

            case "list":
                switch (input[1])
                {
                case "abilities":
                    try {
                        PlayerHelper.ListAbilities(player);
                    } catch (IndexOutOfRangeException) {
                        OutputHelper.Display.StoreUserOutput(
                            Settings.FormatFailureOutputText(),
                            Settings.FormatDefaultBackground(),
                            "List what?");
                    }
                    break;

                case "spells":
                    try {
                        PlayerHelper.ListSpells(player);
                    } catch (IndexOutOfRangeException) {
                        OutputHelper.Display.StoreUserOutput(
                            Settings.FormatFailureOutputText(),
                            Settings.FormatDefaultBackground(),
                            "List what?");
                    }
                    break;
                }
                break;

            case "ability":
                try {
                    PlayerHelper.AbilityInfo(player, input);
                } catch (IndexOutOfRangeException) {
                    OutputHelper.Display.StoreUserOutput(
                        Settings.FormatFailureOutputText(),
                        Settings.FormatDefaultBackground(),
                        "What ability did you want to know about?");
                }
                break;

            case "spell":
                try {
                    PlayerHelper.SpellInfo(player, input);
                } catch (IndexOutOfRangeException) {
                    OutputHelper.Display.StoreUserOutput(
                        Settings.FormatFailureOutputText(),
                        Settings.FormatDefaultBackground(),
                        "What spell did you want to know about?");
                }
                break;

            case "quest":
                try {
                    PlayerHelper.QuestInfo(player, input);
                } catch (IndexOutOfRangeException) {
                    OutputHelper.Display.StoreUserOutput(
                        Settings.FormatFailureOutputText(),
                        Settings.FormatDefaultBackground(),
                        "What quest did you want to know about?");
                }
                break;

            case "complete":
                try {
                    if (input[1] != null)
                    {
                        try {
                            if (isTownRoom?.Trainer != null)
                            {
                                isTownRoom?.Trainer.CompleteQuest(player, input);
                            }
                            else
                            {
                                isTownRoom?.Vendor.CompleteQuest(player, input);
                            }
                        } catch (NullReferenceException) {
                            OutputHelper.Display.StoreUserOutput(
                                Settings.FormatFailureOutputText(),
                                Settings.FormatDefaultBackground(),
                                "There is no one to turn in quests to here.");
                        }
                    }
                } catch (IndexOutOfRangeException) {
                    OutputHelper.Display.StoreUserOutput(
                        Settings.FormatFailureOutputText(),
                        Settings.FormatDefaultBackground(),
                        "Complete what quest?");
                }
                break;

            case "l":
            case "look":
                try {
                    if (input[1] != null)
                    {
                        PlayerHelper.LookAtObject(player, input);
                    }
                } catch (IndexOutOfRangeException) {
                    playerRoom.LookRoom();
                }
                break;

            case "loot":
                try {
                    if (input[1] != null)
                    {
                        try {
                            playerRoom.LootCorpse(player, input);
                        } catch (Exception) {
                            OutputHelper.Display.StoreUserOutput(
                                Settings.FormatFailureOutputText(),
                                Settings.FormatDefaultBackground(),
                                "An error has occurred while looting.");
                        }
                    }
                } catch (IndexOutOfRangeException) {
                    OutputHelper.Display.StoreUserOutput(
                        Settings.FormatFailureOutputText(),
                        Settings.FormatDefaultBackground(),
                        "Loot what?");
                }
                break;

            case "drink":
                if (input.Last() == "potion")
                {
                    player.AttemptDrinkPotion(ParseInput(input));
                }
                else
                {
                    OutputHelper.Display.StoreUserOutput(
                        Settings.FormatFailureOutputText(),
                        Settings.FormatDefaultBackground(),
                        "You can't drink that!");
                }
                break;

            case "save":
                GameHelper.SaveGame(player);
                break;

            case "restore":
                isTownRoom?.Vendor.RestorePlayer(player);
                break;

            case "help":
                Messages.ShowCommandHelp();
                break;

            case "sell":
                try {
                    if (input[1] != null)
                    {
                        try {
                            isTownRoom?.Vendor.SellItem(player, input);
                        } catch (NullReferenceException) {
                            OutputHelper.Display.StoreUserOutput(
                                Settings.FormatFailureOutputText(),
                                Settings.FormatDefaultBackground(),
                                "The vendor doesn't want that.");
                        }
                    }
                } catch (IndexOutOfRangeException) {
                    OutputHelper.Display.StoreUserOutput(
                        Settings.FormatFailureOutputText(),
                        Settings.FormatDefaultBackground(),
                        "Sell what?");
                }
                break;

            case "repair":
                try {
                    if (input[1] != null)
                    {
                        if (isTownRoom != null)
                        {
                            if (input[1] == "all")
                            {
                                foreach (IItem item in player.Inventory)
                                {
                                    if (!(item is IEquipment itemToRepair && itemToRepair.Equipped))
                                    {
                                        continue;
                                    }

