Beispiel #1
0
        /// <summary>
        /// the event that scrolls the whole game from the start to the end
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        private void replayButton_Click(Object sender, EventArgs e)
        {
            var ctr = (Button)(Control)sender;

            currentIndex = replayButton.ToList().IndexOf(ctr);
            var ListOfWays = Directory.EnumerateFiles(Program.Path + @"\" + (1 + currentIndex) + @"\" + "X");

            for (int i = 1; i <= ListOfWays.Count(); i++)
            {
                var scrollStep2 = 0;
                if (historyBar[currentIndex].Maximum % 2 == 0)
                {
                    scrollStep2 = i / 2;
                }
                else
                {
                    scrollStep2 = i / 2 + 1;
                }
                historyBar[currentIndex].Value = i;
                nowTurn[currentIndex].Text     = "Current movement: " + scrollStep2;
                nowTurn[currentIndex].Refresh();
                previousScrollStep[currentIndex] = i;
                var field = new GraphicField(i, Program.g[currentIndex]);
                DrawField(currentIndex, graphic[currentIndex], field);
                Thread.Sleep(100);
            }
            historyBar[currentIndex].Value = historyBar[currentIndex].Maximum;
        }
Beispiel #2
0
        /// <summary>
        /// draw a specified field in the picture box
        /// </summary>
        /// <param name="numOfField">an index of the field</param>
        /// <param name="g">a graphic element of the field</param>
        /// <param name="field">a field that needs to draw</param>
        void DrawField(int numOfField, Graphics g, GraphicField field)
        {
            for (int i = 0; i < cellNums; i++)
            {
                for (int j = 0; j < cellNums; j++)
                {
                    if (field.Field[i, j] != previousField[numOfField].Field[i, j])
                    {
                        switch (field.Field[i, j])
                        {
                        case 'X':
                            g.DrawImage(new Bitmap(new Bitmap(
                                                       Program.Path + @"\X.jpg"),
                                                   cellSize, cellSize), j * fullCellSize + 2,
                                        (cellNums - 1 - i) * fullCellSize + 2);
                            break;

                        case 'O':
                            g.DrawImage(new Bitmap(new Bitmap(
                                                       Program.Path + @"\O.jpg"),
                                                   cellSize, cellSize), j * fullCellSize + 2,
                                        (cellNums - 1 - i) * fullCellSize + 2);
                            break;

                        case '.':
                            g.FillRectangle(new SolidBrush(Color.White), j * fullCellSize + 2,
                                            (cellNums - 1 - i) * fullCellSize + 2, cellSize, cellSize);
                            break;
                        }
                    }
                }
            }
            previousField[numOfField].Field = field.Field;
            fieldBox[numOfField].Refresh();
        }
Beispiel #3
0
 /// <summary>
 /// Constructor of the class
 /// </summary>
 /// <param name="numberOfGame"></param>
 /// <param name="player1">"X" player</param>
 /// <param name="player2">"O" player</param>
 /// <param name="timeLimit">timeLimit for game. Now it's changed to timeLimit for every player.
 /// They are assign in Program.cs</param>
 /// <param name="field">Picture of a game board.</param>
 public Game(int numberOfGame, IPlayer player1, IPlayer player2, double timeLimit, GraphicField field)
 {
     this.numberOfGame = numberOfGame;
     this.field        = field;
     this.timeLimit    = timeLimit;
     numberOfTurn      = 0;
     this.player1      = player1;
     this.player2      = player2;
     for (int i = 0; i < endOfField + 1; i++)
     {
         freeColumn.Add(true);
     }
 }
Beispiel #4
0
        /// <summary>
        /// An event to move forward and backward through the play history
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        private void historyBar_Scroll(Object sender, EventArgs e)
        {
            var ctr = (TrackBar)(Control)sender;

            currentIndex = historyBar.ToList().IndexOf(ctr);
            scrollStep   = historyBar[currentIndex].Value;
            var scrollStep2 = 0;

            if (historyBar[currentIndex].Maximum % 2 == 0)
            {
                scrollStep2 = scrollStep / 2;
            }
            else
            {
                scrollStep2 = scrollStep / 2 + 1;
            }
            nowTurn[currentIndex].Text = "Current movement: " + scrollStep2;
            nowTurn[currentIndex].Refresh();
            previousScrollStep[currentIndex] = scrollStep;
            var field = new GraphicField(scrollStep, Program.g[currentIndex]);

            DrawField(currentIndex, graphic[currentIndex], field);
        }