public static void Load(string filepath) { string data = Deobfuscate(filepath); SimManager.LoadSimulation(JsonUtility.FromJson <SSimulation>(data)); ConsoleLog.Clear(); }
public static void OpenLoadWindow() { SimManager.SetStatus(SimulationStatus.Paused); var win = UnityEngine.Object.Instantiate( Resources.Load("Prefabs/UI/Windows/SaveLoad/SaveLoad Window") as GameObject, UIManager.Transform, false); win.GetComponent <SaveLoadWindow>().SetLoadMode(); }
private void EditMode() { if (Input.GetKeyDown(KeyCode.Delete)) { Selectable.ShortcutDelete(); return; } if (Input.GetKeyDown(KeyCode.Backslash)) { SimManager.SetStatus(SimulationStatus.Paused); return; } }
private static IEnumerator Operate() { MovementJob _movementJob = new MovementJob(); EnergyJob _energyJob = new EnergyJob(); while (true) { if (_Transforms.length == 0) { yield return(null); } int j = 0; foreach (Drone drone in Drones.Values) { var dE = _EnergyInfoArray[j].energy; drone.UpdateEnergy(dE); drone.GetHub().UpdateEnergy(dE); drone.GetBattery().DischargeBattery(dE); SimManager.UpdateEnergy(dE); _PreviousPositions[j] = drone.PreviousPosition; drone.PreviousPosition = drone.transform.position; _JobInfoArray[j] = drone.GetMovementInfo(_JobInfoArray[j]); _EnergyInfoArray[j] = drone.GetEnergyInfo(_EnergyInfoArray[j]); j++; } _movementJob.nextMove = _JobInfoArray; _movementJob.rt_dt = _PreviousPositions; _movementJob.deltaTime = _time.Timer(); _energyJob.energies = _EnergyInfoArray; _energyJob.deltaTime = _time.Timer(); _time.Now(); movementJobHandle = _movementJob.Schedule(_Transforms); energyJobHandle = _energyJob.Schedule(_Transforms.length, 1); yield return(null); energyJobHandle.Complete(); movementJobHandle.Complete(); } }
private void PlayMode() { if (Input.GetKeyDown(KeyCode.BackQuote)) { SimManager.SetStatus(SimulationStatus.Paused); return; } if (Input.GetKeyDown(KeyCode.Alpha1)) { SimManager.SetStatus(SimulationStatus.Running); TimeKeeper.TimeSpeed = TimeSpeed.Slow; return; } if (Input.GetKeyDown(KeyCode.Alpha2)) { SimManager.SetStatus(SimulationStatus.Running); TimeKeeper.TimeSpeed = TimeSpeed.Normal; return; } if (Input.GetKeyDown(KeyCode.Alpha3)) { SimManager.SetStatus(SimulationStatus.Running); TimeKeeper.TimeSpeed = TimeSpeed.Fast; return; } if (Input.GetKeyDown(KeyCode.Alpha4)) { SimManager.SetStatus(SimulationStatus.Running); TimeKeeper.TimeSpeed = TimeSpeed.Ultra; return; } if (Input.GetKeyDown(KeyCode.Alpha5)) { SimManager.SetStatus(SimulationStatus.Running); TimeKeeper.TimeSpeed = TimeSpeed.WTF; return; } if (Input.GetKeyDown(KeyCode.Backslash)) { SimManager.SetStatus(SimulationStatus.EditMode); return; } }
public static void Save(string filepath) { Obfuscate(filepath, JsonUtility.ToJson(SimManager.SerializeSimulation())); }