Beispiel #1
0
        public static void Fill(this Cell cell, int x, int y, ITileMap map, GeneratorParams parameters)
        {
            Tile[,] template;

            switch (cell.Type)
            {
            case CellType.Room:
                template = FillRoom(cell.Openings);
                break;

            case CellType.Corridor:
                template = FillCorridor(cell.Openings);
                break;

            default:
                return;
            }

            ApplyAttributes(cell, template);

            const int cs = CellBasedGenerator.CellSize;

            Iterate(template, (loc, tile) => map[x * cs + loc.X, y * cs + loc.Y] = tile);
        }
 public CellBasedGenerator(GeneratorParams @params)
 {
     _params = @params;
 }