Beispiel #1
0
        /// <summary>
        /// </summary>
        /// <param name="handState"></param>
        /// <param name="lastTrickState">扣抵的牌</param>
        /// <returns></returns>
        public PlayerEntity NextRank(RoomState CurrentRoomState)
        {
            if (!Players.Exists(p => p != null && p.PlayerId == CurrentRoomState.CurrentHandState.Starter))
            {
                //log
                return(null);
            }

            //处理J到底
            if (CurrentRoomState.roomSetting.AllowJToBottom && CurrentRoomState.CurrentHandState.Rank == 9)
            {
                var cards   = CurrentRoomState.CurrentTrickState.ShowedCards[CurrentRoomState.CurrentTrickState.Winner];
                var cardscp = new CurrentPoker(cards, (int)CurrentRoomState.CurrentHandState.Trump,
                                               CurrentRoomState.CurrentHandState.Rank);

                //最后一把牌的赢家不跟庄家一伙
                if (!CurrentRoomState.CurrentGameState.ArePlayersInSameTeam(CurrentRoomState.CurrentHandState.Starter,
                                                                            CurrentRoomState.CurrentTrickState.Winner))
                {
                    //主J勾到底

                    if (cardscp.MasterRank > 0)
                    {
                        foreach (PlayerEntity player in Players)
                        {
                            if (ArePlayersInSameTeam(CurrentRoomState.CurrentHandState.Starter,
                                                     player.PlayerId))
                            {
                                player.Rank = 0;
                            }
                        }
                    }
                    //副J勾一半
                    else if (cardscp.SubRank > 0)
                    {
                        foreach (PlayerEntity player in Players)
                        {
                            if (ArePlayersInSameTeam(CurrentRoomState.CurrentHandState.Starter,
                                                     player.PlayerId))
                            {
                                player.Rank = CurrentRoomState.CurrentHandState.Rank / 2;
                            }
                        }
                    }
                }
            }

            return(NextRankWorker(CurrentRoomState));
        }
Beispiel #2
0
        private static void UpdatePlayerRank(RoomState CurrentRoomState, int rankToAdd, PlayerEntity player)
        {
            //检查必打牌,default为5,10,K
            List <int> mandRanks = CurrentRoomState.roomSetting.GetManditoryRanks();
            int        index     = mandRanks.BinarySearch(player.Rank);

            if (index >= 0)
            {
                index++;
            }
            else
            {
                index = ~index;
            }
            if (index < mandRanks.Count)
            {
                player.Rank = Math.Min(player.Rank + rankToAdd, mandRanks[index]);
            }
            else
            {
                player.Rank = player.Rank + rankToAdd;
            }
        }
Beispiel #3
0
        /// <summary>
        ///     calculate the next state of this game
        /// </summary>
        /// <param name="starter">player id of the starter of this ending hand</param>
        /// <param name="score">socre got by the team without starter</param>
        /// <returns>the starter of next hand</returns>
        public PlayerEntity NextRankWorker(RoomState CurrentRoomState)
        {
            string       starter     = CurrentRoomState.CurrentHandState.Starter;
            int          score       = CurrentRoomState.CurrentHandState.Score;
            PlayerEntity nextStarter = null;

            if (!Players.Exists(p => p != null && p.PlayerId == starter))
            {
                //log
                return(null);
            }

            GameTeam starterTeam = Players.Single(p => p.PlayerId == starter).Team;

            if (score >= 80)
            {
                nextStarter = GetNextPlayerAfterThePlayer(false, starter);
                int rankToAdd = (score - 80) / 40;
                foreach (PlayerEntity player in Players)
                {
                    if (player == null)
                    {
                        continue;
                    }
                    if (player.Team != starterTeam && !CurrentRoomState.roomSetting.GetManditoryRanks().Contains(player.Rank))
                    {
                        UpdatePlayerRank(CurrentRoomState, rankToAdd, player);
                    }
                }
            }
            else
            {
                nextStarter = GetNextPlayerAfterThePlayer(true, starter);
                int rankToAdd = 1;
                if (score <= 0)
                {
                    rankToAdd = Math.Abs(score) / 40 + 3;
                }
                else if (score < 40)
                {
                    rankToAdd = 2;
                }
                else
                {
                    rankToAdd = 1;
                }

                foreach (PlayerEntity player in Players)
                {
                    if (player == null)
                    {
                        continue;
                    }
                    if (player.Team == starterTeam)
                    {
                        UpdatePlayerRank(CurrentRoomState, rankToAdd, player);
                    }
                }
            }

            return(nextStarter);
        }