Beispiel #1
0
 public static void Shutdown()
 {
     if (_instance != null)
     {
         _instance.Stop();
         _instance = null;
     }
 }
Beispiel #2
0
 public static DuktapeDebugger CreateDebugger(IntPtr ctx, int port, int bufferSize)
 {
     if (_instance != null)
     {
         throw new Exception("debugger already exists");
     }
     _buffer             = new byte[bufferSize];
     _instance           = new DuktapeDebugger();
     _instance._ctx      = ctx;
     _instance._debugger = IntPtr.Zero;
     _instance.Start(port);
     return(_instance);
 }
        public static DuktapeDebugger CreateDebugger(DuktapeVM vm, int port, int bufferSize)
        {
            if (_instance != null)
            {
                throw new Exception("debugger already exists");
            }
            if (!Application.isPlaying)
            {
                throw new Exception();
            }
            var gameObject = new GameObject("_duktape_debugger");

            _instance     = gameObject.AddComponent <DuktapeDebugger>();
            _buffer       = new byte[bufferSize];
            _instance._vm = vm;
            _instance.Serve(port);
            return(_instance);
        }
Beispiel #4
0
 public void OnLoaded(DuktapeVM vm)
 {
     _vm.AddSearchPath(scriptRootPath);
     if (debuggerSupport)
     {
         DuktapeDebugger.CreateDebugger(_vm);
         if (waitForDebuggerAttack)
         {
             Debug.LogWarning("waiting for debugger attach");
             DuktapeDebugger.onAttached += () =>
             {
                 _vm.EvalMain(entryScript);
             };
         }
     }
     else
     {
         _vm.EvalMain(entryScript);
     }
 }