Beispiel #1
0
        public void Load(StreamReader input)
        {
            String s = input.ReadToEnd();
            int    i;

            for (i = 0; i < s.Length; i++)
            {
                if (s[i] == '\n')
                {
                    size.X = i - 1;
                    break;
                }
            }
            size.Y  = (s.Length + 2) / (i + 1);
            terrain = new Terrain[size.X * size.Y];
            fog     = new bool[size.X * size.Y];
            for (int w = 0; w < fog.Length; w++)
            {
                fog[w] = true;
            }
            ExtendedTexture[] textureTemplates = new ExtendedTexture[4];
            textureTemplates[0] = Textures.GetTextureReference("Terrain_Dunes");
            textureTemplates[1] = Textures.GetTextureReference("Terrain_Mountain");
            textureTemplates[2] = Textures.GetTextureReference("Terrain_Rock");
            textureTemplates[3] = Textures.GetTextureReference("Terrain_Spice");
            int j = 0;

            for (i = 0; i < s.Length; i++)
            {
                switch (s[i])
                {
                case '0':
                    terrain[j].LogicalValue = 0;
                    terrain[j].texture      = textureTemplates[terrain[j].LogicalValue];
                    break;

                case '1':
                    terrain[j].LogicalValue = 1;
                    terrain[j].texture      = textureTemplates[terrain[j].LogicalValue];
                    break;

                case '2':
                    terrain[j].LogicalValue = 2;
                    terrain[j].texture      = textureTemplates[terrain[j].LogicalValue];
                    break;

                case '3':
                    terrain[j].LogicalValue = 3;
                    terrain[j].texture      = textureTemplates[terrain[j].LogicalValue];
                    break;

                default:
                    j--;
                    break;
                }
                j++;
                if (j >= terrain.Length)
                {
                    break;
                }
            }
        }
Beispiel #2
0
 public Unit(Houses.House race, int userID, Vector3 position, int maxHealth, float viewRange, ExtendedTexture extendedTexture, int buildSpeed, float speed, string name)
     : base(race, userID, position, Houses.CalculateHealth(race, maxHealth), viewRange, extendedTexture, buildSpeed, name)
 {
     this.speed     = Houses.CalculateSpeed(race, speed);
     this.direction = new Vector2(1.0f, 0.0f);
     moving         = false;
     selected       = false;
 }
Beispiel #3
0
 public BaseObject(Houses.House race, int userID, Vector3 position, int maxHealth, float viewRange, ExtendedTexture extendedTexture, int buildSpeed, string name)
 {
     this.name              = name;
     this.race              = race;
     this.objectID.userID   = userID;
     this.objectID.objectID = BaseObject.GetNewID();
     this.position          = position;
     this.maxHealth         = maxHealth;
     this.currentHealth     = 1;
     this.viewRange         = viewRange;
     this.extendedTexture   = new ExtendedTexture(extendedTexture);
     this.isBeingBuilt      = true;
     this.buildSpeed        = buildSpeed;
     this.selectTexture     = new ExtendedTexture(GlobalData.objectSelected);
 }
Beispiel #4
0
 public static void Add(string str, ExtendedTexture texture)
 {
     Textures.textures.Add(str, texture);
 }