Beispiel #1
0
        public static void Main()
        {
            DualityApp.Init(
                DualityApp.ExecutionEnvironment.Launcher,
                DualityApp.ExecutionContext.Game,
                new DefaultAssemblyLoader(),
                null);

            WindowOptions options = new WindowOptions
            {
                Size = new Point2(800, 600),
            };

            using (INativeWindow launcherWindow = DualityApp.OpenWindow(options))
            {
                // Run tests
                BitmapDebuggerVisualizer.TestShow(Pixmap.DualityIcon.Res);
                BitmapDebuggerVisualizer.TestShow(Pixmap.DualityIcon.Res.MainLayer);
                BitmapDebuggerVisualizer.TestShow(Texture.DualityIcon.Res);
                BitmapDebuggerVisualizer.TestShow(Font.GenericMonospace10.Res.Material.MainTexture.Res);
            }
            DualityApp.Terminate();
        }
Beispiel #2
0
        public static void Main()
        {
            DualityApp.Init(DualityApp.ExecutionEnvironment.Launcher, DualityApp.ExecutionContext.Game);
            using (DualityDebuggingTester launcherWindow = new DualityDebuggingTester(
                       DualityApp.UserData.GfxWidth,
                       DualityApp.UserData.GfxHeight,
                       DualityApp.DefaultMode,
                       DualityApp.AppData.AppName,
                       GameWindowFlags.Default))
            {
                // Initialize default content
                launcherWindow.MakeCurrent();
                DualityApp.TargetResolution = new Vector2(launcherWindow.Width, launcherWindow.Height);
                DualityApp.TargetMode       = launcherWindow.Context.GraphicsMode;
                ContentProvider.InitDefaultContent();

                // Run tests
                BitmapDebuggerVisualizer.TestShow(Pixmap.DualityIcon.Res);
                BitmapDebuggerVisualizer.TestShow(Pixmap.DualityIcon.Res.MainLayer);
                BitmapDebuggerVisualizer.TestShow(Texture.DualityIcon.Res);
                BitmapDebuggerVisualizer.TestShow(Font.GenericMonospace10.Res.Material.MainTexture.Res);
            }
            DualityApp.Terminate();
        }