                                    string[] itemNameArray = new[] { input[0], item.Name };
                                    isTownRoom.Vendor.RepairItem(player, itemNameArray, true);
                                }
                                break;
                            }
                            isTownRoom.Vendor.RepairItem(player, input, false);
                        }
                    }
                } catch (IndexOutOfRangeException) {
                    OutputHelper.Display.StoreUserOutput(
                        Settings.FormatFailureOutputText(),
                        Settings.FormatDefaultBackground(),
                        "Repair what?");
                } catch (NullReferenceException) {
                    OutputHelper.Display.StoreUserOutput(
                        Settings.FormatFailureOutputText(),
                        Settings.FormatDefaultBackground(),
                        "There is no vendor here!");
                }
                break;

            case "upgrade":
                try {
                    if (input[1] != null)
                    {
                        if (isTownRoom != null)
                        {
                            if (player.PlayerClass == PlayerClassType.Mage)
                            {
                                isTownRoom.Trainer.UpgradeSpell(player, ParseInput(input));
                            }
                            else
                            {
                                isTownRoom.Trainer.UpgradeAbility(player, ParseInput(input));
                            }
                        }
                    }
                } catch (IndexOutOfRangeException) {
                    OutputHelper.Display.StoreUserOutput(
                        Settings.FormatFailureOutputText(),
                        Settings.FormatDefaultBackground(),
                        "Upgrade what?");
                } catch (NullReferenceException) {
                    OutputHelper.Display.StoreUserOutput(
                        Settings.FormatFailureOutputText(),
                        Settings.FormatDefaultBackground(),
                        "There is no trainer here!");
                }
                break;

            case "train":
                try {
                    if (input[1] != null)
                    {
                        if (isTownRoom != null)
                        {
                            if (player.PlayerClass == PlayerClassType.Mage)
                            {
                                isTownRoom.Trainer.TrainSpell(player, ParseInput(input));
                            }
                            else
                            {
                                isTownRoom.Trainer.TrainAbility(player, ParseInput(input));
                            }
                        }
                    }
                } catch (IndexOutOfRangeException) {
                    OutputHelper.Display.StoreUserOutput(
                        Settings.FormatFailureOutputText(),
                        Settings.FormatDefaultBackground(),
                        "Train what?");
                } catch (NullReferenceException) {
                    OutputHelper.Display.StoreUserOutput(
                        Settings.FormatFailureOutputText(),
                        Settings.FormatDefaultBackground(),
                        "There is no trainer here!");
                }
                break;

            case "consider":
                try {
                    if (isTownRoom?.Trainer != null)
                    {
                        isTownRoom.Trainer.OfferQuest(player, input);
                    }
                    else
                    {
                        isTownRoom?.Vendor.OfferQuest(player, input);
                    }
                } catch (IndexOutOfRangeException) {
                    OutputHelper.Display.StoreUserOutput(
                        Settings.FormatFailureOutputText(),
                        Settings.FormatDefaultBackground(),
                        "Consider what quest?");
                } catch (NullReferenceException) {
                    OutputHelper.Display.StoreUserOutput(
                        Settings.FormatFailureOutputText(),
                        Settings.FormatDefaultBackground(),
                        "There is no quest giver here!");
                }
                break;

            case "show":
                try {
                    if (input[1].Contains("forsale"))
                    {
                        try {
                            isTownRoom?.Vendor.DisplayGearForSale();
                        } catch (NullReferenceException) {
                            OutputHelper.Display.StoreUserOutput(
                                Settings.FormatFailureOutputText(),
                                Settings.FormatDefaultBackground(),
                                "There is no vendor in the room to show inventory available for sale.");
                        }
                    }
                    if (input[1].Contains("upgrade"))
                    {
                        try {
                            isTownRoom?.Trainer.DisplayAvailableUpgrades(player);
                        } catch (NullReferenceException) {
                            OutputHelper.Display.StoreUserOutput(
                                Settings.FormatFailureOutputText(),
                                Settings.FormatDefaultBackground(),
                                "There is no trainer in the room to show available upgrades.");
                        }
                    }
                    if (input[1].Contains("quests"))
                    {
                        try {
                            if (isTownRoom?.Trainer != null)
                            {
                                isTownRoom.Trainer.ShowQuestList(player);
                            }
                            else
                            {
                                isTownRoom?.Vendor.ShowQuestList(player);
                            }
                        } catch (NullReferenceException) {
                            OutputHelper.Display.StoreUserOutput(
                                Settings.FormatFailureOutputText(),
                                Settings.FormatDefaultBackground(),
                                "There is no one in the room to show quests.");
                        }
                    }
                } catch (IndexOutOfRangeException) {
                    OutputHelper.Display.StoreUserOutput(
                        Settings.FormatFailureOutputText(),
                        Settings.FormatDefaultBackground(),
                        "Show what?");
                }
                break;

