public GamePage(string launchArguments) { this.InitializeComponent(); // Create the game. _game = XamlGame <DualTextureGame> .Create(launchArguments, Window.Current.CoreWindow, this); }
//------------------------------------------------------------------------------------- // Class constructors public SquareObject(DualTextureGame game, Vector3 position, Texture2D texture1, Texture2D texture2) : base(game) { // Have we already built the Square vertex array in a previous instance? if (_vertices == null) { // No, so build them now BuildVertices(); } // Set object properties Position = position; ObjectTexture = texture1; ObjectTexture2 = texture2; }