Beispiel #1
0
		public void AfterTest(TestDetails details)
		{
			Console.WriteLine("----- Beginning Duality environment teardown -----");
			
			// Remove NUnit Console logs
			Log.Game.RemoveOutput(this.consoleLogOutput);
			Log.Core.RemoveOutput(this.consoleLogOutput);
			Log.Editor.RemoveOutput(this.consoleLogOutput);
			this.consoleLogOutput = null;

			if (this.dummyWindow != null)
			{
				ContentProvider.ClearContent();
				ContentProvider.DisposeDefaultContent();
			    this.dummyWindow.Dispose();
			    this.dummyWindow = null;
			}
			DualityApp.Terminate();
			Environment.CurrentDirectory = this.oldEnvDir;

			// Save local testing memory
			if (TestContext.CurrentContext.Result.Status == TestStatus.Passed && !System.Diagnostics.Debugger.IsAttached)
			{
				Formatter.WriteObject(TestHelper.LocalTestMemory, TestHelper.LocalTestMemoryFilePath, FormattingMethod.Xml);
			}

			Console.WriteLine("----- Duality environment teardown complete -----");
		}
Beispiel #2
0
		public void BeforeTest(TestDetails details)
		{
			Console.WriteLine("----- Beginning Duality environment setup -----");

			// Set environment directory to Duality binary directory
			this.oldEnvDir = Environment.CurrentDirectory;
			string codeBaseURI = typeof(DualityApp).Assembly.CodeBase;
			string codeBasePath = codeBaseURI.StartsWith("file:") ? codeBaseURI.Remove(0, "file:".Length) : codeBaseURI;
			codeBasePath = codeBasePath.TrimStart('/');
			Environment.CurrentDirectory = Path.GetDirectoryName(codeBasePath);

			// Add some Console logs manually for NUnit
			if (!Log.Game.Outputs.OfType<ConsoleLogOutput>().Any())
			{
				if (this.consoleLogOutput == null) this.consoleLogOutput = new ConsoleLogOutput();
				Log.Game.AddOutput(this.consoleLogOutput);
				Log.Core.AddOutput(this.consoleLogOutput);
				Log.Editor.AddOutput(this.consoleLogOutput);
			}

			// Initialize Duality
			DualityApp.Init(DualityApp.ExecutionEnvironment.Launcher, DualityApp.ExecutionContext.Game);

			// Manually register pseudo-plugin for the Unit Testing Assembly
			this.unitTestPlugin = DualityApp.LoadPlugin(typeof(DualityTestsPlugin).Assembly, codeBasePath);

			// Create a dummy window, to get access to all the device contexts
			if (this.dummyWindow == null)
			{
				this.dummyWindow = new GameWindow(800, 600);
				this.dummyWindow.Context.LoadAll();
				this.dummyWindow.Visible = true;
				this.dummyWindow.Context.Update(this.dummyWindow.WindowInfo);
				this.dummyWindow.MakeCurrent();
				this.dummyWindow.ProcessEvents();
				DualityApp.TargetResolution = new Vector2(this.dummyWindow.Width, this.dummyWindow.Height);
				DualityApp.TargetMode = this.dummyWindow.Context.GraphicsMode;
				ContentProvider.InitDefaultContent();
			}

			// Load local testing memory
			TestHelper.LocalTestMemory = Formatter.TryReadObject<TestMemory>(TestHelper.LocalTestMemoryFilePath, FormattingMethod.Xml);

			Console.WriteLine("----- Duality environment setup complete -----");
		}
Beispiel #3
0
		public void AfterTest(TestDetails details)
		{
			Console.WriteLine("----- Beginning Duality environment teardown -----");
			
			// Remove NUnit Console logs
			Log.Game.RemoveOutput(this.consoleLogOutput);
			Log.Core.RemoveOutput(this.consoleLogOutput);
			Log.Editor.RemoveOutput(this.consoleLogOutput);
			this.consoleLogOutput = null;

			if (this.dummyWindow != null)
			{
				ContentProvider.ClearContent();
				ContentProvider.DisposeDefaultContent();
			    this.dummyWindow.Dispose();
			    this.dummyWindow = null;
			}
			DualityApp.Terminate();
			Environment.CurrentDirectory = this.oldEnvDir;

			Console.WriteLine("----- Duality environment teardown complete -----");
		}
        public void BeforeTest(TestDetails details)
        {
            Console.WriteLine("----- Beginning Duality environment setup -----");

            // Set environment directory to Duality binary directory
            this.oldEnvDir = Environment.CurrentDirectory;
            string codeBaseURI = typeof(DualityApp).Assembly.CodeBase;
            string codeBasePath = codeBaseURI.StartsWith("file:") ? codeBaseURI.Remove(0, "file:".Length) : codeBaseURI;
            codeBasePath = codeBasePath.TrimStart('/');
            Environment.CurrentDirectory = Path.GetDirectoryName(codeBasePath);

            // Add some Console logs manually for NUnit
            if (!Log.Game.Outputs.OfType<ConsoleLogOutput>().Any())
            {
                if (this.consoleLogOutput == null) this.consoleLogOutput = new ConsoleLogOutput();
                Log.Game.AddOutput(this.consoleLogOutput);
                Log.Core.AddOutput(this.consoleLogOutput);
                Log.Editor.AddOutput(this.consoleLogOutput);
            }

            // Initialize Duality
            DualityApp.Init(DualityApp.ExecutionEnvironment.Launcher, DualityApp.ExecutionContext.Game);

            // Manually register pseudo-plugin for the Unit Testing Assembly
            this.unitTestPlugin = DualityApp.LoadPlugin(typeof(DualityTestsPlugin).Assembly, codeBasePath);

            // Create a dummy window, to get access to all the device contexts
            if (this.dummyWindow == null)
            {
                WindowOptions options = new WindowOptions
                {
                    Width = 800,
                    Height = 600
                };
                this.dummyWindow = DualityApp.OpenWindow(options);
            }

            // Load local testing memory
            TestHelper.LocalTestMemory = Serializer.TryReadObject<TestMemory>(TestHelper.LocalTestMemoryFilePath, SerializeMethod.Xml);

            Console.WriteLine("----- Duality environment setup complete -----");
        }