            case "n":
            case "north":
                if (playerRoom.North != null)
                {
                    try {
                        Coordinate newCoord = new Coordinate(playerX, playerY + 1, playerZ);
                        RoomHelper.ChangeRoom(player, newCoord);
                    } catch (ArgumentOutOfRangeException) {
                        Messages.InvalidDirection();
                    }
                }
                else
                {
                    Messages.InvalidDirection();
                }
                break;

            case "s":
            case "south":
                if (playerRoom.South != null)
                {
                    try {
                        Coordinate newCoord = new Coordinate(playerX, playerY - 1, playerZ);
                        RoomHelper.ChangeRoom(player, newCoord);
                    } catch (ArgumentOutOfRangeException) {
                        Messages.InvalidDirection();
                    }
                }
                else
                {
                    Messages.InvalidDirection();
                }
                break;

            case "e":
            case "east":
                if (playerRoom.East != null)
                {
                    try {
                        Coordinate newCoord = new Coordinate(playerX + 1, playerY, playerZ);
                        RoomHelper.ChangeRoom(player, newCoord);
                    } catch (ArgumentOutOfRangeException) {
                        Messages.InvalidDirection();
                    }
                }
                else
                {
                    Messages.InvalidDirection();
                }
                break;

            case "w":
            case "west":
                if (playerRoom.West != null)
                {
                    try {
                        Coordinate newCoord = new Coordinate(playerX - 1, playerY, playerZ);
                        RoomHelper.ChangeRoom(player, newCoord);
                    } catch (ArgumentOutOfRangeException) {
                        Messages.InvalidDirection();
                    }
                }
                else
                {
                    Messages.InvalidDirection();
                }
                break;

            case "ne":
            case "northeast":
                if (playerRoom.NorthEast != null)
                {
                    try {
                        Coordinate newCoord = new Coordinate(playerX + 1, playerY + 1, playerZ);
                        RoomHelper.ChangeRoom(player, newCoord);
                    } catch (ArgumentOutOfRangeException) {
                        Messages.InvalidDirection();
                    }
                }
                else
                {
                    Messages.InvalidDirection();
                }
                break;

            case "nw":
            case "northwest":
                if (playerRoom.NorthWest != null)
                {
                    try {
                        Coordinate newCoord = new Coordinate(playerX - 1, playerY + 1, playerZ);
                        RoomHelper.ChangeRoom(player, newCoord);
                    } catch (ArgumentOutOfRangeException) {
                        Messages.InvalidDirection();
                    }
                }
                else
                {
                    Messages.InvalidDirection();
                }
                break;

            case "se":
            case "southeast":
                if (playerRoom.SouthEast != null)
                {
                    try {
                        Coordinate newCoord = new Coordinate(playerX + 1, playerY - 1, playerZ);
                        RoomHelper.ChangeRoom(player, newCoord);
                    } catch (ArgumentOutOfRangeException) {
                        Messages.InvalidDirection();
                    }
                }
                else
                {
                    Messages.InvalidDirection();
                }
                break;

            case "sw":
            case "southwest":
                if (playerRoom.SouthWest != null)
                {
                    try {
                        Coordinate newCoord = new Coordinate(playerX - 1, playerY - 1, playerZ);
                        RoomHelper.ChangeRoom(player, newCoord);
                    } catch (ArgumentOutOfRangeException) {
                        Messages.InvalidDirection();
                    }
                }
                else
                {
                    Messages.InvalidDirection();
                }
                break;

            case "u":
            case "up":
                if (playerRoom.Up != null)
                {
                    try {
                        Coordinate newCoord = new Coordinate(playerX, playerY, playerZ + 1);
                        RoomHelper.ChangeRoom(player, newCoord);
                    } catch (ArgumentOutOfRangeException) {
                        Messages.InvalidDirection();
                    }
                }
                else
                {
                    Messages.InvalidDirection();
                }
                break;

            case "d":
            case "down":
                if (playerRoom.Down != null)
                {
                    try {
                        Coordinate newCoord = new Coordinate(playerX, playerY, playerZ - 1);
                        RoomHelper.ChangeRoom(player, newCoord);
                    } catch (ArgumentOutOfRangeException) {
                        Messages.InvalidDirection();
                    }
                }
                else
                {
                    Messages.InvalidDirection();
                }
                break;

            default:
                Messages.InvalidCommand();
                break;
            }
        }